Beast Beastlington
Bragian Order Amarr Empire
237
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Posted - 2012.09.12 09:54:00 -
[2] - Quote
I'll post this here again, for what it's worth. I tried to get a discussion going but seems people are more interested in what certain corps are up to instead talking about game issues.
I posted this in another thread after a few of the other testers asked me to define what my issues are with Dust's gunplay.
If you feel like you can add anything to my post below please do, and try to keep it positive. The better more concise information provided, the more chance developers will take note.
It's not an easy thing to define but I'll give you my take on it.
Before people start throwing around "lolz fanboy troll" accusations, I'd like to point out that I'm not a massive fan of any of the current crop of shooters. MAG was the last shooter I played a lot and lately, Battlefield 3 and Counter Strike: GO see a little, but not a ton of game time.
The first and most obvious thing about the guns in Dust is the sound. I'm particularly referring to the AR's. The "TIP TAP TIP TAP" sound doesn't give me a sense that I'm firing a high powered futuristic rifle (LOLZ ITZ A GAEM!!1!). Yes, it is a game but I feel that one of the important things that create a sense of connection to the on screen action is the sound. Currently, it's not good enough.
The second thing for me is the ADS view. It's jarring to say the least. I hope this view isn't going to be a permanent feature and we see something more akin to the E3 2011 view. Again, for me, it creates a disconnect between the weapon and the player. The weapon doesn't have any identity any more and is replaced with an ugly camera view.
I also feel there's a severe lack of feedback, both aural and tactile. Let's take COD: Black Ops as an example. When you are shooting an enemy you clearly hear "THUD" sounds and feel small vibrations in the control pad. It also has the hitmarkers on screen at the same time. Dust has the red X at the moment but it needs more IMO. There's also no enemy death noise and death animations are not up to the standard of other engines.
Face-offs at the moment tend to be very amateurish. It usually boils down to: see a player, aim, you both fire and strafe dance and winning feels arbitrary.
These are all things that add up to the satisfaction of a kill. The sense that you've outgunned someone and give you a greater sense of belonging to a huge battle. It don't think it's any use having grandiose ideas if the basic fundamentals are not there. Please, I implore you to play a game like Battlefield 3. Despite all of it's flaws, and they are numerous, you have a sense of connection to your weapon (levelling it up was a great idea) the war around you and most of all, take note of the sound design.
For most players out there, and Dust will need alot, it is these elements that keep them coming back IMO.
I hope that clarifies my stance a bit. Cheers. |