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Tyas Borg
Osmon Surveillance Caldari State
112
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Posted - 2012.09.11 10:19:00 -
[1] - Quote
So your complaining that two guys can't take out a 3 man tank which probably costs more than their fits combined and multiplied by at least 3.....
People seem obsessed with this idea that 1-2 guys should insta pop a tank. You even say yourself that 2 forge gunners would make a tank run. I'd go as far to say that one can.
The point here is that the tank HAS to move and your denying it whatever it was doing. The fact it's not dead isn't the issue, the AV has done it's job and the tank is gone. Besides the fact that if the tank didn't run, then it'd be dead so AV is fine?, no?.
I've not used the Forge gun this build, but I'm on the receiving end of it a lot and to me it does it's job. If I hear the thing fire up I run, if I don't I'm as good as dead and if not I have to retreat out of the fight to recover.
I have however used the swarm launcher and anybody saying tanks are OP HASN'T specced into swarms. I can kill Marauders and make them run like girls on my own with lvl 2 Swarms... Yeah AV is really broken...not. How about people actually spec into countering it?.
I've seen organised groups of 4 devastate a tank, just because they can't be solo'd doesn't mean they're OP.
Personally the only true counter to a tank should be a tank or some kind of artillery/tank killer vehicle.
I will admit that there's an issue with how many tanks we see in a single match however, but this could all be eliminated through the use of War Points cost to deploy or just limiting the amount of tanks.
Can we make it so that 2 frigates can pop a titan in EvE CCP?, this is obviously what the Dust player base wants as far as vehicles go.
Simply buffing AV is not the answer. There's tonnes of systems that could be deployed to balance them, simply crying nerf or buff is total crap imo.
For example how about making vehicle weapons do 75% AV damage and 25% AI damage?, in fact no lets go with crying over numbers and shout buff AV waaahhhhh!!111! |
Tyas Borg
Osmon Surveillance Caldari State
112
|
Posted - 2012.09.11 11:36:00 -
[2] - Quote
So let me get this straight. Your basing all this on the fact a salvage only weapon can't kill a proto Tank?. As far as I'm aware that doesn't mean it's the best, just a lot rarer and a greater loss to lose one.
How about picking something readily available so it doesn't look one sided as hell. Sure if you lose something rare your gonna rage more.
I still stand by my argument about Swarms, you obviously haven't tried it.
I can make a loadout using the Assault 2 suit with lvl 2 swarms and damage modifiers and it eats marauders. Doesn't cost hardly anything per spawn. The cost argument on the forge is still valid, my tank costs 2-3 mill isk. That means those two guys have 3-4 lives to attack me, yet I have one?. Yeah that's really fair and balanced that is...
Seriously, it sounds more like your complaining about heavy's/forge's being broken than Tanks, (which to be fair I think they are).
Plus I'd like to point out that your basing your "facts" on the descriptions given to us on the items. I know for a fact that CCP has dropped a ******* on a fair few of the stats. AV grenades, for example, read 200 odd damage now and did even back in last patch where they did like 1-2k....
Until all CCP's gameplay systems and correct stats are in place, posts like this thread are totally irrelevant and nothing more than whines tbh. NONE of us know what's being planned and raging that something is OP now is pointless.
I'll quite confidently say that I'm one of the better HAV drivers out there and I have to run, a lot. We are not invincible, far from it. The problem comes when 90% of the people your playing are total idiots, refuse to work together or adapt to a situation.
On the US servers they don't even attempt to deal with tanks and on the EU servers at least they shoot at you with something other than their AR, sometimes. |
Tyas Borg
Osmon Surveillance Caldari State
112
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Posted - 2012.09.11 11:39:00 -
[3] - Quote
Mobius Wyvern wrote:Sha Kharn Clone wrote:You say this but I felt unstoppable befor the AV nerf. I had 2 Sagaris' for the first Precursor deployment, and as soon as I looked over their new stats, I never even used them. First match I went into featured 3 of them dying within 5 minutes to AV grenades. Another important thing to note is that they were dying to AV grenades and Swarms used IN A GROUP. Always squad up, and always surround/trap. Once they re-buff AV and put in the Stasis Webifier mines, the current stats on HAVs are going to make operating them suicidal.
Don't forget how the adaptation and other skills/stats are currently broken for vehicles. Nerfing/buffing anything before the basics of skills is fixed is totally pointless and a waste of time imo. |
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