Vallud Eadesso
Subdreddit Test Alliance Please Ignore
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Posted - 2012.11.13 20:45:00 -
[1] - Quote
Kipla Bloud wrote:Phantomnom wrote:Sees-Too-Much wrote:Phantomnom wrote:Maximus Stryker wrote:Please see above Bold and Underlined It's a bomb that rewards you with potential kills because you died, I'd call it an easy kill. You're assuming that A) it gets kills a large portion of the time and B) the kills it gets justifies the isk cost and C) it gets you more kills/fewer deaths than another item in the same slot would. Since I doubt all those assumptions are necessarily always true, I don't think it'd qualify as an easy kill mod. You die, it attempts a kill for you. What's not easy about that? People cry about CoD all the damn time and then go and welcome one of its most iconic features with open arms. I don't have much of a problem with it, but it's a hell of a funny double standard. Depends on many things, if its blast radius is very small, then it will only affect CQC weapons like melee and shotguns, and whether it will have friendly fire or not. (Remembered this from the old Bullfrog Syndicate games, lol).
It won't be an issue in DUST, and if you get killed by it, you unfortunately had your eyes closed. People seem to overlook the reason that perk existed in CoD4. In that game, it was what us game designers call "Flow Control" the faster the FPS, the more flow control needed. In a single player game, this is achieved with map design, enemy spawn placements and triggered events.
Now we need to ask why this is in multiplayer at all: It's simple, it's stops people running and gunning with the lightest armours, the hardest hitting guns, duel wielding them if possible, and one shooting people before that person even realises the enemy is there. You may notice what happened with the COD games after COD4? Everyone and their fu**ing dog ran around with light duel shotgun builds. Marytrdom perk controlled and prevented this.
Then people in the CoD community complained about mines and claymore because they too acted as Flow Control, and now you have a perk that lets you run past mines. You see why these Flow Controls are needed? It stops the proliferation of 'undesirable' play styles that are infuriating to face and skill-less to play as.
This skill will be great for holding building interiors, as it should be, but in a game as slow as DUST, it will RARELY kill you, only hold you back, as it should. In fact it should only kill you if you rush. |