Otosan Ookami
Royal Uhlans Amarr Empire
33
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Posted - 2012.09.07 03:35:00 -
[1] - Quote
To be honest, it's almost cheating at times.... if people weren't so damn squirmy at that range.
To be perfectly blunt, the shot selection you get is far thinner than the more typical 200-500 range, and when you miss 4-5 kills, that can be your entire match.
My best matches are the ones where snipers go to the tops of anything and light themselves up for the easy kill.
Linked dropsuit sensors backed up by either Satellites, Scanning ships, or even the MCC's stream from hanging a guy on a rope out a window with a Smartphone camera....
All without using a Scanning mod/computer enhancement? In 1km "ish" maps? Bigger maps will help that firstly. (SoonGäó!)
Active shooters/engagements of all stripes should be illuminated (even in the overhead map) by simple virtue of "Those crazy spacemen watching us" and flagged for just a LITTLE bit longer between shots.... And of course mitigated by similar use of the Dropsuit skill (-5% to signature profile) or upcoming Cloaking ability.
I can't wait for Cloak-Scouts.
Map zoom should be limited, but I've caught more than one Tower camper in their dropship... they do blend in a bit, but they are quite exposed. . Big things on map.. Good!
Tracking individual people down by the map would just be a different "Kill cam"..... Bad! ( of course, I'm biased there)
As to the problem of Turret-Jerking....They're either an Annoyance with a mediocre user, or a nightmare with 600m+ range in the hands of someone out for Giggles. Turrets should armor the user, be a bit more durable, but be very hard to get out of at speed... Go down with the ship so to speak...
As to finding our next victim, I do a LOT of sweeping the landscape on snipe when no "easy" targets are presenting themselves.
I look for movement, Muzzle flash, exchanges of fire, any bump along a ridge that wasn't there a second ago. As long as the Chevron appears within a reasonable radius of the center of the turret/Scope, I don't see this as too painful to overcome. If you aren't shooting, only your motion, or direct LOS with the shooter, or an engaged teammate should light you up.
Even the furthest unlit sniper lights up the reticle if they're inside your range, but sometimes you have to be maddeningly precise to even see them.
If I want this sort of Omniscient knowledge, If not a specialized "Command" suit, I really would prefer to have an active scanning role as a "traditional" sniper, and as I've made clear in the past, a Forward, lightly armed scout with a Laser Painter to guide indirect fire, (or light up all scanned/painted enemies like the sun) would be greatly in keeping with the intent of scouting.
I'll be seeing everybody :) |