Henri Thoreau
Crux Special Tasks Group Gallente Federation
26
|
Posted - 2012.09.02 23:58:00 -
[1] - Quote
Encharrion wrote:STB-LURCHASAURUS EV wrote:try shooting someone with a small railgun and then lets talk about railgun splash. I was specifically talking about large weapon turrets, not small turrets. I should have clarified, sorry. I think small railguns need a boost though. Edit: So do small blasters for that matter.
The large railguns actually track quite slowly and have a very small blast radius, not to mention a much lower amount of splash damage relative to direct hit damage. The missile turrets on the other hand... However, the missile turrets are intended to be a jack-of-all-trades weapon. |
Henri Thoreau
Crux Special Tasks Group Gallente Federation
26
|
Posted - 2012.09.03 00:49:00 -
[2] - Quote
Encharrion wrote:Henri Thoreau wrote:Encharrion wrote:STB-LURCHASAURUS EV wrote:try shooting someone with a small railgun and then lets talk about railgun splash. I was specifically talking about large weapon turrets, not small turrets. I should have clarified, sorry. I think small railguns need a boost though. Edit: So do small blasters for that matter. The large railguns actually track quite slowly and have a very small blast radius, not to mention a much lower amount of splash damage relative to direct hit damage. The missile turrets on the other hand... However, the missile turrets are intended to be a jack-of-all-trades weapon. I'll have to check this, but I seem to recall that the large railgun has the same blast radius as a missile from the large missile launcher. Additionally, the splash damage is so much lower because the direct damage is designed to take out TANKS. You can hardly expect them to let you do 1000 damage to infantry with the splash damage. At the same time, I think the current splash damage is fine, it's the splash RADIUS I'm worried about. It should be more difficult to hit infantry with the railgun than it is now. On the missile turret, I'm pretty sure that it's NOT intended as a jack-of-all-trades weapon. It already has range, if that was the case then it would have no weaknesses. The blaster turret could be made a jack-of-all-trades due to the limited range that it has. It would be countered by long range AV such as railgun turrets and hopefully soon to be added anti-material sniper rifles, as well as forge guns if they un-nerf the range. The missile launcher as an all-round good weapon would simply be broken, as there would be no weakness to exploit.
My bad. I was totally thinking of the small rails apparently. They have a tiny blast radius. I kind of expected the large turret to be in line with that. It is odd that the small and large missiles have pretty much the same blast radius, but the large rail has the same blast radius as the missiles, while it's smaller cousin has the much smaller, pinpoint blast radius. I am not sure if that's a typo or an actual oversight on the part of the devs. Given that the large and smaller missiles have the same blast radius, I would have expected the same thing from the rails.
Concerning the missile jack-of-all-trades status, the fitting comparison window description specifically states that missiles are designed to be "...equally effective against vehicles and infantry."
The blaster turrets are pretty laughable. The one weapon type that is intended to be anti-infantry has lower DPS than an SMG, and far lower DPS than an AR, and it's not exactly an alpha strike weapon like the rail or to a lesser extent missiles.
...but anyway, the blast radius of the rail looks like an issue. |