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EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.09.08 21:46:00 -
[1] - Quote
Only 1 reason
When armor gets damaged its slowly starts to come apart and unless you repair it, it will kill the tank
Now with armor tanks it doesnt matter they have a repper on it so they can repair but just say you have a close battle with a tank and your in the shield tank and you get put into half armor and survive you can rep your shield back to 100% but your armor will get worse unless you can find a logi with a armor repper or a supply depot and if not your ******
So really it means ppl will just be in armor tanks mostly and shield wont be used as much because its too risky unless they put on a armor rep which tbh you just dont do
Comparing it to the ships in EVE you can hit structure your ship will be on fire your shields will recharge to 100% but your armor or hull will not continually decrease until it explodes and thats if you use a shield tanked ship
So why does it happen in DUST?
TBH i cant see why armor just stays at what it used to be, it gets hit to 50% and it stays ther and doesnt decrease
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EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.09.08 22:00:00 -
[2] - Quote
Thor Thunder Fist wrote:3 words Militia Repair Tool. fits on all but the heavy suit so far
And while i do that some idiot will jack my ride
Yea i fly drakes, you never ever dual tank owt because your wasting valuable slots for other more useful things generally |
EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.09.08 22:24:00 -
[3] - Quote
Drake Lyons wrote:Supply Depots will rep armor. Just drive up near one - they had a huge HP buff and are rarely destroyed now. So if you get in a jam, head off to a Supply Depot.
And as a counterbalance - Shields have a passive recharge. It might not be much of anything, but it's something. If an armour tank barely escapes a fight and has already used their rep...they are basically going to bleed out the remaining HP unless they can get a player rep or make it to an SD. If a shield tank gets into deep shield, it'll rep back decently...
If ther is no supply depots on the map or close enough to be able to drive to then you suffer the same fate you die |
EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.09.08 23:07:00 -
[4] - Quote
Im ignoring the whole 'which is better in which situation' because it really doesnt matter
Im on about the disadvantage that shield has against armor because shield cannot rep its armor |
EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.09.08 23:28:00 -
[5] - Quote
Amazigh Stormrage wrote:as a shield tank, AND armor tank, when you get below 30% armor, ur tank is on fire, killing ur tank bit by bit.
Considering in EVE i can hammer my drakes shields into the ground and go into armor or even structure and come out alive my structure is on fire but it doesnt kill the ship
So if tanks are made of the same stuff why does fire kill my armor?
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EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.09.08 23:29:00 -
[6] - Quote
Pezz IsDank wrote:EnglishSnake wrote:Im ignoring the whole 'which is better in which situation' because it really doesnt matter Lol ok So what about the part of having a friend as your gunner who also has a repair tool in his fitting? So he can jump out and rep after a close call. That's a situation too though, so nvm...
With grouping broke as it is i still roam solo and randoms are potaotes |
EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.09.08 23:35:00 -
[7] - Quote
Needless Sacermendor wrote:EnglishSnake wrote:Pezz IsDank wrote:EnglishSnake wrote:Im ignoring the whole 'which is better in which situation' because it really doesnt matter Lol ok So what about the part of having a friend as your gunner who also has a repair tool in his fitting? So he can jump out and rep after a close call. That's a situation too though, so nvm... With grouping broke as it is i still roam solo and randoms are potaotes What's 'broke' about grouping ? There's nothing wrong with it.
Okay then let go through the last time i tried it
3man group - new guy gets on 1st game of the day gets left behind in CQ,2nd guy me gets the invalid glitch then hard freeze group is broke up
Every other 2nd game someone freezes |
EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.09.09 00:00:00 -
[8] - Quote
Needless Sacermendor wrote:But that's got nothing to do with grouping, everyone is getting kicked out of matches and invalid fittings, trying to get more people into the same battle is bound to increase the chances of one of you getting one of the bugs. Grouping isn't broken it just causes more possibility of problems cos there's more people. In my experience in groups I can continue playing when other members of the group have had invalid or been kicked, so it's not a grouping bug.
Edited : Anyway we're going off topic ... I still think the armor depletion is a means to split the armor and shield tank roles as I've described.
What?
And no fire kills armor, i want a torch then for my dropsuit so i can run around and set tanks no fire |
EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.09.09 00:22:00 -
[9] - Quote
Tanks handle like **** and moving out of the way half the time just means smash your way through and hope for the best since turning and acceleration are on the same stick so you cause more damage to your tank trying to move
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