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Rhadiem
Algintal Core Gallente Federation
496
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Posted - 2012.09.08 23:43:00 -
[1] - Quote
Take a dropship, and give it a pilot controlled swarm launcher pods, and use the "cockpit" view to lock on.
They become the counter to tanks.. without being OP against infantry.
Very little coding, little graphics changes, and watch tanks run.
Thoughts? |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.09.08 23:52:00 -
[2] - Quote
Drake Gro'Dar wrote:A good pilot with a good gunner can easily kill a tank. It's all about teamwork, I'm not happy with how hard tanks can be to kill and hope they get a small nerf but I love that they force you to be a team. But we will get fighters so you will get that ability to fly and shoot. I'd like to see how fighters and tanks work in a fight.
Well, fighters are so fast you'd have a hard time staying on the map, let alone hitting anything multiple times. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.09.08 23:59:00 -
[3] - Quote
Yes, I want a gunship, or some way to be more than a taxi driver... More than you know.
This solution would allow CCP to be lazy and not implement Gunships while addressing a "problem" they seem intent on "fixing".
I used to be a good Eryx pilot, and when I was favored with a good gunner, HE did really well.
But with the reset, dropship and Swarm Launcher changes, I stopped doing dropships until things are improved.
Air pilots need a way to do more than spend lots of money and skillpoints so others can shoot things and get places faster. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.09.09 03:11:00 -
[4] - Quote
Iron Wolf Saber wrote:The issue with dropships is they're difficult to use atm severly reducing the number of possible DS pilots, and the reward for DS pilots is so amazingly low its not funny for them.
a turret on a dropship = rewards just like a tank.
I don't get why people are like "just use teamwork" when every other skill focus except for LAV has a way to get good warpoints solo.
I dont' want to be a lone commando, I want to be able to use my ship to skill up with when I'm in a public game by myself just like every other player. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.09.09 03:52:00 -
[5] - Quote
Scholar Him wrote:Why not just fix what is broken? Why add other classes to compensate? Don't we already have a class that is suppose to specialize in attacking hard targets? Why not just fix the class so it works against the targets they are suppose to be able to take out?
There are no classes in Dust.
Do you mean the AV grenades? Swarm Launchers? Forge Guns? Other vehicle turrets?
The best tank killer is another tank. Second are dropships with gunners that have a brain, and the guy who pays the bill and prays for one. Third was the forge gun, and last the Swarm Launcher.
I haven't seen enough AV grenades to know where they place.
In the end, air combat is significantly lacking the ability to defeat tanks in a consistent manner. Until we can skill up gunners with brains who will obey pilots, we need a turret. A gunship pilot and a gunner can help the team much more effectively than a dropship pilot and 2 gunners. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.09.09 17:29:00 -
[6] - Quote
RedBleach wrote:Rhadiem wrote:Take a dropship, and give it a pilot controlled swarm launcher pods, and use the "cockpit" view to lock on.
They become the counter to tanks.. without being OP against infantry.
Very little coding, little graphics changes, and watch tanks run.
Thoughts? To aim at the ground would extremely angle the dropship, forcing you to bail or crash. Also, how powerful? A regular swarmlauncher would take it's whole ammo capacity on a non-repping top tier tank. Just make it A RAILGUN! (quick fire and powerful
Railguns would be even harder to aim, but I'd be fine with that. |
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