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Thread Statistics | Show CCP posts - 1 post(s) |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
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Posted - 2012.09.03 01:34:00 -
[1] - Quote
Hi, I recently built a loadout to take out tanks. So far, it's type 1 Heavy suit and Breach Forge gun. I manage to take out a dropship, a tank, and a puny little lav all by myself in once match. It was very challenging against one on one with a vehicle. It would have been better if they were more of me doing the same thing.
It cost me about 3 thousand ISK something. But, I haven't max out the skill for this yet. And higher tier heavy suit is indeed made to take out tanks. Also, you are equipped with a submachine gun so that I dont have to deal with a puny pistol.
It was challenging for me because I'm fixated to my position and unable to move while charging. It's powerful, but for a tank has better shield and armor, it takes more time to deal with it.
Well, I guess it doesn't take a genius that if you see a tank that overpowering everyone, it's time to bring out the heavy guns and stop that tank that dominating everyone.
I hope you guys out there who been complaining about tanks should do the same thing. I just lol'd because he probably spent a lot of ISK for just one tank. As soon I took out that dropship, he never called in another one. |
Average Joe81
57
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Posted - 2012.09.03 01:37:00 -
[2] - Quote
just sayn i think forge gun should do better against caladari and swarm against gallente(not being added kind of should but damage type estemation kind of should) |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
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Posted - 2012.09.03 01:41:00 -
[3] - Quote
Average Joe81 wrote:just sayn i think forge gun should do better against caladari and swarm against gallente(not being added kind of should but damage type estemation kind of should)
I was chatting with a very notorious tanker and something to this is in effect according to him.. |
Waruiko DUST
G I A N T
90
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Posted - 2012.09.03 01:53:00 -
[4] - Quote
Tip for forge gunners: Jump while charging or holding the charge for your forge gun to adjust your position. Your move speed might be zero but, but only on the ground. |
Grenwal Hiesenberg
Shadow Company HQ
226
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Posted - 2012.09.03 02:56:00 -
[5] - Quote
Waruiko DUST wrote:Tip for forge gunners: Jump while charging or holding the charge for your forge gun to adjust your position. Your move speed might be zero but, but only on the ground. +1 Good tip man |
Encharrion
L.O.T.I.S. Legacy Rising
104
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Posted - 2012.09.03 03:14:00 -
[6] - Quote
The breach forge gun is a bit silly. It doesn't do double the damage of the standard, it has double the charge time, and you can't move while charging it unlike the other forge guns. Try the basic forge gun, or even better the assault forge gun if you don't mind being unable to hold the charge. The assault forge gun with max forge gun skill fires every 1.875 seconds. |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
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Posted - 2012.09.03 04:07:00 -
[7] - Quote
The breach forge gun does have it's weakness.
It seems to that the game is like rock, paper, and scissor. Tank takes out infantries, Infantries can swarm dropships, dropships can out maneuver tanks. What saving the tanks right now is shielding and armory. I'm looking at the AV grenades section, what catches me is the Influx Grenade. |
STB-TedNugent EV
159
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Posted - 2012.09.03 04:33:00 -
[8] - Quote
I feel that certain weapons hurt more than others.... on a side note i took out 7 tanks all in one match by myself in corp battles yay ted |
Antonius Dacinci
Bragian Order Amarr Empire
65
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Posted - 2012.09.03 06:45:00 -
[9] - Quote
Average Joe your abit off, to be exact, sheild takes less damage from swarm launchers and armour takes less damage from forge guns. This is why when people bring out those tastey forge guns I'm like Woo! in mah tank because it's payday for me :p |
Lazarus Solo
KILL-EM-QUICK RISE of LEGION
66
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Posted - 2012.09.03 07:59:00 -
[10] - Quote
I think the forge guns are way too powerful for what they cost relative to vehicles. |
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Gyrnius
ZionTCD Legacy Rising
65
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Posted - 2012.09.03 08:28:00 -
[11] - Quote
Lazarus Solo wrote:I think the forge guns are way too powerful for what they cost relative to vehicles.
And yet vehicles roam free through dozens of matches without being destroyed. Forge Guns and other AV tools need a buff - a big one :( I was focusing on Forge Guns as I did in the last build (got up to proficiency 5) and even then it took 2 clips to down a good HAV, which was nearly impossible as they would just run away. Now? Its is just impossible :(
wtf were you thinking ccp? Tanks already have the run of this joint... |
Flame Highsea
Doomheim
28
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Posted - 2012.09.03 08:31:00 -
[12] - Quote
Lazarus Solo wrote:I think the forge guns are way too powerful for what they cost relative to vehicles.
and you kill forge gunner with one shot and he needs 4-8 shots to take you and your tank down.. |
ChromeBreaker
SVER True Blood Unclaimed.
