Conraire
Zumari Force Projection Caldari State
52
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Posted - 2012.09.11 17:33:00 -
[1] - Quote
Idk, I had a thought out post to reply to another thread. But the forums for some reason are fubar. Clicked post, and it completely removed what I had typed....
But the gist of what I was saying there was. They need to make a more natural skill progression, and requirements for vehicles in general. Just like you have in EVE. And/Or decouple the driver from the main turret. In exchange I'd say give HAV's hard mounted front facing weapons for AP, or AV personal defense. In reality, tanks require crews to operate, usually you have a pilot, a gunner for the main turret, someone to man any defensive gunnery, etc. Though I could see it could get boring being the pilot. Unless of course they could act as a squad leader designating targets and such.
On the natural skill progression thing. In EVE with ships for example. You have spaceship command, which is equal to Vehicle command. Then you have Frigate skill, which would be equal to LAV skill. Then you have cruiser skill, and battleship skill and so on. I'd put current HAV's as being equivalent to the cruiser class in EVE. In EVE, in order to use a cruiser you had to first train frigate to level 4. You had the same progression of course with weapons classes. I think that will become necessary in Dust. As it is right now, the skill tree seems VERY fragmented compared to what you see in EVE.
Think the other big problem is marauders and black ops have low skill reqs compared to what you'd see for a t2 or advanced proto ship that you'd see in EVE. And I hate to say it, for what you get compared to say the regular versions, they're too cheap. That may change in the next build of course.
Something I notice is missing from Dust that we have in reality.. Flak weapons, and vehicles. Dropships aren't OP as far as I'm concerned, but I do see that it seems like somehow in 10k years they forgot how to build AA weapons? Apparently they've also forgot how to build, artillery vehicles. Or placeable gun turrets, these would also be good for AV role, they could be dropped in just like a vehicle is now, but not mobile after placement of course would make them a sitting duck. But, powerful enough to actual do some damage to an HAV, LAV, Or drop ship if placed properly. With that you gotta think about the fact that even in reality today, you can take that m2 HMG turret pod and either truck mount it, or ground mount it, for use as AP or AV defense.
More later. |
Conraire
Zumari Force Projection Caldari State
52
|
Posted - 2012.09.11 18:58:00 -
[2] - Quote
Needless Sacermendor wrote:Contraire ... you did a lot of typing but in the wrong thread ... I asked for opinions on adjusting the vehicle limits to be vehicle specific, not to post different ideas and opinions on skill trees, there are countless other threads for that, many with similar suggestions to your own.
I want opinions on this idea because it may be the best way to solve the new player HAV frustration without nerfing or buffing anything.
The idea of limiting them by map size is most likely not doable. Only effective way to limit by map size would be to require an actual tank crew, to use properly. At which point a 12v12 game for example, it could take 3 or 4 people to use said heavy tank, +1 or 2 to run logistics. Something like that would limit the amount of them on the field quite easily. In that example, you'd likely only see 1 or 2 at the most per side, while everyone else ran scout sniper, AV, or Assault roles. This would also encourage people to form effective squads, to be an effective crew. |