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RedBleach
50
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Posted - 2012.09.10 21:17:00 -
[1] - Quote
To run as a logi: JUST FOR THIS BUILD
Your Responsibilities: Five R's - Rally - Rezz - Resupply - Repair - Reinforce
Your first build is 2 perishable lvl. 1 Logi - Drop Suits with the three equipment slots - EQUIPMENT on 1: Nanite Injector, Drop Uplink, Nanite Resupply - EQUIPMENT on 2: Nanite Injector, Nanite Resupply, Repper (repair tool) 1and 2 (how I roll - find your play style) High Slots: Complex Damage Modifier, Either a Shield Extender or Recharger (or another damage modifier) Low Slots: Armor Repper and Armor
Make 3 militia versions with the nanite injectors and 1Droplink, 2Supply, 3Repper. 3 limited militia builds wont cost you any money when playing with randoms.
YOUR FIRST JOB: spawn with uplink, place it to rally your troops. If the uplink ever goes down spaw with the uplink again. First placement is for speed, just throw it out. The second the drop uplink goes down, respawn with another uplink build. The rest of the time supply and repair and backup. Figure out your best play style.
Second Job: Reinforce, Rez, resupply, and Repair. Figure out your playstyle to know if your weapon preference. Then stay with your team. YOU ARE NOT RAMBO - a logi is a bulky scout. Slow and low armored you'll survive better when with a group.
Skill Suggestions: - Reinforce Max Weaponry first: you must support your team, defend and take out enemies to create a safe area to rez a teammate.
Your Logi has ONE weapon slot - make it count. Consider maxing a weapon, I usually run a tactical assault rifle for picking off stragglers and snipers or a mass driver, still glitchy and complicated.
Logistics Dropsuit skill up - To the Advanced level and proto eventually if you run with a team (can be done later) for all those module and equipment slots
Drop Suit Command: lvl 3 to max (you disappear off scanner a little more)
Priority: - Rezzing, Rally, and Resupply Nanites: Advanced to Max - Supply points to rep armor Electronics: Max Drop Uplink: 1
- Repping Mechanics: Max (hp buff) Repair: Maxed (Module repper and handheld repper) Remote Repair: 1 to Adv.
Secondary: - Rezzing - to run to them Endurance: Maxed (25% stamina) Vigor: Maxed (25% recovery rate) Mobility: Maxed, modules increase sprinting speed
- Reinforce - Keeping yourself Alive, you can't help anyone if you're dead Engineering: 2 (maxed eventually for bonus CPU) Shield Operation: 4 Shield Upgrades: 4 Shield Mngmnt: 4 These skill will max your shield modules for extenders, recharging, and time to recharge Electronic Upgrades: 1 to max Get your Codebreakers for hacking Armor Upgrades: 1 to maxed Knife Handling: If someone gets too close - it is hard to turn fast enough (get the module to up dmg by 50% too)
Genadier: lvl 4 Get the grenades that explode on impact - you don't have the time to survive waiting for grenades to explode, you want the 1 shot 1 kill ability.
