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Thor Thunder Fist
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Posted - 2012.09.06 17:33:00 -
[1] - Quote
I would like to ask if people think it would be acceptable to increase the number you carry back up to 5 not only does this allow for RE infantry traps( not the lone scout running up throwing something at your feet and running away) which would be great I know I did this last build but would also make it easier for vehicle traps. I think with the other nerfs to the RE's and the fact that there are only 2 now no one is using them but if you bring them back up to 5 I know I'd squeeze them into my loadouts. yes I was there last build with the spam but with the 5 sec delay I think it should be fine back at the full 5 ammo capacity |
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ugg reset
ZionTCD Legacy Rising
234
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Posted - 2012.09.06 19:29:00 -
[2] - Quote
nano hives and supply depots replace used RE's. |
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Thor Thunder Fist
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Posted - 2012.09.06 19:55:00 -
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ugg reset wrote:nano hives and supply depots replace used RE's.
oh....(feels like a noob). coool then still hard to make an RE trap for a vehicle but that solves the infantry problem |
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Winscar Shinobi
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Posted - 2012.09.06 21:39:00 -
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REs got an over-nerf to be sure.
An easy fix is to leave them at 2, leave the 5 sec delay, keep the same radius, and just increase the damage output. Make 1 RE this build have the same damage as say 4 from the last build.
There you go, great AV weapon and it will kill anyone standing on it regardless of its new damage.
Or they could add AV mines >.> |
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Mobius Wyvern
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1216
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Posted - 2012.09.06 22:01:00 -
[5] - Quote
Winscar Shinobi wrote:REs got an over-nerf to be sure.
An easy fix is to leave them at 2, leave the 5 sec delay, keep the same radius, and just increase the damage output. Make 1 RE this build have the same damage as say 4 from the last build.
There you go, great AV weapon and it will kill anyone standing on it regardless of its new damage.
Or they could add AV mines >.>
 Yes, or that. |
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Xavier Hastings
ZionTCD Legacy Rising
243
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Posted - 2012.09.06 22:29:00 -
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Winscar Shinobi wrote:REs got an over-nerf to be sure. One day, there was a tank sniping my team with it's main cannon. So I went up there, and planted all of my remote explosives right on the tank. Didn't even put a dent in it's shield. Under-Powered alright. |
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D3LTA NORMANDY
Doomheim
101
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Posted - 2012.09.06 22:37:00 -
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What do you think of these? That would not be AV mines but they could be used like them. |
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Thor Thunder Fist
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Posted - 2012.09.06 22:41:00 -
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D3LTA NORMANDY wrote:What do you think of these? That would not be AV mines but they could be used like them.
that'd be fine just want people to use RE's more(can't believe I am saying this.....) |
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jenza aranda
BetaMax.
1005
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Posted - 2012.09.06 23:51:00 -
[9] - Quote
whats most likely is that we are probably eventually going to get different levels of Explosives (standard, advanced, proto ect.)
so maybe the current one is just the lowest of the low. after all, a skill that is only a times 1 modifier at level 1 shouldnt really be able to take out a tank. |
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RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
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Posted - 2012.09.07 01:04:00 -
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jenza aranda wrote:whats most likely is that we are probably eventually going to get different levels of Explosives (standard, advanced, proto ect.)
so maybe the current one is just the lowest of the low. after all, a skill that is only a times 1 modifier at level 1 shouldnt really be able to take out a tank.
Tbh though Jenza, It's seemed like a place holder anyways to see how players would use them. Till i see lvl varients and other varients then i'll believe that it's no longer a place holder.
Although I agree in basic timer increase and small increase in carrying capacity.
They over nerfed them, and alot of people agreed, even many that cried about RE said that was overboard. But finding a balance from current and old bulid models would be great imo. |
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