Wakko03
Better Hide R Die
134
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Posted - 2012.09.11 12:40:00 -
[1] - Quote
JUST so there are no mis-understandings and hurt feelings, I am responding to EnglishSnake (post right above mine) and the OP
Shouldn't the temporary nerf of AV be ending soon?
It does seem ludicrous that 1 group is getting preferential treatment....easier to get a good suit and vehicle gear.....how many skills effect both? So even if I do get a BROKEN Scout suit with its instant sheilds or better yet a fat suited heavy, to jump out of an HAV, it is almost a lose lose situation for me; who foolishly thought based on the information provided in the games menus about said weapons that an anti vehicle weapon should be as well designed as the vehicle it is facing. When I read it and choose to go this route the ANTI AV movement had not gained much momentum, and while it is apparently okay for them to justify going 40-2 and keeping the other 10 of 16 players within single digit kills and the only deaths for your side, as they are the ones who are facing the enemies who slip by your infranty killing frenzy.
It makes me laugh to see the words balance used anywhere in this game, the tanks push everyone on the enemy team into the spawn, which is oh so conviently depressed (ie lower ground) or level with the terrain....allowing vehicles to do whatever they want. Your fellow foot soldiers are kept low enough in level because they don't have enemies to shoot and can only capture points maybe one time, so that when the tanks face these players who prefer using the AR , shotgun, sniper rifle (although everyone needs one when playing with tanks as they have the range to hit the enemy in the spawn who don the fat suit and forge gun and try to defend themselves) forge or hmg, maybe a mass driver -- In the next battle they are easy kills for the tanks because they don't have anything close to what is against them.
At the same time, show me a location where the splash damage of a vehicle weapon can't reach, be it the wall 20 meters behind me or the patch of dirt to the sides of me, with no other cover available it usually only takes a tank 3 shots to range and home in on the kill zone. While my "Roger Rabbit , Eddie Valiant Dum Dum bullets" swarm missles seem to miss every shot, because even though I got the dot in the box on the turret of the vehicle the only thing showing and have good tone, the fired missles seem to hit terrain more than the vehicle and I stayed out in the open exposed to hits from multiple vehicles and snipers to re-acuire target lock. Or tell me why my forge gun is so hit and miss, the reticule was on my target and red, how did I miss a stationary object.... oh because it was out of range and I was only able to get the heavy weapon sharpshooter skill up to level 3 so far. Let me throw down my source of ammo, a nano-hive, still no match for your splash damage so their goes my ammo, umm you flee should I get everything to work right and damage you, I give chase under withering fire from you, throw down another nano hive, start shooting again before you run out of range if I am still lucky enough to get hits....vs the skill it takes to park somewhere and shoot over a ledge preventing any sort of attack other than a lucky av grenade toss actually hitting anything but the terrain in front of the tank.
So in closing I would just like to mention that the tank users seem to be able to dish it out, but can they take it, they should get a nerf. I am thinking you are trading security and skill for ISK and SP now, so lets swing the "tanks are fine" pendulum back towards an over the top AV build for the next build of the game, for testing purposes. I propose that tanks should get less for killing infantry in SP along with the assists for the secondary weapon users....something along the lines of +25 for a kill +12 for an assist.... I mean you're (tank users) who seems to need to bring a tank to get a kill.
All the tank users band together and try to dismiss everything an AV person brings up so what is the point of trying to get the same treatment for AV that V uses; I often ask myself. If the tools to not give accurate feedback about vehicle warfare is not in the next build tanks will still be OP.
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Wakko03
Better Hide R Die
134
|
Posted - 2012.09.11 14:03:00 -
[2] - Quote
Paran Tadec wrote:Wakko03 wrote:JUST so there are no mis-understandings and hurt feelings, I am responding to EnglishSnake (post right above mine) and the OP
Shouldn't the temporary nerf of AV be ending soon?
