Vascillar Mandate
Villore Sec Ops Gallente Federation
5
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Posted - 2012.09.14 19:32:00 -
[1] - Quote
Amazigh Stormrage wrote: lol, are you stupid? 1 shield resist = 100% effect of it, 2 shield resist = each have 75% of its effetiency 3 shield resist give all 3 50% of their effecienty.
Having more then 2 shield resist doesnt have an effect anymore, 2 shield resist of +2 25% modules at 75% effecienty = 37.5%
3 shield resist of 25% turns them into 50% effecienty meaning also 37,5% resistance.
Ur talking about **** while you know nothing of it.
cause if it were like you said, hell, gunnlogi and sagaris have 5 highslots, if the **** you were talking about would be correct then i would put 5x 25% shield ward amplifiers, giving my tank 100% resistance IMU.
Idiot
this is towards the players, cause DEV does know i'm correct in this
Hah! The irony! It is palpable! Please, no one correct Amazigh, this is delicious.
Anyway. The problem isn't that simple though, it's in making the tank effective enough on it's own to not be torn down too fast, while allowing for fits to make a difference. If a tank gets taken down in 3 shots, adding resists would be nearly useless if they're going to contribute maybe a shot or so more. The problem is in making them _just powerfull enough_ so that there isn't an optimal strategy in piloting them.
IMO A tank should need infantry support (historically tanks were never designed to be standalone weapons, their strength is both in numbers and in the support they get). Making them weak enough that you'd want a Logi repping you but strong enough that you need at least 2 guys to take you down (assuming no support in the latter case) or one very presistent/skilled one.
The point here is that this is supposed to be a team game. Tanks should be strongest when the team plays together, not when one kid decides to push a win button.
Edit: this could mean providing AA cover or needing several players to weild one effectively. Or making tanks less effective against infantry unless specifically anti-infantry turrets are mounted.
And i don't know if the cost is really an issue when you can get them as salvage... Seriously, how the hell does one get entire tanks as salvage? Do you just pick it up off the ground and stuff it into your bag of trans-dimentionnal holding? |
Vascillar Mandate
Villore Sec Ops Gallente Federation
5
|
Posted - 2012.09.14 23:48:00 -
[2] - Quote
Amazigh Stormrage wrote:intire tanks, ur only getting the hull, nothing more
My bad, only the hull. Which still weighs several tonns and measures at least 40 cubic meters. And you can still get the turrets as salvage.
Basically it comes down to this:
Kyy Seiska wrote: [...]anything that doesn't require a team to operate shouldn't take a team or even a squad to take down. Single person with correct equipment should be more than enough.
Argument for the above: Because otherwise there would be no reason to spec to anything else.
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