Leither Yiltron
KILL-EM-QUICK RISE of LEGION
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Posted - 2012.09.11 16:27:00 -
[2] - Quote
This topic comes up far too often and gets both discussed and interpreted incorrectly.
People do care about MAG, but what some fail to understand is that MAG isn't just a game to those who played it. MAG was, and still is, much more than that. MAG is to those who played it what Eve is to people who play Eve: a community. It is a gigantic tangled web of connections between a bunch of players who united for a common cause. We played MAG because we wanted to enjoy playing a game with people with whom we enjoyed playing it.
The MMOFPS genre is tiny in every sense of the word. If you look at it on the PlayStation 3, you find one game: MAG. Dust is literally the only game that promises to fill this niche for years to come.
What is frequently missed by Eve community members is that the MAG community is just like Eve's. It has a bunch of baggage and history, friends and foes, alliances and entities. And the MAG community is migrating en masse to Dust. We're not all about to suffer a bout of spontaneous amnesia and forget our shared experiences, nor should we. The ridiculous perception that everyone should forget everything about MAG can only be misdirected anger from Eve players. Change is coming. Embrace it, like it, hate it, whatever. If you have a problem, you have it with Dust. You don't have it with MAG. Asking MAG players to do the equivalent of an Eve player forgetting all the corporations, alliances, people, and experiences you've encountered and shared while playing Eve is just pure crying.
The other side of the coin is old MAG players who make insufferably frequent references to MAG. Not to MAG as a community, but to MAG as a video game. MAG had elements as a game that were, and are, fantastic in terms of enjoyment of the experience. Those elements are often applicable to Dust. That being said, game mechanics that are good don't need a reference to MAG to validate what makes them good. They stand on their own and on arguments all their own. MAG, the video game, is dead for all intents and purposes. The parts of MAG that are good are still good, and they're good not because they were part of MAG. They're good because they work.
What's the point of all of this? Eve players need to STFU about MAG- you probably didn't even play it and you're using it as a surrogate for your own fears that the power balance in Eve is going to change upon the release of Dust. MAG players need to STFU about MAG- MAG is over and we're here to discuss how to make Dust better, not further cry nostalgically over how much we used to enjoy MAG. Just look at ROFL. We're not a group of MAG guys and Eve guys trying to reconcile two incompatible philosophies. We're a group of Dust corporations and Eve corporations who accept how our interpersonal relationships have developed because of MAG and Eve, and we look forward to maximizing our enjoyment of Eve and Dust, two games connected together.
These MAG discussions don't get us anywhere closer to making Dust a better game from either side of the table. This is the last time you'll ever see MAG more than once in a post from me. |