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Forlorn Destrier
ZionTCD Legacy Rising
914
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Posted - 2012.09.08 00:17:00 -
[1] - Quote
I love sniping and do a pretty good job of. Here are my thoughts:
Tactus Mortis wrote:1) Steady Aim incorporated into the controls
Crouch - that's what it is there for. Also, if you have problems hitting while swaying, you shouldn't be a sniper. Targets move, you have to learn to compensate. I prefer something a little more reallistic like this in the game.
Tactus Mortis wrote:2) weapons customization
Welcome to New Eden. In New Eden, your customization comes from your fittings. Not all mods have been introduced yet, so expect more.
Tactus Mortis wrote:3) better spawn points or at least more of them
This is the role of your team - they set drop uplinks, or you can. This makes the battlefield dynamic by giving control to the players - don't take this way by adding/changing the spawn points. Learn to adapt to the battle as it changes.
Tactus Mortis wrote:4) game enhancing peripherals such as a portable shield, invisibility incorporated in my suit or perks that make me invisible on the radar. I cant run fast/shoot, and snipers stay in one spot a lot and then move after shots. If someone runs me down im done and a little pistol isnt going to help...at all.
Shields? No. Your "shield" is your speed/mobility and already low signature. As for "invisibility", also no. There will be a cloak, but if you were invisible it would make you a god.
Personally, I think sniper is perfect as is. Also, Sniper isn't a class. Scout is, or Assault is, etc. Sniper is a role, and what you are asking makes it something other than a job on the battlefield. I hate to quote the hardcore guys that say adapt or die, but that is how I see this, and how I feel about your suggestions.
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Forlorn Destrier
ZionTCD Legacy Rising
914
|
Posted - 2012.09.08 00:21:00 -
[2] - Quote
As a side note: balance to me means you have strengths and weaknesses, and typically CCP does a good job of this. For example, in Eve, artillery weapons have a hard time tracking small fast targets, or targets close in. Autocannons track small fast targets easily, and can compensate when close, but can't hit long range.
Now, apply that logic to sniper rifles and SMG's. CCP got these right as is. No change necessary, in my opinion. |
Forlorn Destrier
ZionTCD Legacy Rising
914
|
Posted - 2012.09.08 00:23:00 -
[3] - Quote
One more note, then I'll be quiet. A good soldier gives credit to his tools for success, and takes the blame for his failures. That said, not everything in game is perfect, it's just I feel sniping is in good shape and we need to focus on areas that need attention. |
Forlorn Destrier
ZionTCD Legacy Rising
914
|
Posted - 2012.09.08 00:26:00 -
[4] - Quote
ScholarHim wrote:I agree with his spawn comment. The spawn system puts snipers at a heavy disadvantage a good majority of the time.
First spawn: set up a drop uplink. Get to supply depot, change out fittings. Problem solved. Also, this is only a problem in ambush, and in these situations you can run faster than they can keep up. Also, you only need to worry about this in ambush; in skirmish, if there aren't drop uplinks out and you don't want to set one yourself (using the tools at your disposal), you can spawn at the back.
Life in New Eden is hard. CCP makes it hard for a reason. War is about adapting to the situation to overcome odds stacked against you.
(Please don't think I'm bashing anyone - just stating the fact that I respectfully disagree.)
EDIT: I didn't meant to lie when I said I would be quiet. |
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