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nepher sesoch
DUST University Ivy League
9
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Posted - 2012.09.02 22:12:00 -
[1] - Quote
Given for sure that PayToWin is no good I still have no problems paying for some levels of content within the game as long as they are not advantage granting. I enjoy both Eve and Dust and want CCP to gain financially from their work; both to validate their efforts as well as promote a healthy game that will continue to exist and allow me to continue to play. I don't know how Sony arranges its licensing for the PS3 or whether the free to play model was theirs or CCPs idea but CCP will need a good flow of micro transaction income to keep Dust running unless Sony is floating Dust's footprint within its network to draw users to its own (Sony's) non-Dust services. Either way I feel some responsibility to renumerate those responsible for something I enjoy.
I pay subscription fees to other games and will likely transfer that over into manual spending within Dust (opposed to the subscription). If available I would want to pay for basic BPOs that alleviate ISK grinding on my primary fits. I don't want to spend hours (nor do I have the time) grinding for the sake of money - I want to play for my Corp or perhaps in the defence of my own EVE planetary operations (that possibility would generate some real tension in the match as I watch my own facilities overrun).
If there are some services that are wedged in as almost a necessity to pay for then so what. The dollar to Aurum conversion (and subsequent service costs) is designed to bring monthly spending for the serious player in at a near subscription rate thats fair to pay anyway for a game that you are enjoying playing. No game at this level can be truly free to play and survive so pony up the money and grant CCP fair compensation for a good product.
Nepher |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.09.02 22:19:00 -
[2] - Quote
The skill gain boosters will ensure serious Dust players will pay regularly. BPOs is a really terrible idea in my view, as a big part of Dust's whole modus operandi is doing contracts as a mercenary to get money in order to afford good gear. They should never, ever allow players to make ISK less valuable to them by selling BPOs of higher-tier gear. You should always be poor. You should always be unable to afford everything you want. That sets the stage really well for when actual contracts roll around.
Otherwise, though, CCP needs to get with the times and dispense with the cosmetic dropsuit nonsense. Remove all purely cosmetic dropsuits, and selling dropsuit skins for larger AUR sums that permanently alter the skin of a type of dropsuit of your choice to anything currently available. I suspect this kind of stuff is coming in the future, but still. |
Sees-Too-Much
332
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Posted - 2012.09.02 23:20:00 -
[3] - Quote
If there's ever a point where I'm not completely broke I'll be all over the skill boosters. 50% increase to my SP gain would really hit the spot.
I could possibly be talked into cosmetic stuff depending on what it is. Vehicle decals or dropsuit patches. Well, not so much patches, I'm always in my dropship so it'd be wasted. But if they let me get a big middle finger on my dropship I'll pay for that.
In extreme cases maybe dropship fittings, too. I've gotten pretty good at keeping them alive, so I might could make them worth it. |
Skihids
Tritan-Industries Legacy Rising
969
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Posted - 2012.09.02 23:28:00 -
[4] - Quote
I would pay for custom vehicle decals as soon as I feel my piloting skills were impressive enough to want people to recognize me. |
Patches The Hyena
204
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Posted - 2012.09.02 23:30:00 -
[5] - Quote
I'm willing to buy skill boosters, uvt, and cosmetic stuff. I want custom corp and alliance decals on my dropsuits and vehicles. Also permanent color changes for suits, then get the whole corp running similar colors with our logo :D
Anything that can be lost on death, guns etc, I'll never spend AUR on. I want to support CCP and kick some money their way but not on a purchase I feel is worthless and I feel an item I'll lose upon death is worthless. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.09.03 00:05:00 -
[6] - Quote
Hmm things I would pay for.
If CCP ever gives us the paint slot on suits and tanks. BPO Paints.
Passive SP Booster (commng soon) Active SP Booster
'Care Packages' various types of crates full of isk items to get started in a new direction. Items are well known and listed. HAV care package for example contains 10 HAVs the 5 of each peferred turret 10 of each type of tanking module, and skill books.
Supply Crate random types of crates full of isk or aurum based items just to feel like a birthday.
Weapon Skill Spikes
HAV Skill Cluster
UVT for a Corp payable and discounted by the year
A salvage contract that increases quality and quantity of salvage. payable up to 30 days at a time
Kickstarter Tickets - CCP presents a large number of features every expansion cycle they think they can do for an expansion the one with highest number of tickets gets focused on and almost guranteed to be put in by the expansion launch while other features on that list may still get developed. Ticket buyers get aurum variants of the featueer that wins (regardless if it was the feature they wanted or not) the quanity or type based on how many tickets they spent. Also possible other prizes for ticketing such as boosters a cluster to use new things.
A subscription model with packages at various levels of subscription. Copper being 5 usd includes 30 day UVT and 5usd worth of aurum Silver at 10 USD includes 30 day UVT, active booster, and 10 usd of aurum Gold at 15 usd includes 30 day uvt, active booster, passive booser and 15 usd of aurum.
And a bigger quaters... maybe some extras such as a shooting range and a holo room.
Thing I will refuse to pay for.
Disposable AURUM without the supscription model.
Battle/Squad Comms
New Expansion content/access
Needed items such as facilities for districts. |
Grenwal Hiesenberg
Shadow Company HQ
226
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Posted - 2012.09.03 03:29:00 -
[7] - Quote
I like the idea of being able to pay for a paint bpo, you could have different colors for various planets or moons (camo), squads or even classes would be recognizable instantly at a glance (could be good or bad). |
Jin Robot
Tronhadar Free Guard Minmatar Republic
330
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Posted - 2012.09.03 03:37:00 -
[8] - Quote
Skill spikes are pay to win, I think. Skill boosters also. Anything not cosmetic is an advantage. And a package HAV skill set, just ridiculous. |
Sardonk Eternia
Multnomah Interstellar Holdings Inc.
67
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Posted - 2012.09.03 20:49:00 -
[9] - Quote
Jin Robot wrote:Skill spikes are pay to win, I think. Skill boosters also. Anything not cosmetic is an advantage. And a package HAV skill set, just ridiculous.
There's a difference between pay-to-win and the pay-to-skip model. Most of us I think are ok with people paying real money to skip a grind, it doesn't give them anything that you can't earn through other methods. Also don't forget that AUR items will be sellable on the player market. Even if they release an AUR-only super spaceship that holds your whole team and is covered in lasers, you'll still be able to buy it for ISK from other players. |
Khun-Al
135
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Posted - 2012.09.03 21:24:00 -
[10] - Quote
I made another thread here with the same topic. Maybe you should take a look there. |
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PAY TO WIN
Air Raiders
84
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Posted - 2012.09.03 21:44:00 -
[11] - Quote
I am all for pay to win and so is CCP.
It is the only way to ensure player skill is meaningless.
That way we can be certain that dust will maintain a competitive clan following.
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Nstomper
Th3-ReSiStAnCe-SEC.0
205
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Posted - 2012.09.03 21:46:00 -
[12] - Quote
PAY TO WIN wrote:I am all for pay to win and so is CCP. It is the only way to ensure player skill is meaningless. That way we can be certain that dust will maintain a competitive clan following. You love pay to win? Come to dc universe online then |
Akuzuma Oppa
Tronhadar Free Guard Minmatar Republic
12
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Posted - 2012.09.03 21:50:00 -
[13] - Quote
PAY TO WIN wrote:I am all for pay to win and so is CCP. It is the only way to ensure player skill is meaningless. That way we can be certain that dust will maintain a competitive clan following.
CCP know this game will fail with a pay to win model. Or won't bring in a lot of players compared to the other f2p games on PS3 |
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