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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Xiree
Crux Special Tasks Group Gallente Federation
55
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Posted - 2012.09.06 06:41:00 -
[1] - Quote
While leaving squad, loading screen stall. The screen doesn't lock-up, it just constantly loads, becomes unresponsive. --I think their should be a feature that allows you to start game without being in a squad.
In Merc quarters - While selecting "Battle Finder" the game stalled again. It did not freeze but became unresponsive; character would not move away and "battle finder" HUD did not load. |
Xiree
Crux Special Tasks Group Gallente Federation
55
|
Posted - 2012.09.06 08:07:00 -
[2] - Quote
The skill section is glitchy. Upon selecting an X`d out skill book it disconnects you, saying an error has occurred after confirming purchase.
I think most of the disconnect, sever full, game stall-outs / load hanging occur from the chat interface. Keeping the merc-quarters disconnected from chat and off caching that resource would possibly allow fewer synchronization / hang up glitches. |
Xiree
Crux Special Tasks Group Gallente Federation
55
|
Posted - 2012.09.11 06:23:00 -
[3] - Quote
1 Invalid / Delayed points being awarded during and after game; Sound delay in vehicles; I have also had a Dust514 status message appear out of nowhere while in game before. Possible glitch?
2 As user fitting and loadout changes, server connection and loading synchronization stabilizes over the network. The refresh of fitting / loadout calibration may resolve desynchronization issues.
3 In Merc-Quarters "Invalid fitting!" bug. Once you restock fitting, it will continously read "invalid fitting!". Upon exiting and re-entering the menu resolves it.
4 Bug/Glitch after purchasing skill book and weapon under skill: could not restock any other weapon; could not load assest menu; could not restock fitting that had new weapon. This all happen after I added the unlocked weapon to a fitting. --Instant Battle locked up during load. |
Xiree
Crux Special Tasks Group Gallente Federation
55
|
Posted - 2012.09.12 07:03:00 -
[4] - Quote
1. Squad leaders spamming random initialization of objectives[To defend squad leader]: causes game stalls and lag; Glitches game; requires game restart to get instant battle to reinitialize.
2.No health registers as still alive: zombie glitch; screen renders as bleeding out/dead. There needs to be a medkit!
3.Updated skill started Instant Battle; Registered as Invalid fitting at spawn; Left battle from start menu/Neocom; Game registered me inside a squad from last match; Leaving squad caused load hang; Disconnected from PSN forces menu to respond; requires Quit game to resolve.
Disconnecting from PSN, keeps the console from crashing completly... It will also get the console to respond. But after a load hang / stall has started, the game needs a complete shut down. Probably a cache error or synchronization error. |
Xiree
Crux Special Tasks Group Gallente Federation
55
|
Posted - 2012.09.12 07:13:00 -
[5] - Quote
1. User deployed a link-up(spawn) location *several moments* after death.
2. When user dies off ground / in air, it is impossible to revive. Character model falls but character position still registers at game-location of death -- In the air. |
Xiree
Crux Special Tasks Group Gallente Federation
55
|
Posted - 2012.09.14 04:44:00 -
[6] - Quote
1.Keeping local chat[Communication menu; local section] open during loads of Instant Battle causes invalid fittings.
2. Users changing team during gameplay & Instant battle match-up[User alcatzr; Not PSN id but Dust514 id] have been seen taken place; Caused Instant Battle to hang. From user invites, possibly. |
Xiree
Crux Special Tasks Group Gallente Federation
55
|
Posted - 2012.09.14 07:44:00 -
[7] - Quote
Not sure if this is a bug or just in-game feature...
Capturing/Hacking installation bug: A capture point was in the middle of being captured or having a virus uploaded by the other team; recaptured the location, but doing so made the capture go to the other team--after I hacked/captured it. The location had to be captured/hacked twice in order for my team to have possession of it again.
Maybe I need to level up my electronic skill or something or was that a bug? |
Xiree
Crux Special Tasks Group Gallente Federation
55
|
Posted - 2012.09.14 10:46:00 -
[8] - Quote
1. Able to stack on low-power armor modules. In the Logistics/Triage class. I'm not sure if that is applicable or not.
2. In communications menu[Select button menu] squad bug. In the squad menu you do not register in the same squad as you do under the team menu. Didn't seem to hender gameplay, when I noticed it.
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Xiree
Crux Special Tasks Group Gallente Federation
55
|
Posted - 2012.09.15 07:24:00 -
[9] - Quote
1.Hang bug on Battle initialization: Game doesn't launch; after exiting battle initialization, side bar icons indicate I'm still in team. Disconnected and restarted game to resolve.
