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mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
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Posted - 2012.09.03 18:24:00 -
[1] - Quote
Clone Number 1 wrote:so this weekend I have tried to enjoy playing this beta as a heavy.
With so many nerfs to the heavy the only suit worth buying is a teir1 tech two shield heavy. Yea I know right?
You would hope that an armor heavy would be the way to go, and it used to be but now they are useless.
The mobility limitations of the heavy as well as the drop in armor points and cost. It is not a viable option.
I went from dying maybe 2-5 times in a match to over 10 a match. Now I understand my play style will have to change.
For example I can no longer run between objectives on any open area map if there is anyone watching, because anyone can take me out at range. OK so that limits me to stand in one location and wait for the enemy or travel in groups. OK let's adjust.
But my role is not to suppress the enemy anymore and lead the charge it is to stay behind assault and cover thre r backs if anyone gets close.OK maybe that's now the role.
Anti vehicle roles as a heavy are silly no mobility and no way to tank a shot to stand toe to toe with vehchiles as the description from ccp of what a heavys role is supposed to be. OK that's changed.
So where does that leave the heavy role we are still great in close quarters with buildings so I see that role.
But honestly I didn't spec into the heavy role to sit in one spot and wait for the enemy come to me,with the map layouts that we have now are not much fun to play as a a heavy.
Just trying to figure out what ccp wants the role of the heavy to be?
TBH, the new role of the heavy is to be an easy, slow-moving target. Their AV weapons are sub-par, and their signature weapons (HMG) is only effective at short-to-medium/short range. (where they can get owned by a smart scout)
At least when they had more armor, they could survive enough rounds to give them a shot at taking down scouts and assaults at shorter ranges. CCP, the heavy's speed is crap... which is fine, as long as they had the high armor to give them survivability against "dancing" scouts. With reduced armor, they now suck.
This is also the example I would give as to why speed of scouts shouldn't be touched. If their speed was nerfed, they'd lose their main strength and become almost useless. (as the heavy has become now, by losing it's main strength...high armor) |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.09.03 18:34:00 -
[2] - Quote
Cpl Quartz wrote:only because the scout is bugged atm.
and i own heavies with HMG that cant aim for **** all the time in assault your point is?
Not sure what your point is.........
But, yes scout is bugged, however it's more a problem with the hit detection than the absolute speed of the scout.
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mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
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Posted - 2012.09.03 18:58:00 -
[3] - Quote
Cpl Quartz wrote:only because the scout is bugged atm.
and i own heavies with HMG that cant aim for **** all the time in assault your point is?
i guess my point is that a good heavy with HMG would take me down and good ones do. quit calling for buffs nerfs because you can't work out how to use the class.
Fair enough. I'm not saying a blind buff for the heavy...but it has been drastically nerfed now. All I'm saying is that it should prob be brought back up to it's original levels (that were as of a few days ago)
Everything being equal, right now the heavy with "new lower armor" is screwed.
Against a scout: In cqc the scout can literally stay close and run circles around them. At close/medium range, with walls or corners to run around, the scout can jump around a corner, and regain any lost shields almost instantly if they take hits. The heavy has no recourse, because he's so slow and can't chase the scout. Any dmg the scout does will be cumulative, bc the heavy's armor takes a while to recharge (assuming they have reppers) Where as the scout, as I mentioned earlier, can take a little dmg, and recharge quickely, and come back to sting the heavy some more. At least with the previous armor levels, the heavy could take more dmg, and hope to have enough time to eat bullets, and maybe get that extra round or two into the scout to kill him.
Against an assault: Heavy still at disadvantage. In cqc, they heavy has a decent shot, however it's the medium to longer ranges where they're in trouble. If they get caught by an assault in this range, the heavy is too slow to get out of trouble quickly. Before, they maybe had enough armor to eat some bullets, and give them enough time to get to cover. Now, they have little chance....and as I mentioned before, their HMG doesn't help them at medium to long range. |
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