It does seem ludicrous that 1 group is getting preferential treatment....easier to get a good suit and vehicle gear.....how many skills effect both? So even if I do get a BROKEN Scout suit with its instant sheilds or better yet a fat suited heavy, to jump out of an HAV, it is almost a lose lose situation for me; who foolishly thought based on the information provided in the games menus about said weapons that an anti vehicle weapon should be as well designed as the vehicle it is facing. When I read it and choose to go this route the ANTI AV movement had not gained much momentum, and while it is apparently okay for them to justify going 40-2 and keeping the other 10 of 16 players within single digit kills and the only deaths for your side, as they are the ones who are facing the enemies who slip by your infranty killing frenzy.
It makes me laugh to see the words balance used anywhere in this game, the tanks push everyone on the enemy team into the spawn, which is oh so conviently depressed (ie lower ground) or level with the terrain....allowing vehicles to do whatever they want. Your fellow foot soldiers are kept low enough in level because they don't have enemies to shoot and can only capture points maybe one time, so that when the tanks face these players who prefer using the AR , shotgun, sniper rifle (although everyone needs one when playing with tanks as they have the range to hit the enemy in the spawn who don the fat suit and forge gun and try to defend themselves) forge or hmg, maybe a mass driver -- In the next battle they are easy kills for the tanks because they don't have anything close to what is against them.
At the same time, show me a location where the splash damage of a vehicle weapon can't reach, be it the wall 20 meters behind me or the patch of dirt to the sides of me, with no other cover available it usually only takes a tank 3 shots to range and home in on the kill zone. While my "Roger Rabbit , Eddie Valiant Dum Dum bullets" swarm missles seem to miss every shot, because even though I got the dot in the box on the turret of the vehicle the only thing showing and have good tone, the fired missles seem to hit terrain more than the vehicle and I stayed out in the open exposed to hits from multiple vehicles and snipers to re-acuire target lock. Or tell me why my forge gun is so hit and miss, the reticule was on my target and red, how did I miss a stationary object.... oh because it was out of range and I was only able to get the heavy weapon sharpshooter skill up to level 3 so far. Let me throw down my source of ammo, a nano-hive, still no match for your splash damage so their goes my ammo, umm you flee should I get everything to work right and damage you, I give chase under withering fire from you, throw down another nano hive, start shooting again before you run out of range if I am still lucky enough to get hits....vs the skill it takes to park somewhere and shoot over a ledge preventing any sort of attack other than a lucky av grenade toss actually hitting anything but the terrain in front of the tank.
So in closing I would just like to mention that the tank users seem to be able to dish it out, but can they take it, they should get a nerf. I am thinking you are trading security and skill for ISK and SP now, so lets swing the "tanks are fine" pendulum back towards an over the top AV build for the next build of the game, for testing purposes. I propose that tanks should get less for killing infantry in SP along with the assists for the secondary weapon users....something along the lines of +25 for a kill +12 for an assist.... I mean you're (tank users) who seems to need to bring a tank to get a kill.
All the tank users band together and try to dismiss everything an AV person brings up so what is the point of trying to get the same treatment for AV that V uses; I often ask myself. If the tools to not give accurate feedback about vehicle warfare is not in the next build tanks will still be OP.
TANKS ARNT HARD TO KILL. STOP WHINING.
USING CAPS LOCKS IS NOT GOING TO CHANGE MY MIND, THEY NERFED AV BY 25% AND DIDN'T DO ANYTHING TO HAV. They made all suits have the same HP, yet tanks can still up their HP to full proto level without a wicked decrease in speed.
So you can sit there and call it whining, I call it as I see it, and I see this happening in more and more battles.... so not only do tanks abuse the enemy but they limit their own team.... funny I don't see a rebuttal.
And again to quote myself, IF THE TOOLS TO NOT GIVE ACCURATE FEEDBACK ABOUT VEHICLE WARFARE IS NOT IN THE GAME, THEN TANKS ARE OP, BECAUSE NO ONE CAN DETERMINE THEIR EFFECTIVENESS IN ACTUAL GAMEPLAY AND NOT JUST ON PAPER...cough scout suit shield exploit. |