2. Tanks now require an entire team to use them `safely. |
Xiree
Crux Special Tasks Group Gallente Federation
55
|
Posted - 2012.09.17 02:44:00 -
[10] - Quote
User IcemanTrae (PSN ID: IcemanTrae) clipped inside of a object; Was still able to fire at me from inside of object; Was able to clipout of object; switched to a pistol, killed me, kill registered as swarm-rocket kill. User is possibly Glitching.
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Xiree
Crux Special Tasks Group Gallente Federation
55
|
Posted - 2012.09.17 06:09:00 -
[11] - Quote
1. Could not exit squad. Tried exiting from squad & highlighting my name to exit. Game finished without error and next game launched fine.
2. Constant message from server. "The battle you have requested is no longer available." |
Xiree
Crux Special Tasks Group Gallente Federation
55
|
Posted - 2012.09.18 07:32:00 -
[12] - Quote
1. Re-validation after game ends may help stability of server. After game it should follow: Clear cache; load quarters; validate with server.
There is a sever query that isn't off-caching right and something is not keeping user's connection stable. May just be a bug in the userlist syntax server-side.
2. Quickly returning to the Merc Quarters, after ended game--without allowing the screen, point accumilation to load--causes a massive loading hang.
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Xiree
Crux Special Tasks Group Gallente Federation
55
|
Posted - 2012.09.19 07:07:00 -
[13] - Quote
1. Sound errors with framerate drop / stuttering: Sudden frame stall and sound of nanite injector/knife sound can be heard without any user near location. Happens periodically; When specific users are in frame; When certain team members spawn; When items are randomly deploy.
2.Unable to restock just the dropsuit(individually) . May be feature needs, implementation? Going to market to buy `just the dropsuit, is tedious.
3.User(s) running and firing without blipping-up on miniradar and map.
4.My health somehow manage to jump back to full while engaging several targets.
5.Dust User ID: "From Costa Rica" [PSN ID:"Faqm92s"] and another user on enemy team--was witnessed--hacking/capturing control point within just touching it. Possibly glitching. |
Xiree
Crux Special Tasks Group Gallente Federation
55
|
Posted - 2012.09.29 09:13:00 -
[14] - Quote
1. 80GJ Particle Accelerator(Railgun Class) - Does not animate a projectile nor splash damage animation when fired on tank.
2.Hud for tanks is still to small on smaller tv-screens. -- I think it should have a funnel-panned shader to it, having a tunnel(tunnel vision)aspect to it.
3.Auto aim randomly initializes. [Even when turned off] PLEASE ENABLE SENSITIVITY ON X-AXIS -- AT LEAST ON THE SCOUT MODEL!! |
Xiree
Crux Special Tasks Group Gallente Federation
55
|
Posted - 2012.09.30 05:58:00 -
[15] - Quote
Invalid Fitting - invoked by joining game with Chat open(Local chat list-qued load).
Server loses synchronization with user [Clint side glitch]; User will float in game-server; Server does not allocate user to a team. Plausible syntax error; Initialized during loading and client-to-server team allocation goes null, causing float.
--- A timeout should be implemented server side(like heartbeat). It should attempt resynchronization with client. A client side could do another callout after docked onto server for re-synchronization too[That would help server from not over loading from invalid or improper ques].
\I should be payed for this. |
Xiree
Crux Special Tasks Group Gallente Federation
55
|
Posted - 2012.09.30 06:07:00 -
[16] - Quote
Irrelevant, but the name of this method I'm using to paraphrase the paragraph is called... Analytical style.
It is all just detail orientated, direct cumulative conclusions. Its used in various ways in types of scenarios. Usually just studying, case working, profiling methods.
For other forms of analytical paragraphing methods, in use... You can visit a government website and read over law practices(written laws). They subject the paragraphs in analytical forms.
YAY learning! This is something I also learned in my course of journalism in highschool. |
Xiree
Crux Special Tasks Group Gallente Federation
55
|
Posted - 2012.09.30 06:45:00 -
[17] - Quote
Internal error glitch -- Users in game creating invalid routines of game constraints; Users flooding server with invalid parameters. - Create report User feature. |
Xiree
Crux Special Tasks Group Gallente Federation
55
|
Posted - 2012.09.30 08:32:00 -
[18] - Quote
Sever could increase latency by doing a small filtering of `invalid parameters.
Filtering causes extensive server labor-load when it comes to networking, using many resources to just keep idjits from spamming.
Dropping invalid packets, should just cause that user to hang and drop. Its a small simple but complex means to get rid of those `internal errors.
Upon off parameter hang connection. That one filter method would incline server connectivity and keep rif-raf from glitching or causing server halts. |
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