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Shiro Mokuzan
220
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Posted - 2012.09.06 21:39:00 -
[1] - Quote
To me it seems like the Gorgon would be better if you want a mobile CRU, since it uses armor tanking, which frees up high slots for the CRU.
On the other hand, the Viper might be better for speed, since it shield tanks, which frees up low slots for nanofiber structures.
You want to pick one type of tanking for each vehicle and stick with it, and the slots that are used will determine which slots you have free for other things. |
Shiro Mokuzan
220
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Posted - 2012.09.06 22:40:00 -
[2] - Quote
Bogart Meecheegun wrote:Here's my current rig. I've dumped all my sp into DSing
Betty Shaw Gallente "Prometheus" Logistics class
Armarments x2 - AT-1 Accelerated Missile Launchers
High Power Slots 1 -Crisis DCU 2- Supplemental Shield Extender
Low Power Slots 1 Type P Nanofiber Frame 2 Bolt Damage Mod 3 Armor Repair Unit v.1 4 Nanoelectrical CPU enhancer
Where is the tank? Seems like as expensive as this thing is, you'd want more defense. In fact, you're taking away from its defense with the nano fibers. Those four low slots are where your defense goes, since it's an armor tanker. Also a damage mod? Dropships are not really intended for combat.
There's no way I'd take a dropship into the air with that little defense. |
Shiro Mokuzan
220
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Posted - 2012.09.07 00:13:00 -
[3] - Quote
Bogart Meecheegun wrote:It's designed for all purpose use. If you prefer a min maxed machine its clearly not a build for you. As for the primary defense thats the guy behind the stick.
General-purpose vehicles lose to specialized ones. It's true in EVE and it's true here.
Fitting everything but the kitchen sink means you're mediocre at everything and not good at anything. That fitting is half-ass shield tanking, half-ass armor-tanking, half-ass speed-tanking. It's just half-ass all around.
I'm guessing you've never played EVE before, or are very new at it. This looks a lot like a newbie fitting mistake in EVE.
I'm trying to help you here--there's no need to be defensive. |
Shiro Mokuzan
220
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Posted - 2012.09.08 06:06:00 -
[4] - Quote
Bogart Meecheegun wrote:I'm sorry if you think i was offended or being prickly.
You're thinking like an RPG player; Maximize specific advantage for a specific scenario, the ensure you only engage in those scenarios. FPS games, even FPS with RPG elements like DUST, just don't work that way. Player skill and tactical awareness matter more here, strategy less so. This build works fine for me.
Since half the modules aren't even in game yet, its irrelevant to discuss any of these builds as anything but transitory anyhow. Ask me 500k sp from now and i'll be flying something totally different.
No, I'm thinking like a 5-year veteran of EVE who understands how EVE-style fittings work, which includes DUST fittings, since they're very similar.
In this game, you have to specialize. The skill system demands it, because you'll never be able to max everything out. The vehicle and suit fitting system also demands it because of limited slots, PG, and CPU.
There is absolutely no benefit to having your tank spread between armor and shield tanking. It gives you less total survivability. Each vehicle favors one or the other (and/or maybe speed tanking).
Whatever, I'm trying to help and you're resisting the whole way. If you don't want to learn how to fit a vehicle efficiently, by all means, continue as you are. Just know that that is a terrible fitting for a Prometheus.
It's not so much about specific fittings as understanding the principles behind what makes a fitting good or bad. There is plenty of room for customizing to your playstyle, but you also don't want to work against the innate strengths and weaknesses of a given vehicle, which is exactly what you're doing. I mean, you have a dropship that's meant to be armor-tanked and you have a module that reduces armor HP combined with an armor repairer, a damage module where defense could go, and then a CPU upgrade that you probably wouldn't need if you didn't have a shield extender (which you don't need if you're armor tanking). That makes no sense. |
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