197
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Posted - 2012.09.03 08:32:00 -
[13] - Quote
Someone will always have a bigger... tank |
STB-LURCHASAURUS EV
Circle of Huskarl Minmatar Republic
173
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Posted - 2012.09.03 08:33:00 -
[14] - Quote
Flame Highsea wrote:Lazarus Solo wrote:I think the forge guns are way too powerful for what they cost relative to vehicles. and you kill forge gunner with one shot and he needs 4-8 shots to take you and your tank down..
what do you think a tank is?! |
Lazarus Solo
KILL-EM-QUICK RISE of LEGION
66
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Posted - 2012.09.03 08:43:00 -
[15] - Quote
Flame Highsea wrote:Lazarus Solo wrote:I think the forge guns are way too powerful for what they cost relative to vehicles. and you kill forge gunner with one shot and he needs 4-8 shots to take you and your tank down..
You're fogetting that a good HAV or drop ship costs several hundred thousand, and the standard forge gun does 900 damage for about 8k. Maybe it will take 5 or more shots, but you paid naf all for that forge gun, and the vehicle user made a significant investment. So the cost of forge guns should increase significantly. |
Flame Highsea
Doomheim
28
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Posted - 2012.09.03 08:44:00 -
[16] - Quote
STB-LURCHASAURUS EV wrote:Flame Highsea wrote:Lazarus Solo wrote:I think the forge guns are way too powerful for what they cost relative to vehicles. and you kill forge gunner with one shot and he needs 4-8 shots to take you and your tank down.. what do you think a tank is?!
we were talking Cost Relative / Guns and another is weapon when another is vehicle..
|
Gyrnius
ZionTCD Legacy Rising
65
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Posted - 2012.09.03 08:51:00 -
[17] - Quote
Lazarus Solo wrote:Flame Highsea wrote:Lazarus Solo wrote:I think the forge guns are way too powerful for what they cost relative to vehicles. and you kill forge gunner with one shot and he needs 4-8 shots to take you and your tank down.. You're fogetting that a good HAV or drop ship costs several hundred thousand, and the standard forge gun does 900 damage for about 8k. Maybe it will take 5 or more shots, but you paid naf all for that forge gun, and the vehicle user made a significant investment. So the cost of forge guns should increase significantly.
The proto assault forge gun is 118k. Things are damn expensive! |
Lazarus Solo
KILL-EM-QUICK RISE of LEGION
66
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Posted - 2012.09.03 09:17:00 -
[18] - Quote
Gyrnius wrote:Lazarus Solo wrote:Flame Highsea wrote:Lazarus Solo wrote:I think the forge guns are way too powerful for what they cost relative to vehicles. and you kill forge gunner with one shot and he needs 4-8 shots to take you and your tank down.. You're fogetting that a good HAV or drop ship costs several hundred thousand, and the standard forge gun does 900 damage for about 8k. Maybe it will take 5 or more shots, but you paid naf all for that forge gun, and the vehicle user made a significant investment. So the cost of forge guns should increase significantly. The proto assault forge gun is 118k. Things are damn expensive!
Yes, but the standard one, doing about 900 damage for about 8k is not expensive enough. |
Kyy Seiska
Zumari Force Projection Caldari State
188
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Posted - 2012.09.03 09:27:00 -
[19] - Quote
ChromeBreaker wrote:Someone will always have a bigger... tank
But someone will never have bigger forge gun
There are many who just might be willing to shell out that 500k or more for a weapon that can bring tanks to their knees. Something on the lines of artillery bombardment, airstrike or portable nuke. And no, a tank can't really handle that kind of damage it's just too much. But there's a pretty good reason why these are considered as power ups in most games and usually awarded for serious killing sprees. They just might break the game, but that's not too different from what tanks are doing now.
Needing more than 4-5 shots with prototype forge gun just isn't worth it. Time is almost without exception better spend capturing objectives elsewhere or just by surviving and killing enemy infantry and leave the tanks to.. well tanks.. But the low damage they do just might help the allied tank to win with encounters against other tanks.
