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Super Cargo
Osmon Surveillance Caldari State
428
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Posted - 2012.09.09 00:38:00 -
[1] - Quote
The biggest contributor to how bad the gameplay feels in dust is the turn speed. As far as I know, they have reduced overall turn speed so that KBM and DS users were on equal footing. However, the inability to turn around at a decent rate is maddening.
I think the standard for turn speed should be the ability to do a 180 during a jump on flat ground. Also, every suit type should have a different turn speed. Assualt and logis should be able to do a 180, scout should be able to do a little more than a 180, and heavies should be able to do a little less than a 180.
This is important because it will speed up gunfights and make them much more interesting. |
Super Cargo
Osmon Surveillance Caldari State
428
|
Posted - 2012.09.09 01:14:00 -
[2] - Quote
Avenger 245 wrote:i like suits with limit turn speed it makes it more tactical
I agree to a certain extent. I still think that the benefits of making the turn speed quicker ( increase in dynamic gameplay and fluidity) outweigh any benefits of slower movement.
DUST can be just as tactical with faster turn speed. |
Super Cargo
Osmon Surveillance Caldari State
428
|
Posted - 2012.09.09 01:42:00 -
[3] - Quote
Kleanur Guy wrote:I ran myself up in a situation where I have no cover from behind and I expect to do a 180 and kill him? Should always have someone covering you. Turnspeed are for solo-wolfs, this isn't lolCoD. Damn, well I hope I'm never stuck in a situation where I am by myself or my team mates aren't covering my back.
But that would never happen to you right? You use tactics. |
Super Cargo
Osmon Surveillance Caldari State
428
|
Posted - 2012.09.09 17:46:00 -
[4] - Quote
Aighun wrote:I have to agree with the title of this thread. Feeling the turn speed is too slow at times, but even worse is when I am closing at a sprint to take out an enemy, zoom in to fire and the game craps out, stutters to a halt and then picks back up a few seconds later.
I could live with the slower turn speeds, but wish there were a way to kick them up a notch.
Cannot live with the game clunking to a halt everytime I go to shoot at someone...
Yea, I'm hoping that the lag will be fixed soon. I've gotten screwed over many times because of lag spikes. They happen in every game, but they happen way too much in DUST |
Super Cargo
Osmon Surveillance Caldari State
428
|
Posted - 2012.09.09 18:08:00 -
[5] - Quote
FiddlersGreen wrote:What I would like to see is guns doing a bit more damage, but I don't know if the more advanced versions of guns are more powerful or not, or if increasing my skills will make it easier. Other than that the turn speed is fine for me. I just don't like how clunky it is to ADS and keep your cross hairs on an enemy. I will be aiming at an enemy right in front of me with my bullets clearly hitting him but still having to stop to reload and or switch to my pistol to finish enemies off is kind of ridiculous. Especially if the gun im using is a heavy machine gun/ Chaingun. If im putting that many rounds down range I shouldn't have to wait for my gun to cool down or reload in order to kill one enemy. Especially when he is just going to turn around and kill me faster because he has a more expensive gun.
Yea, you hit on a couple other problems CCP will have to fix. Hit detection is better than it was, but is still pretty bad.
Increasing the weaponry skill as well as your specific (heavy weapons) skill will greatly increase your damage.
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Super Cargo
Osmon Surveillance Caldari State
428
|
Posted - 2012.09.09 20:17:00 -
[6] - Quote
FatalFlaw V1 wrote:If you don't like your turn speed use a lighter suit.
Its a major part of the balance. If a heavy could turn 180 degrees in half a second there would be little reason not to use them. The movement speed alone doesn't balance it in a gun fight.
The game can still be balanced with increase turn speed for all classes. The scout turn speed will be buffed as well, so it's not like by increasing everyone's turn speed the balance will be screwed up. |
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