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Rhadiem
Algintal Core Gallente Federation
496
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Posted - 2012.09.08 22:38:00 -
[1] - Quote
Currently, it's hard to run around with the current KBM implementation due to the turning cap rates, and invokes a lot of frustration for most KBM players when doing anything besides sniping.
Instead of having a turning rate cap, remove that and give turning an "turning speed aim wobble" that makes each dropsuit more inaccurate the more it goes over the dropsuit's turning value.
Scouts would have a quicker value, while Heavys would have a slower value, but each could turn at the same speed.. just not be accurate when firing as quickly.
This would mean you could circle strafe slowly alright, but if you did quick turns you'd be inaccurate in firing for a few milliseconds until the wobble goes away, kinda similar to sniping.
This would let KBM players turn and run around like a normal PC FPS, but yet keep the dropsuits unique, and make it so it doesn't turn into a mouse snap-turns always win over DS3 players.
Thoughts? Drawbacks? |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.09.09 03:22:00 -
[2] - Quote
Avenger 245 wrote:it would have to be pretty heavy handed to work, and that would mean it would be no better than the current system
I disagree. It could be similar to how aim is messed up when scoping with the sniper rifle. Some could say that is "heavy handed" but it's productive. It's not realistic to quickscope or spin 180 and keep rock steady aim. It takes a moment to get your bearing.
If a mouse or DS3 turned slower than their "wobble cap" then they'd aim rock steady.
But if you want to turn around and run, you can, you'd just have to wait a second or so for your aim to square up.. any minor aiming corrections under the "wobble cap" would aim just fine.
For DS3 you could either just leave their turning at the "wobble cap", or let them "wobble" too.. whichever the DS3 FPS people would prefer.
I, too, would accept a bit of a penalty for using the mouse also, if we could have a way to free KBM from the movement turn cap. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.09.09 04:11:00 -
[3] - Quote
Avenger 245 wrote:The simple fact you could turn aroind faster and there for more time to spot target, and to turn and move would make mouse> controller. I just dont see how this could be fair if yall can turn faster than us you could abuse it
Why couldn't DS3 players turn faster and be affected like the mouse in this system also?
Turning now is MUCH quicker on the DS3 than mouse.
What if movement with the mouse had a 10% longer "wobble" than the DS3?
Right now, I'd guess it takes 3x as long to do a 360 with a mouse than with the DS3. There needs to be a solution that brings things closer together. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.09.09 17:28:00 -
[4] - Quote
Whispercrow wrote: Or just make KBM like it is in every other game.
I'd be fine with that too.
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Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.09.14 00:45:00 -
[5] - Quote
any other thoughts on this? |
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