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lycan MUT
Blazed Nomadz
2
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Posted - 2012.09.04 22:58:00 -
[1] - Quote
i think its dumb in team death match or skirimish you pretty much just pop up on your opponents radar with ease an there really is no struggle or thing to it there should be a cloaking ability or an ability in general that blocks you from the radar temporarly |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
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Posted - 2012.09.04 23:06:00 -
[2] - Quote
dropsuit command skill helps with hiding from the radar i've heard. |
Parson Atreides
Ahrendee Mercenaries Legacy Rising
131
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Posted - 2012.09.04 23:22:00 -
[3] - Quote
They did say at some point that they were going to add cloaking devices, but (hopefully) that's far down the road. And I've also heard that putting points into Dropsuit Command helps with that. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.09.05 01:06:00 -
[4] - Quote
I also think that part of the auto-detection thing is that we don't have any of the Active Scanner modules yet. I'm looking forward to the cloak so that I can rack up kills the same way I did in Crysis 2. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
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Posted - 2012.09.05 01:15:00 -
[5] - Quote
Mobius Wyvern wrote:I also think that part of the auto-detection thing is that we don't have any of the Active Scanner modules yet. I'm looking forward to the cloak so that I can rack up kills the same way I did in Crysis 2.
I don't think cloaking and firing should be allowed. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.09.05 01:46:00 -
[6] - Quote
RolyatDerTeufel wrote:Mobius Wyvern wrote:I also think that part of the auto-detection thing is that we don't have any of the Active Scanner modules yet. I'm looking forward to the cloak so that I can rack up kills the same way I did in Crysis 2. I don't think cloaking and firing should be allowed. Yes, didn't mean it exactly like Crysis 2. I'd use Blacklight: Retribution as an example, but I don't play that anymore. Nevertheless, they actually had good cloaking mechanics for that game. The only way to be completely invisible was to stay still, and any increase in motion would increase your visibility. The cloaking device itself was activated by a handgrip that wouldn't allow you to hold a weapon, so you had to switch back in order to actually attack anyone. |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
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Posted - 2012.09.05 02:06:00 -
[7] - Quote
I would only support someone going invisible if th following criteria were met:
1) cannot have weapon out, you would need to switch to an item like you switch to a repair tool or nano hive. 2) only run with a limited number, similar as to how you an only have 2 nano hives or 2 drop uplinks 3) only lasts for about 15 seconds each use 4) cannot hack or perform functions 5) high PG and CPU usage |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.09.05 02:08:00 -
[8] - Quote
Maximus Stryker wrote:I would only support someone going invisible if th following criteria were met:
1) cannot have weapon out, you would need to switch to an item like you switch to a repair tool or nano hive. 2) only run with a limited number, similar as to how you an only have 2 nano hives or 2 drop uplinks 3) only lasts for about 15 seconds each use 4) cannot hack or perform functions 5) high PG and CPU usage I'm cool with anything except a time or activation limit. The other handicaps are more than enough. |
Billi Gene
Tronhadar Free Guard Minmatar Republic
130
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Posted - 2012.09.05 02:43:00 -
[9] - Quote
cloaking in EVE severely limits movement speeds, even specially built stealth ships take a massive movement speed debuff while running the cloaking.
Also, you cannot maintain stealth and fire weapons and the stealth module (iirc) has a recycle time before it can activate again.
(only played eve for a few months couple years ago)... |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
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Posted - 2012.09.05 03:50:00 -
[10] - Quote
Mobius Wyvern wrote:Maximus Stryker wrote:I would only support someone going invisible if th following criteria were met:
1) cannot have weapon out, you would need to switch to an item like you switch to a repair tool or nano hive. 2) only run with a limited number, similar as to how you an only have 2 nano hives or 2 drop uplinks 3) only lasts for about 15 seconds each use 4) cannot hack or perform functions 5) high PG and CPU usage I'm cool with anything except a time or activation limit. The other handicaps are more than enough.
I would probably be ok with th cloak working similarly to stamina, you use it it goes down and when you are not using it, it builds back up ( so maybe get rid of point #3). |
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Mobius Wyvern
BetaMax.
