Jean-Henri
30
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Posted - 2012.09.08 12:48:00 -
[1] - Quote
according to a current estimate, capping out all skills passively should take around 7 years apparently
the nice thing is, that each toon currently gets passive Skill Points, so i'd suggest playing which ever one you feel like at that point in time.
about me first: I'm not leetsauce :P I leave that to those that are, i generally play support, with cover fire, logisitics or transport/pilot
my first toon: the scout, he 's had a big break so i've blown all his accrued SP on skilling into Drop ships, his a decent sniper, and in previous build he was a main.
second toon: assault suit, totally built around Assault Rifles, only just now moving away from weapons skills and into defensive Skills.
Third toon: Heavy suit, started as a foray into Anti-vehicle, but got very messy when became a main-primary weapon is usually a Sub-machine Gun (side arm slot). Currently uses Mass Drivers (slightly bugged) with assault and logi suits, Heavy Machine Gun with damage mods in the high slots-type 2 heavy suit for the shields, and the same suit again but with forge guns for taking out vehicles (not so great with the -25% damage temp nerf)
Starting out, i'd say stick to skilling up a weapon of choice, don't worry about survival too much, people have toons with 10 million SP now, so you'll want to just be able to spit bits of damage then get under cover, and just work with a team as much as you can. Don't be afraid to branch out though, at this point there will be a skill wipe with the next build, so getting to know how weapons handle now will save you time later. This is howmy heavy ended up with skills in so many different weapons... sure she doesnt hit very hard, but I know how i want to play her now, and after the wipe, she won't be as messy!
Read the descriptions of the skills available to you, then hit R2 and check out the complete skills list, and read as much as you can handle of those as well. Pay attention to Pre-requisites, both for skills and for gear, you'll need to know what path to take to get to where you want to go.
Power Grid(PG) and CPU are important later on when you'll find alot of the weapons and some other gears start chewing up these resources. There are skills to reduce PG/CPU needs for gear and there are skills to increase PG/CPU capacity, but once again you shouldn't need to worry about them until you start getting into advanced gear.
Militia gear can be bought in the market, in the Militia section. Don't bother buying more then one of each until next patch, when militia gear "may" become limited run/non permanent. Stocking up 1 of each militia gear after your first or second match will make generating of fiddling around with different fittings alot easier. Militia gear is fairly much the same as Type1/standard/skill level 1 gear, expect that it uses a fraction more PG/CPU. As you start fiddling with fittings you might find you'll need to upgrade some modules out of militia gear to free up PG/CPU.
Currently there is a free Militia Jeep. You can modify its fittings in the Vehicle Fittings ui. I'd suggest replacing its blaster with a Small Militia Missile turret, the splash damage is more useful at this point.
If you want to get into vehicles, get used to spending the first few hundred thousand SP on them before you get anything really sexy. Vehicles cost a bit more then running infantry fits, but at higher tiers are very strong, so if you're training into them run militia infantry gear as much as you can, it will make things easier later on.
for an intro to dropships: Dropship Flight School |