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Forlorn Destrier
ZionTCD Legacy Rising
914
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Posted - 2012.09.06 13:37:00 -
[1] - Quote
Norbar Recturus wrote:I play as a sniper and find that I help my team in this role more than anything else.
In assault mode my K/D is always 5:1 which... last time I checked... is fabulous. In most situations I would assume that going 10/2, 15/2, 14/3 is a contribution to the team. But hey, I'm just being useless right?
Skirmish is a different story. I funnel people out of open areas and pick off idiots who try and mobilize on foot to capture points. You see those logistics guys reviving people that you spent your hard time killing? Yeah, I shoot them in the head on a regular basis.
Bad snipers are bad and do not help your team but please do not say that we're all poopy. Maybe you should say this instead, "Snipers that suck should not snipe."
There,
This. A sniper is a force multiplier. I don't run sniper all the time, but there are occassions where it makes sense. For example, last night I went 20-2 sniping the full match. At one point, a single teammate was protecting B (this was on plateaus map) and he had 3 hostiles moving in on him. He was trying to hold them back barely and would very quickly be overwhelmed. I took down all three. Force multiplier. |
Forlorn Destrier
ZionTCD Legacy Rising
914
|
Posted - 2012.09.06 13:47:00 -
[2] - Quote
STB-LURCHASAURUS EV wrote:if the snipers played as scouts and actually did their job in its entirety, which involves at least dropping uplinks, calling out enemy locations, and being on the objectives being hacked with a sniper rifle, that would be very beneficial to any team.
unfortunately a lot of snipes dont do this and end up just wasting a player slot on some hill outside the map.
if they can do it right, good snipers are a great asset.
Scouts played as scouts should use drop uplinks, however Scouts used as snipers should not. This does nothing but advertise the location of the sniper, and if the sniper is a good one you don't want that to happen. The best perches take time to get to, and you will lose the target calling. And yes, snipers should serve as spotters for the rest of the team. You are dead on about that. Also, the best snipers should have visibility to at least one objective and a supply depot, or two objectives. If you don't have this, then you are in a bad perch. |
Forlorn Destrier
ZionTCD Legacy Rising
914
|
Posted - 2012.09.06 13:49:00 -
[3] - Quote
Forlorn Destrier wrote:STB-LURCHASAURUS EV wrote:if the snipers played as scouts and actually did their job in its entirety, which involves at least dropping uplinks, calling out enemy locations, and being on the objectives being hacked with a sniper rifle, that would be very beneficial to any team.
unfortunately a lot of snipes dont do this and end up just wasting a player slot on some hill outside the map.
if they can do it right, good snipers are a great asset. Scouts played as scouts should use drop uplinks, however Scouts used as snipers should not. This does nothing but advertise the location of the sniper, and if the sniper is a good one you don't want that to happen. The best perches take time to get to, and you will lose the target calling. And yes, snipers should serve as spotters for the rest of the team. You are dead on about that. Also, the best snipers should have visibility to at least one objective and a supply depot, or two objectives. If you don't have this, then you are in a bad perch.
A good scout should have a nanohive as the sniper rifle typically carries only abut 25 rounds total. |
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