AV's should just spec on tanks, and build tanks that are meant for taking out vehicles since that seems to be the only sensible option. if things look bad and your tank will be destroyed you can still bail out and try taking out the tank with AV-nades and forge gun. |
Billi Gene
Tronhadar Free Guard Minmatar Republic
130
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Posted - 2012.09.03 12:27:00 -
[20] - Quote
tanks may be tanks, and well i am happy for them to be so!!
I just want the sniper rifle with the special armor piercing rounds that go thru tank hulls and bounce around inside, killing the driver and gunners to be fixed.
depleted uranium
anti-material rifle
leaving an (almost) pristine tank to be hacked and used against its former owners!!
and yes i know that current ideas on armor vs weapons hold that armor is now to thick on current tanks for these guns... but please..DUST is 20,000 years+ into the future and desperately needs disincentive for tank drivers to so casually roam the maps. |
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CCP Nothin
C C P C C P Alliance
177
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Posted - 2012.09.03 12:44:00 -
[21] - Quote
Just to give you guys an update on the HAV situation: we are taking a good hard look at it this week. Keep up the feedback, we appreciate it a lot. No post is a lost post |
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Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.09.03 12:57:00 -
[22] - Quote
Good to hear Nothin. Infantry are just LoLfunny vs a militia tank. Something must be done :D |
Sees-Too-Much
332
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Posted - 2012.09.03 13:01:00 -
[23] - Quote
Militia tanks are lolfunny vs militia swarms. It's the prototype fit T1 and Marauder HAVs that are tough to kill. I love when someone fields a Soma or Sica. Free triple kill. |
Waruiko DUST
G I A N T
90
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Posted - 2012.09.03 13:23:00 -
[24] - Quote
I think that until the squad system is fixed and the web mines are in place messing with tanks isn't a good idea. Even militia swarms are surprisingly deadly when 3 or 4 people are firing them at once.
I do think that precision strikes could be stronger though. |
Lazarus Solo
KILL-EM-QUICK RISE of LEGION
66
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Posted - 2012.09.03 13:33:00 -
[25] - Quote
Billi Gene wrote:tanks may be tanks, and well i am happy for them to be so!! I just want the sniper rifle with the special armor piercing rounds that go thru tank hulls and bounce around inside, killing the driver and gunners to be fixed. depleted uraniumanti-material rifleleaving an (almost) pristine tank to be hacked and used against its former owners!! and yes i know that current ideas on armor vs weapons hold that armor is now to thick on current tanks for these guns... but please..DUST is 20,000 years+ into the future and desperately needs disincentive for tank drivers to so casually roam the maps.
AT mines. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.09.03 14:09:00 -
[26] - Quote
@ sees too much. Repeated 15-1 or better scores yesterday say you're wrong. Good aim + railgun + not being suicidal = lolOPtank. Militia fit ofc.
I don't give a flip about stasis mines. Give me a PROPER AV mine. Yes, one that blows the thing up. Far too much to ask that Tankers might lose their "investment" lol. |
Sees-Too-Much
332
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Posted - 2012.09.03 18:38:00 -
[27] - Quote
Tony Calif wrote:@ sees too much. Repeated 15-1 or better scores yesterday say you're wrong. Good aim + railgun + not being suicidal = lolOPtank. Militia fit ofc.
Can't wait to run into ya, then. :-)
Tony Calif wrote: I don't give a flip about stasis mines. Give me a PROPER AV mine. Yes, one that blows the thing up. Far too much to ask that Tankers might lose their "investment" lol.
You have a remote explosive. They made need buffs, I'm not sure. No one actually uses them now that they're not completely broken. |
crazy space
ZionTCD Legacy Rising
879
|
Posted - 2012.09.03 21:14:00 -
[28] - Quote
I'm guessing EW is coming next patch
also throwing remote mines on a tank that can't move, shooting swarm or forge gunning a tank that can't moe is a big deal. plus we don't know what afterburners will do to tanks |
Skilfer
Nova Corps Marines
19
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Posted - 2012.09.03 21:55:00 -
[29] - Quote
Any way I see it, the entire ammo capacity of a forge gun should be more than enough to destroy a tank. If it takes that much just to break into it's armor, there is a problem. |
Goliath Raven
Osmon Surveillance Caldari State
80
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Posted - 2012.09.03 22:14:00 -
[30] - Quote
Billi Gene wrote:tanks may be tanks, and well i am happy for them to be so!! I just want the sniper rifle with the special armor piercing rounds that go thru tank hulls and bounce around inside, killing the driver and gunners to be fixed. depleted uraniumanti-material rifleleaving an (almost) pristine tank to be hacked and used against its former owners!! and yes i know that current ideas on armor vs weapons hold that armor is now to thick on current tanks for these guns... but please..DUST is 20,000 years+ into the future and desperately needs disincentive for tank drivers to so casually roam the maps.
