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ERIC ALIGHIERI
HYPERION RESEARCH LTD.
47
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Posted - 2012.09.03 18:28:00 -
[1] - Quote
Can you make the mouse sensitivity greater than 100? Seems like even at the highest it's way to slow. Thanks |
Raynor Ragna
266
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Posted - 2012.09.03 20:50:00 -
[2] - Quote
There's a hard cap on turning speed when using a mouse. Its meant to make it so people with a mouse can't turn in a split second. Unfortunately it also nerfs the KBM too much. I hope CCP finds a new solution that allows us KBM users to not need to use our entire livingroom as a mouse pad.
I suggest that they separate the aim reticule and the players view. The view can change as fast as a user can move their mouse, but the aim reticule lags behind and the given speed. It will allow us to control our character but still maintain the turning speeds that dropsuits have. |
dawn atreides
Tronhadar Free Guard Minmatar Republic
2
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Posted - 2012.09.03 21:02:00 -
[3] - Quote
raynor a genius that's what some games i play on the pc do but that's because there tanks :P but it would still work here also |
Raynor Ragna
266
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Posted - 2012.09.03 21:22:00 -
[4] - Quote
Additionally, my idea gives users feedback on their actions. You move the mouse and you get a consistent result while being forced to obey the core mechanics as opposed to the current system where you can move the mouse a mile and it makes no difference to turning capability. |
Kincate
Algintal Core Gallente Federation
27
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Posted - 2012.09.03 21:35:00 -
[5] - Quote
Raynor Ragna wrote:There's a hard cap on turning speed when using a mouse. Its meant to make it so people with a mouse can't turn in a split second. Unfortunately it also nerfs the KBM too much. I hope CCP finds a new solution that allows us KBM users to not need to use our entire livingroom as a mouse pad.
I suggest that they separate the aim reticule and the players view. The view can change as fast as a user can move their mouse, but the aim reticule lags behind and the given speed. It will allow us to control our character but still maintain the turning speeds that dropsuits have.
This isnt a bad suggestion, but why bother? If its at the same level as a DS or worse than a DS then why change it. You can be assured everyone who has a PS3 has a DS so no one could possibly have an advantage if the KBM was harder to use. |
Raynor Ragna
266
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Posted - 2012.09.03 22:30:00 -
[6] - Quote
Kincate wrote:Raynor Ragna wrote:There's a hard cap on turning speed when using a mouse. Its meant to make it so people with a mouse can't turn in a split second. Unfortunately it also nerfs the KBM too much. I hope CCP finds a new solution that allows us KBM users to not need to use our entire livingroom as a mouse pad.
I suggest that they separate the aim reticule and the players view. The view can change as fast as a user can move their mouse, but the aim reticule lags behind and the given speed. It will allow us to control our character but still maintain the turning speeds that dropsuits have. This isnt a bad suggestion, but why bother? If its at the same level as a DS or worse than a DS then why change it. You can be assured everyone who has a PS3 has a DS so no one could possibly have an advantage if the KBM was harder to use.
Why nerf an option given to players? People should focus on making it the best it can be while maintaining a level of fairness and obeying the core mechanics of the game. We should be finding ways to improve all control systems. Also, just because everyone who has a PS# also has a DS3 is no reason to keep people using only a DS3. |
Kincate
Algintal Core Gallente Federation
27
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Posted - 2012.09.03 22:50:00 -
[7] - Quote
Im merely pointing out that for the longest time you had two camps, those who couldnt wait for MBM to come out because "KBM is far superior" and those who didnt want the KBM because "KBM is an unfair advantage", and as it turned out both of those where not true so why start the conflict all over again by allowing something like that? |
Cpl Quartz
127
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Posted - 2012.09.03 23:58:00 -
[8] - Quote
Raynor Ragna wrote:There's a hard cap on turning speed when using a mouse. Its meant to make it so people with a mouse can't turn in a split second. Unfortunately it also nerfs the KBM too much. I hope CCP finds a new solution that allows us KBM users to not need to use our entire livingroom as a mouse pad.
I suggest that they separate the aim reticule and the players view. The view can change as fast as a user can move their mouse, but the aim reticule lags behind and the given speed. It will allow us to control our character but still maintain the turning speeds that dropsuits have.
brilliant idea!!!
at least we could visually keep a look out for anything not showing up on minimap using this method.
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Raynor Ragna
266
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Posted - 2012.09.04 01:12:00 -
[9] - Quote
Kincate wrote:Im merely pointing out that for the longest time you had two camps, those who couldnt wait for MBM to come out because "KBM is far superior" and those who didnt want the KBM because "KBM is an unfair advantage", and as it turned out both of those where not true so why start the conflict all over again by allowing something like that?
I am hoping that those camps cease to exist. Games should be about the gameplay not what you are holding in your hands.
I just want all control methods to improve where they can. |
Beld Errmon
Tal-Romon Legion Amarr Empire
479
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Posted - 2012.09.04 01:17:00 -
[10] - Quote
I say this in every thread about mouse sensitivity, it probably doesn't apply but just in case, make sure you have mouse smoothing off, it really gimps the speed/doesn't work properly, I play with my mouse sensitivity at 21 and i can turn around and shoot someone before they manage to take my down, in most cases. |
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Gilbatron
Free-Space-Ranger Nulli Secunda
81
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Posted - 2012.09.04 01:42:00 -
[11] - Quote
you also want to make sure that any hardwareside DPI is set at maximum speed (The G700 for example allows you to switch between 6 different DPI settings, with the lowest one i would need my whole desk to make a 90-¦ turn, with the highest everything is fine |
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