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hupi testi
22
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Posted - 2012.09.05 07:39:00 -
[1] - Quote
I would love to see Sansha poping their forces every once awhile, when corresponding system/region is under Sansha incursion.
Like the ideas in OP post very much.
These resources and materials could be used for DUST industy/manufacturing and research new technologies and a alternative resouces for upgrading on-planet installations so that one don't haveto rely on EVE-side raw-materials.
Granted this goes more to RTS side of the map than FPS, but then again I would hate to see DUST to be only FPS game. It can be FPS, RTS or even spreadsheets in planet.
Also what I would like to see from RTS side of things is the resource and logistics(supply chain) management aspects to be brought into this, so that keeping your fronline troops supplied with stuff. |
hupi testi
22
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Posted - 2012.09.05 10:21:00 -
[2] - Quote
One thought that I had was to tie this "exploration district"-idea into a larger whole where DUST corporations can manage, improve and change the district 'functionality'.
For example there could be 8 districts in a planet that is medium size barren planet.
In one of these districts must have a Ground Control Center(Spaceport) that enables large volumes of items be transported to/from planet and would also house market area for that planet.
Now if planet is unhabited/unclaimed, these other districts would be 'exploration districts' that said corporation could harvest/exploit resources to gain rawmaterials to build and upgrade these districts to do myriad of functions:
- industry complex, where corporation could build their own equipment, tanks, you name it...
- clone reclamtion center, where you could be processed and 'clone jump' into another planet with said facility
- bulldoze or improve current 'exploration sites'
- build orbital defence batterys
- warehousing (maybe not own district per se but on a auxiliary map for a district, as one CCP guy said in one fanfest presentation )
- etc...
Naturally the efficiency of a installation in a district could be improved but the underlying base benefits/values would be controlled by that type of planet that would be and where it is located in terms of security rating.
And to point out this wouldn't be some mechanic that everyone has to do, but more for a corporation management level stuff. |
hupi testi
22
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Posted - 2012.09.05 12:52:00 -
[3] - Quote
I'm not sure about that cloak thing. In my mind nothing should be safe in New Eden. If it is cloaked then there needs to be ways to scan it down and find it by other players that can hack and steal it.
edit: And also to add that while singleplayer aspect shouln't be neglected, operations/actions should be more group based. |
hupi testi
22
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Posted - 2012.09.05 13:06:00 -
[4] - Quote
Maybe to adopt and morph this APC idea with this EVE side idea, that CCP is going to lookat and implement sometime in 2-4 years time that one can have Modular-Player-Owned-Starions = 'lego houses in space', so that single player can have this 'base' in middle of nowhere and upgrade it or multiple players can band together and build larger structures and complexes.
Now other players could invade those. Would make quite interesting battlefield. Albeit if one right some bases would benefit defender. |
hupi testi
22
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Posted - 2012.09.05 13:48:00 -
[5] - Quote
Now how would these APCs be built and how one would get it into a exploration district?
And how these exploration districts would be connected to claimed districts?
What dynamic there would be betwene claimed and exploration district?
Could exploration district become claimed( or is it something like a cosmic anomaly in EVE?) Rereading the OP and this last point is invalid. the camps and stuff would be analogous to anomalies. |
hupi testi
22
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Posted - 2012.09.06 02:59:00 -
[6] - Quote
Iron Wolf Saber wrote: Extractors take time based on the material and amount, once completed its job all resources are transported to the players inventory in the warbarge/station and the RDV picks up the Extractor saving its cost.
Extractors that are destroyed degrade the node and leave some salvagable parts around.
Extractors that get hacked by hostile players would upload thier materials to their hanger.
This transfer of minerals and resources should NOT be behind the scenes 'magic faeries', but instead when extractor completes it's cycle it stores harvested minerals/items to the local store inside harvester and then one would haveto transport those back to MCC/ conrtolled districsts 'main hub' for storage and use. Either via land or air based cargo transport ship. Or use them on-site, but stuff shoult not automagically transport it self to somewhere.
This would encourage teamwork to do hauling, hauling escort dutys etc. |
hupi testi
22
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Posted - 2012.09.06 18:09:00 -
[7] - Quote
Iron Wolf Saber wrote:hupi testi wrote:Iron Wolf Saber wrote: Extractors take time based on the material and amount, once completed its job all resources are transported to the players inventory in the warbarge/station and the RDV picks up the Extractor saving its cost.
Extractors that are destroyed degrade the node and leave some salvagable parts around.
Extractors that get hacked by hostile players would upload thier materials to their hanger.
This transfer of minerals and resources should NOT be behind the scenes 'magic faeries', but instead when extractor completes it's cycle it stores harvested minerals/items to the local store inside harvester and then one would haveto transport those back to MCC/ conrtolled districsts 'main hub' for storage and use. Either via land or air based cargo transport ship. Or use them on-site, but stuff shoult not automagically transport it self to somewhere. This would encourage teamwork to do hauling, hauling escort dutys etc. I agree but I dont want to tie FPS players up into having pick axes if you catch the drift. Shooting for rocks fun, swinging for rocks in an FPS not as fun.
Ai... That I agree on. Make the 'mining' part automated and not wory about it. But transfering it to somewhere be something players do.
Now this kind of 'game mode' was requested in gamemode request topic. To defend convoy or some object to safe destination. |
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