Goliath Raven
Osmon Surveillance Caldari State
80
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Posted - 2012.09.04 18:04:00 -
[2] - Quote
Revelations 514 wrote:I don't think tanks need much of a nerf, and I am not a tank driver. However, some items do need balance.
1. Make sheild tanks a bit slower. As it is, you cannot finish them off as they move about as fast as an LAV. They are extremely mobile and move faster than a scout, which means a smart driver will never lose one as they can take cover and rep very quickly. Armor Tanks are not as mobile, and therefore can be destroyed. Sheild Tanks need to move about the speed of the current Armor Tank, and the Armor Tank a bit slower to compensate. Otherwise, I don't see a need for any other stat changes at this time.
2. Limit the amount of tanks on the battlefield dependent on the map. The numbers are up for debate, but are currently too high. Four tanks on a map with three cap points is a bit much. My suggestion would be to only allow -1 tank per cap point. If a map has 3 cap nodes, then only 2 tanks can be called in ect. This prevents just taking 1 tank to each node and spawn camping it. This would be followed by a hard rule of no more then 3 tanks on any map with the exception of Corp Battles. Ambush could be regulated similarly, although based on size of map rather then nodes.
Just my two cents on logical compromise. The tanks themselves are not really OP, its the amount of them combined with the ability to get away and come back brand new unless you luck out and have AV spread across the battlefield that just so happens to be at the retreating point of the tank. AV should not have to spread the battlefield, just have a concentrated effort from a good vantage point.
I disagree with your first point, A good tank driver should never lose his tank unless he is prepared to. He should never put his tank in a position he cannot escape. This will change a lot with new AV webbers and such. However, I don't think a tank pop should happen very often. (Maybe this is me speaking as a tank pilot but) It seems to me tanks are meant to be the bosses of the battlefield. People should get rewarded a lot more for damaging ones shields and armor but popping one should be an accomplishment for a squad, not just another kill. That being said, they should probably cost about 10x what they do now and even higher skill requirements would help to reduce the number of uber tanks on the battlefields. Reducing mobility of tanks is silly. Tanks are very mobile and while yes, this is a game that should be balanced, why should you not have to web/use squad tactics/bring out another tank to kill a tank? Mobility nerf just doesn't make sense to me. Because a tank pilot can judge when he has to run from combat we need to make it so he cannot run. Silly. |