Aighun
Zumari Force Projection Caldari State
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Posted - 2012.09.09 05:49:00 -
[1] - Quote
Ryan Mauler wrote:When I saw the discription for Dust, all I could think of was MAG on steriods. That is partially true, but thankfully not all the way true. MAG had its downfalls and Dust has its own unique style that destroys what those pioneers of MMOFPS had to offer, but I think there is still one thing missing. I think that team leadership should play a more powerful role than just setting rally/attack/defend objectives. Heres what I had in mind:
First, Squad leaders should have passive abilities for players within their vicinity. This would give people more incentive to stay in a squad formation. Things like faster reload, faster heal, slower bleed-out time, auto repair vehicles that he's in, etc.
Another thing is more squad leader abilities. Sure he can call down an airstrike, but I think there are more things he can do (or should be able to do) Like Sensor sweep an area (which would mean a sensor array attachment for a Installation would be necessary), or call a mortor strike to destroy camped/crowded groups of infantry (which would require a mortor attachment for an installation), or a precision artillery strike for anti vehicles (which would require a...) You see where I am going with this? I think the Squad leader or another, perhaps a teir above squad leader (like regiment or batallion leader) should have certain powers based on available addons to installations, or completely seperate buildings. This would encourage squads to have multiple objectives. 1) Destroy MCC, 2) Defend/Repair Allied "Squad Power Buildings", and 3) Destroy Enemy "SPB's". It would create a whole new (and refined) Experience for the officer in charge in the MCC (btw, is that dude a Dust player or an eve player?)
Like I mentioned in the last paragraph, I think it would be nice to have an additional teir of leadership, like a regiment, company, or batallion leader. He would have different passive abilities, and be in charge of a couple squads. It would provide more players to have leadership experience and add an even more strategic and chaoticly organized element of warfare on the battlefield.
Last is a questions I guess. When you are in the deployment phase, before the battle, are the squad leaders, and the officer in charge chosen at random? I really hope not. I hope you have to apply for a leadership role, with a minimum level req for each tier of leadership, during the war-room phase.
Hopefullly its not too long, sorry if it is!
There was a command drop suit on the market but no info. Like lasers... But I haven't checked in to see if it is still lurking around.
But it does seem like there are plans to do much more than is currently available with leadership. Someone has got to lead the squad leaders, after all.
In random battles squad leader is seemingly chosen at random. But as players move into corporations they will get to establish their own leadership structures. You probably will need to apply for a leadership position in some corporations for conquest mode battles.
Edit* also, MCC is Dust player. In a fanfest video there was mention that the warbarge should be an EVE asset, but they still haven't fleshed out how troop transport in null sec will work. THe idea is that EVE players should have the ability to shoot and destroy transport ships that are carrying mercs to fight on planets in some parts of the game. But that Dust players should have the ability to get back at EVE players for blowing up their stuff. This game design concept is known as "over screwing" I believe. |