Supercakers
Algintal Core Gallente Federation
45
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Posted - 2012.09.13 18:10:00 -
[1] - Quote
A bit of a long read here (aka more than two sentences.) I hopped on here specifically because of tanks. I just started playing about 5-6 days ago, and the main problem is the disparity of one team having tanks when the other does not. Even a couple makes a huge difference. It doesn't really matter how much damage AV rounds do against tanks when one tank basically has two main weapons, like the Segaris. Missiles and main gun. The missiles only take a couple of shots to kill you depending on your dropsuit. One big problem in maps, is tanks acting like artillery.
They can get up on a ridge and just snipe, but with a massive main gun and the long range secondary to boot. So now you are worrying about snipers, AND a tank sniping you. A tank with two weapons, which can be fired every 1-2 seconds at most! That is a barrage of damage, oh and it seems to be infinite ammo too. They can just fire as long as they want, and never worry about batteries charging to power the rail gun, or running out of missiles. Please correct me if I am wrong in this assumption.
Another part of the problem is the fact that some AV weapons like swarms seem to be quite bugged at times. Dumb fire swarm shots are just awful, they flare out in a huge radius managing to hit anything within 10 feet off to your sides, then come back in a little but they still just don't seem to work that well. Also quite often I am noticing that tanks are taking almost 0 damage from getting hit by a full cluster of rockets whether it is from dumb fire or a lock. So here I am trying to attack a tank with an AV weapon that does no damage a lot of the time, firing every 3-4 seconds at best if you are trying to lock on. And they have two weapons firing every 1-2 seconds at most, one of which obliterates you unless you are in heavy armor, in which case it takes two maybe 3 shots if you are lucky to only take the edge of the splash damage.
I think that the weapons for tanks should be switched. They should not be one-man squad annihilators, which I have seen many times, even with 1-2 members of a squad having AV weapons. They just get crushed in a few seconds, one shot at a time. I think the driver should get control of the secondary anti-infantry weapon and the second person in the tank controls the main gun. That way you must have TWO people in the tank for it to be 100% effective. This means you are more likely to have a lower number of tanks, which will still be effective, but you wont have 3-5 tanks slaughtering people with another 7-8 people on foot as well. If a team wants to field 5 tanks, it will take 10 people total to man the main guns, leaving only a few ground troops.
TLDR - Tanks have massive damage, very fast rate of fire, multiple long range weapons as well as incredibly solid defenses. |