1216
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Posted - 2012.09.05 04:08:00 -
[11] - Quote
Maximus Stryker wrote:Mobius Wyvern wrote:Maximus Stryker wrote:I would only support someone going invisible if th following criteria were met:
1) cannot have weapon out, you would need to switch to an item like you switch to a repair tool or nano hive. 2) only run with a limited number, similar as to how you an only have 2 nano hives or 2 drop uplinks 3) only lasts for about 15 seconds each use 4) cannot hack or perform functions 5) high PG and CPU usage I'm cool with anything except a time or activation limit. The other handicaps are more than enough. I would probably be ok with th cloak working similarly to stamina, you use it it goes down and when you are not using it, it builds back up ( so maybe get rid of point #3). See, I really don't see a reason why doing it EVE style wouldn't work. The person obviously wouldn't be completely invisible, since it is a camouflage system and not a light-bending system, but the inability to attack anyone while cloaked, combined with possibly enacting a speed penalty while using it seems like more than enough. |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.09.05 04:08:00 -
[12] - Quote
This is all pretty diverged from the main point of the thread. Yes, spawning in Ambush is kind of a crap shoot. Sometimes you're a sniper and you spawn in front of several enemies with assault rifles. It sucks. Personally, I'd rather the two teams spawn on opposing sides of the map initially. In fact, I think I'd prefer Ambush if it were made into a mini-round game mode, where you don't respawn until everyone on one team dies, or the objective gets captured.
Either way, current thing isn't satisfactory. And adding cloaking wouldn't change that as, hopefully, the majority of people would not use cloaking devices when they're added. |
The Robot Devil
45
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Posted - 2012.09.05 09:30:00 -
[13] - Quote
Mobius Wyvern wrote:Maximus Stryker wrote:Mobius Wyvern wrote:Maximus Stryker wrote:I would only support someone going invisible if th following criteria were met:
1) cannot have weapon out, you would need to switch to an item like you switch to a repair tool or nano hive. 2) only run with a limited number, similar as to how you an only have 2 nano hives or 2 drop uplinks 3) only lasts for about 15 seconds each use 4) cannot hack or perform functions 5) high PG and CPU usage I'm cool with anything except a time or activation limit. The other handicaps are more than enough. I would probably be ok with th cloak working similarly to stamina, you use it it goes down and when you are not using it, it builds back up ( so maybe get rid of point #3). See, I really don't see a reason why doing it EVE style wouldn't work. The person obviously wouldn't be completely invisible, since it is a camouflage system and not a light-bending system, but the inability to attack anyone while cloaked, combined with possibly enacting a speed penalty while using it seems like more than enough.
In EVE a cloak takes the ship out of normal space and it can't be seen. It is not a trick in the game, your ships is actually not there until you get to close to something or decloak. It is not camouflage but a different state of being on the server. That's why there is such a hard time tweaking the cloak system, when a player moves through a warp gate they are in a different kind of space on the server and the ship comes out of the jump gate cloaked. A jump gate cloak and a cloaking device use the same mechanism to move the player out of space. Lastly, movement is only hindered about 5% on higher tier cloaks and special black ops ships have bonuses for cloaks. |
Billi Gene
Tronhadar Free Guard Minmatar Republic
130
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Posted - 2012.09.05 09:39:00 -
[14] - Quote
The Robot Devil wrote:Mobius Wyvern wrote:Maximus Stryker wrote:Mobius Wyvern wrote:Maximus Stryker wrote:I would only support someone going invisible if th following criteria were met:
1) cannot have weapon out, you would need to switch to an item like you switch to a repair tool or nano hive. 2) only run with a limited number, similar as to how you an only have 2 nano hives or 2 drop uplinks 3) only lasts for about 15 seconds each use 4) cannot hack or perform functions 5) high PG and CPU usage I'm cool with anything except a time or activation limit. The other handicaps are more than enough. I would probably be ok with th cloak working similarly to stamina, you use it it goes down and when you are not using it, it builds back up ( so maybe get rid of point #3). See, I really don't see a reason why doing it EVE style wouldn't work. The person obviously wouldn't be completely invisible, since it is a camouflage system and not a light-bending system, but the inability to attack anyone while cloaked, combined with possibly enacting a speed penalty while using it seems like more than enough. In EVE a cloak takes the ship out of normal space and it can't be seen. It is not a trick in the game, your ships is actually not there until you get to close to something or decloak. It is not camouflage but a different state of being on the server. That's why there is such a hard time tweaking the cloak system, when a player moves through a warp gate they are in a different kind of space on the server and the ship comes out of the jump gate cloaked. A jump gate cloak and a cloaking device use the same mechanism to move the player out of space. Lastly, movement is only hindered about 5% on higher tier cloaks and special black ops ships have bonuses for cloaks.
i think most people posting here are worried about abuse of cloaking. It is a worrisome thing to include, until we see exactly how CCP will handle it. Currently (hopefully next build will see it fixed somewhat) hit detection is an issue, we now have scout suits running around abusing this, and cloaking will be open to similar abuses.
I would love to see proper stealth included into the game, but i think that given that DUST is a FPs and not a space (echo: space space space space....) game, that cloaking gear should take into account the Human scale of the suit, as opposed to the large structural scale of EVE. Given this as a starting point, its feasible to say that operating human scale cloaking precludes running what would otherwise be a full fitting.
Providing disincentives, even minor ones, is the pay off for free travel across a map. |
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