Aighun
Zumari Force Projection Caldari State
666
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Posted - 2012.09.04 04:09:00 -
[1] - Quote
Darky SI wrote:Sha Kharn Clone wrote:Forgive me I guess I'm just kinda pissed that so few can see whats going on.
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... So keep it up Sha your way is the right way remember how it worked on the swarm launchers and remote explosive before? its going to work with tanks too i wish i had skilled into tanks to help you out.
In the words of a great master of Dust "Even if swarm is nerfed, I am still does does the swarmGǪ" or something.
I do understand the problem with tanks. And I am trying to keep my eyes open.
FIrst though, I have about 9,073,649 sp but that is between like 5 characters and only one is a tank driver. And I pretty much suck at this game. Character I have the most fun playing has skilled only into scrambler pistols. You want a real weapon? Go all pistol.
Yes, there is a problem with tanks. But not in the big picture. In the big picture tanks are just going to be another noob weapon and over time will be countered. Even if everyone rushes into tanks at first.
But even though you can farm up sp and stay ahead of the curve with tanks so far, It still doesn't mean that they shouldn't be win button or easy mode, against totally disorganized players in random matches. There should be no reward for that sort of play though. Yes there is a danger if people gear up by farming new players and just hang around curb stomping everyone in random matches. It is akin to bullying. Makes you want to say, "Hey, go fight someone your own size." Yet tanks and other vehicles do have a place in the game.
Tanks are for those battles where you bring all of your best tanks to a fight against an enemy that has figured out all the counters and you lose and go home and cry.
But right now that is not the case at all. I played for Amarr in a lot of the corp. battles and it was humiliating. Not something a first time player or any payer in their first month of the game should have to experience. Got killed by a lot of tanks.
But I have also seen a few guys on foot take out tanks or completely neutralize them with team work. And there have been matches where teams with 4 tanks on the field could not take and hold a single objective in skirmish and lost.
AI feel that your first time playing matches (unless you want to head out into the deep end) everything should be fair and even. Right now we are in a very rough patch where things are kittened and all over the place. Eventually there should be some diminishing returns and players should start going past the peak in the stuff gained for effort expended curves, slow down big time, and more players should start catching up and figuring out the counters. With any type of PvP you reach gear saturation and then the game turns into one of skill again. Most FPS games just start at as close to gear saturation as you can get.
I think a big part of the problem is that CCP have the big picture view and might tend to lose track of the small, how it feels to be me playing the game, picture view.
And we have the small picture view and don't even know the big picture view. In the end CCP have to stay true to their vision of the game and make the game they want. That is always much better than a watered down, compromised vision that tries to please everyone and pleases no one. |