Well, my suggestions and my experience. Enjoy. |
RedBleach
50
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Posted - 2012.09.10 21:22:00 -
[2] - Quote
Also, Experiment. I also love to run dropships right now. If it crashes then bail in a unique space for a drop uplink (sniper love it, yes even snipers need love) |
dent 308
Subdreddit Test Alliance Please Ignore
967
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Posted - 2012.09.10 21:29:00 -
[3] - Quote
I would recommend replacing the damage mod with another complex extender. You will want enough tank to buffer a round from a sniper. 2 complex extenders can handle most snipers. |
ugly nature
ZionTCD Legacy Rising
67
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Posted - 2012.09.10 21:50:00 -
[4] - Quote
I like being a logic, but hate it when the dead cant wait a few seconds before pressing O. It takes time to clear the way for us to be able to get you up. And logic's please make sure that it is safe to get people back up first, I have been rezzed alot of times just to die as soon as I am up. |
Volek Tahn
Greatness Achieved Through Training
8
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Posted - 2012.09.10 22:13:00 -
[5] - Quote
If you find that you can handle all aspects of the logistics role as infantry, try to pick out which logi role is needed more than others so that your team is more fully supported. For example, if you see nano hives and drop uplinks all over the place, spawn a logi suit with a nanite injector (the merc next to you could drop from a sniper at any time) and a repair tool so that most or all of the logi roles are covered. I've saved a few lives with those repair tools :) |
dent 308
Subdreddit Test Alliance Please Ignore
967
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Posted - 2012.09.10 22:33:00 -
[6] - Quote
Heavies really appreciate reps. It can take a while for a heavy to get back to full armor by himself. Remote reps will get him back in the fight much quicker. They can also be used as a last ditch save if you see a blue taking damage. |
dent 308
Subdreddit Test Alliance Please Ignore
967
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Posted - 2012.09.11 03:01:00 -
[7] - Quote
I tried the type I fit posted above, with an assault smg. Dropping an extender for a complex damage mod and then plate and rep in the lows. A little slower than I am used to but the fit has considerable staying power. Also put out a surprising amount of damage.
Found it very useful to have a LAV handy, and use that for any real travel. |
RedBleach
50
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Posted - 2012.09.11 03:12:00 -
[8] - Quote
dent 308 wrote:I tried the type I fit posted above, with an assault smg. Dropping an extender for a complex damage mod and then plate and rep in the lows. A little slower than I am used to but the fit has considerable staying power. Also put out a surprising amount of damage.
Found it very useful to have a LAV handy, and use that for any real travel.
Good Call with the LAV, but I need the staying power. |
RedBleach
50
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Posted - 2012.09.11 03:14:00 -
[9] - Quote
dent 308 wrote:I would recommend replacing the damage mod with another complex extender. You will want enough tank to buffer a round from a sniper. 2 complex extenders can handle most snipers.
I'll give it a shot. Thanx |
Seran Jinkar
Sanmatar Kelkoons Minmatar Republic
214
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Posted - 2012.09.11 06:21:00 -
[10] - Quote
I agree on the militia outfits. On the other hand a Logi shouldn't be required to clear out the area before repping or rezzing. In the opposite it rather requires an overview of the battlefield and the frontlines to determine where to move and stay to keep out of the main fighting.
On medium distance I usually stick to keeping in cover or using grenades while I try to lure the enemy into close distance where a SMG at head level is superior to the usual AR. Using an AR on the Logi is too much risk as an Assault will always have more staying power and usually more sp into weapons. That's why I think that the enemy should fight under your conditions and that's also why I don't think the Logi needs 2 Complex extenders to be useful. (Esspecially in Random Fights) |
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dent 308
Subdreddit Test Alliance Please Ignore
967
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Posted - 2012.09.11 12:24:00 -
[11] - Quote
My logi fit with 2 complex extenders didn't have a plate in the lows. I was purely shield tanking. The plate in the lows offsets the missing extender, freeing up a high slot for the damage mod. Works out pretty nice. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
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Posted - 2012.09.11 12:25:00 -
[12] - Quote
I like RedBleach ..just saying |
Kengfa
138
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Posted - 2012.09.11 12:56:00 -
[13] - Quote
Actually logi's are rambo. Currently have more armor and shields than a militia heavy, can still fit 3 equips in, and a proto AR, along with AV 'nades. Designed for every situation. If i feel the need to snipe, I've got ammo, and an uplink, AV, AV nades and a nanohive, support, repair tool and nanohive. (Or nanite injector depending on fitting) Too much combat? **** wasting the money! Lets head over to a supply depot and change to a free fitting before I die! |
RedBleach
50
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Posted - 2012.09.12 07:13:00 -
[14] - Quote
I need the complex dmg increase. I'm really to slow to run away, my stealth is non existant, so when I hit someone I need it to count. In this case i need more offense than defense. |
RedBleach
50
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Posted - 2012.09.12 07:17:00 -
[15] - Quote
Sha Kharn Clone wrote:I like RedBleach ..just saying Ha! thanx |
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