Nova Knife
Seituoda Taskforce Command Caldari State
789
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Posted - 2012.09.07 23:19:00 -
[1] - Quote
Ryan Mauler wrote: 3. Changing the Battlefield: - One way to make sure players don't get bored with the game is to make it new everytime they play it. Dust has applied this by having a huge universe to battle in and randomized map generators that make it a new experience even when you play on the same planet. Another way to make sure NOBODY gets bored is to be able to take that random, never before played map, and customize it. Being able to construct turrets in key locations, mortor launchers (to be used by the guns pilot, or a leader) in secure areas, and bunkers on the frontlines, can make every game much more fast paced and it would provide another great opportunity for leadership, whether on offensive or defensive. Ordering squads to put up a supply cache, or ordering them to tear or even capture a bunker would make the game incredible beyond beliefe, and yet fulfilling to the giant sandbox it was born from.
4. Knit Picky Things: - These are some small details that we would all love to see put into place. First, more buildings in the environment. We are theoretically thousands of years ahead of earths time, and yet we are still fighting in open hilly spaces? No, I don't think so.
These two points are related.
I'm glad you know about the 3.2 million or so (estimated) potential mapsthat we'll have to play on. But, what you're asking for is already on the roadmap. You see all these buildings, the big refinery looking things, the towers, all that jaz? The plan is that eventually players will decide which of those appear on the map when they conquer it. They will not get complete control over what goes where, but each districts will have 'slots' that different sized structures can fill, and those will be placed on the map accordingly.
As far as turrets go, All the installations you see on skirmish map will eventually be able to be requested and dropped from orbit at a moments notice, provided someone has paid for it.
This will make for massively changing battlefields, both during and after combat. There's a good chance that fighting on same district on the same planet can be very different each time you go there, in terms of what's on it. The terrain will stay thesame, even if the weather, time of day, etc. do not. |