Relic Cross
Bragian Order Amarr Empire
3
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Posted - 2012.09.06 00:36:00 -
[1] - Quote
I'm sorry but any sniper can commit to the match as much, if not more than any AR toting Merc. Why is this? Simple - a sniper is doing just as much damage, and wasting the enemies time just as much without losing any lives and respawning.
A good sniper always - ALWAYS - finds a position to overlook and get the best amount of targets.. If you aren't shooting, then you aren't helping your team.
Even if you are just spotting enemies from a hill then you're helping your team. Situational awareness is always a bonus.
-Shooting targets on the move is still very off in this game last time I played(My Family broke my PS! AH!). I haven't played since Friday Night - but the hit detection was better all last week, if the servers weren't. I remember I'd be lucky to go 1-5 KDR when I first started playing. Now with hit-detection a lot more stable I'd go at LEAST 10-1, or 20-1.
I'm not stroking e-peen. That's probably nothing... What I'm saying is that being a sniper is still very dependant on the server and other outside factors. So unless you're facing idiots it's not just "point and click"..
By the way - Charged Sniper Rifle is the most over rated weapon in the game. My Tactical Variants, or my Genesis out kills them any day. Usually with the tactical sniper most people take a second to move and realize they've just been shot by a sniper. By the time they react the second shot already happened. I just wish it had five rounds like every other sniper rifle.
The Genesis, on the other hand - Can one shot scouts - but has Five rounds that I can send down range fairly quickly causing massive damage to a group of enemies. Unlike the Charged - follow up shots are much easier, and I have enough ammo in a clip to make it so misses aren't as much as a problem.
IT's also better to support your allies when fighting a group of enemies by not killing when someone else can easily finish off a target that's closer. I have no problems shooting a target, knocking out their shields/health, and then carrying on to the next. So KDR is nothing in this game - Damage per round should be a majior stat. And XP should be rated on precentage of enemy damage, and not for getting the last hit in.
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