Sooo your happy with tanks being invulnerable as long as they give you a one hit kill weapon that leaves you a 1 mill isk tank to steal..... right.
All joking aside I'v been enjoying the increased tank vs tank combat but something should be done to make av more effective. I think the proposed webber mines will do a lot to balance this. |
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Cpl Quartz
127
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Posted - 2012.09.03 23:17:00 -
[31] - Quote
crazy space wrote:I'm guessing EW is coming next patch
also throwing remote mines on a tank that can't move, shooting swarm or forge gunning a tank that can't moe is a big deal. plus we don't know what afterburners will do to tanks
bbq the crew hopefully!
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Gratis Una
Circle of Huskarl Minmatar Republic
3
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Posted - 2012.09.03 23:39:00 -
[32] - Quote
Yes Tanks are hard to kill, great , but when it is likely that the tank is the only way to survive this game will quickly devolve into who has the best tank rather than tactics. In WW2 infantry came up with all sorts of ways to immobilize tanks and make them ineffective. Blowing the tracks off of them is my favorite example of this through the use of sticky bombs. Perhaps some of this could be happening here too.
I like the idea of AT mine or AV grenades that are specifically armor piercing. The AV grenades home already, suppose they drilled into the armor and detonated after a short time causing damage rather than having a splash effect. There could be specialized AV grenades for each vehicle type. Splash damage for the LAVs and the aforementioned type of damage for tanks.
Blowing the tracks off a tank could be a fun way to immobilize a tank through the use of Anti-Tank Mines they could still fire and be repaired but immobile. Shooting the tires off an LAV could be fun too and allow people kills on the mechanic coming to change a tire.
These ideas are just that, ideas please use them as you see fit. |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
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Posted - 2012.09.05 06:36:00 -
[33] - Quote
Kyy Seiska wrote:ChromeBreaker wrote:Someone will always have a bigger... tank But someone will never have bigger forge gun There are many who just might be willing to shell out that 500k or more for a weapon that can bring tanks to their knees. Something on the lines of artillery bombardment, airstrike or portable nuke. And no, a tank can't really handle that kind of damage it's just too much. But there's a pretty good reason why these are considered as power ups in most games and usually awarded for serious killing sprees. They just might break the game, but that's not too different from what tanks are doing now. Needing more than 4-5 shots with prototype forge gun just isn't worth it. Time is almost without exception better spend capturing objectives elsewhere or just by surviving and killing enemy infantry and leave the tanks to.. well tanks.. But the low damage they do just might help the allied tank to win with encounters against other tanks. AV's should just spec on tanks, and build tanks that are meant for taking out vehicles since that seems to be the only sensible option. if things look bad and your tank will be destroyed you can still bail out and try taking out the tank with AV-nades and forge gun.
I have fun taking out vehicles all day. There is one particular vehicle fitted that I had encountered today, it has turbo repairs. It repairs both armor and shield at the same time. But, it went down as soon the other guy in our team has a swarm launcher. Have you maxed out the skill for weaponry skill? It does add more damage to all handheld weapons. |
Kitt 514
Osmon Surveillance Caldari State
94
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Posted - 2012.09.05 10:31:00 -
[34] - Quote
People really have to get it out of their heads that something should be powerful because its expensive.
Nothing should be balanced around cost. At all.
Also keep in mind that any pricing metric goes out the window once this game hits TQ. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.09.05 11:05:00 -
[35] - Quote
Tony Calif wrote:Good to hear Nothin. Infantry are just LoLfunny vs a militia tank. Something must be done :D
LOL then ppl are just bad 1 infantry guy can solo a militia tank |
Wolf Ritter vonKaldari
Zumari Force Projection Caldari State
97
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Posted - 2012.09.05 13:02:00 -
[36] - Quote
STB-LURCHASAURUS EV wrote:Flame Highsea wrote:Lazarus Solo wrote:I think the forge guns are way too powerful for what they cost relative to vehicles. and you kill forge gunner with one shot and he needs 4-8 shots to take you and your tank down.. what do you think a tank is?!
What do you think an anti-tank weapon is? Quick hint: Not something a tank can withstand four to eight times. |
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