J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
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Posted - 2012.09.06 19:18:00 -
[1] - Quote
Paran Tadec wrote:Iron Wolf Saber wrote:Paran Tadec wrote:Iron Wolf Saber wrote:Sorry we couldnt get any questions asked CCP nothin took the lead in disucssion.
HAV Nerfs 'We're considering doing either max speed reduction or velocity penalty making tanks take longer to get to full speed. Either way they're getting tested internally now. The main problem with havs also was found to be with the modules which havent been tweaked to keep current, which partially fits problem the shield resistance amp the most notorious of them. so a near future pass on all modules will be made expect significant changes not in the HAV's favor.'
Looks like CCP is bowing to the noobs who cant be bother to train up AV. Tanks already go down against AV, no reason to add a nerf in. I expect even after this nerf the whiners will whine when they still can't kill a tank with an assault rifle. CCP Devs have numbers, from the looks of it tanks are survivng too long for thier price tag. Against who, a team of random noobs? Tankers shouldnt be punished for using their equipment correctly, which lets me get away 90% of the time. Often when the enemy team does come at me with AV gear I either have to back off or charge through them. AV against tanks right now is fine when opposition brings it onto the field and uses it correctly. STOP THE HANDHOLDING. Its just like all of those pathetic highsec miners who begged for more nerfs to suicide ganking until finally CCP gave the mining barges battleship HP.
So you somehow think its balanced to need 3/4 completely AV specced enemies to destroy you? Enemies who can't keep up, who can be OHK'd easily by you, and whose AV weapons take much longer to kill your tank ? You can simply run away and repair faster than they can catch you. In the process your team alphas them and make them lose several extremely expensive suits?
The cost/benefit ratio should be roughly equal between AV & HAVs if they are balanced. Currently HAVs give far more payout than a pure AV fit would.
Also, thats 3-4 less players contributing to he enemy team to cap objectives. Id your team calls in 2 HAVs, now there are roughly 6-8 enemies trying to manage only 2 of you...
And in the process, the AV players by completely skilling into AV just to take down your tank have made themselves useless for any other situation.
Does this mean a non AV should be able to take out a tank? No.
It does mean that two AV players should be able to drive off several enemy tanks though, if they are smart about it.
Currently the only way to take out a tank is to concentrate a bunch of swarms on it at once and hope youcan knock it out before you run off.
Rock, paper, scissors.
AV needs de-nerfed, tank speed needs slowed down, and web nades need put in the game.
With these tools, a AV fit should be able to handle a tank if specced well. It should still take some effort for non AVs to drive off a tank. But an AV should really be able to take out a tank with only 1 or two people.
My 2 ISK |