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Clone Number 1
Royal Uhlans Amarr Empire
77
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Posted - 2012.09.02 08:04:00 -
[1] - Quote
That and snipers because its easy mode. |
DUST Fiend
Immobile Infantry
1903
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Posted - 2012.09.02 08:05:00 -
[2] - Quote
Tanks and snipers go hand in hand.
Tanks force AV. Snipers counter AV. The more prominent tanks become, the more effective snipers will become.
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Debacle Nano
Shadow Company HQ
639
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Posted - 2012.09.02 08:08:00 -
[3] - Quote
Did you taste my missile? Or my tread? |
Clone Number 1
Royal Uhlans Amarr Empire
77
|
Posted - 2012.09.02 08:21:00 -
[4] - Quote
I respect your tank skills.
Anytime you want to meet me on the field as a foot soldier
I'll be your huckelberry. |
Dr Skurlock
SVER True Blood Unclaimed.
57
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Posted - 2012.09.02 08:22:00 -
[5] - Quote
AV has gotten alot more effective over the last few days as people have developed their skills. I drive a tank and have noticed a definite difference in how often I run for cover and losses vs wins. There are a few proto weapons out there now and believe me, you can tell the difference when they hit you. |
Clone Number 1
Royal Uhlans Amarr Empire
77
|
Posted - 2012.09.02 08:24:00 -
[6] - Quote
Dr Skurlock wrote:AV has gotten alot more effective over the last few days as people have developed their skills. I drive a tank and have noticed a definite difference in how often I run for cover and losses vs wins. There are a few proto weapons out there now and believe me, you can tell the difference when they hit you.
Thank you Dr skurlock cause I was hunting you last match
Howdidthattaste
And yes debacle I tasted his treads |
STB Vermaak Doe
558
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Posted - 2012.09.02 08:26:00 -
[7] - Quote
Clone Number 1 wrote:I respect your tank skills.
Anytime you want to meet me on the field as a foot soldier
I'll be your huckelberry.
Debacle just got burned |
wathak 514
Circle of Huskarl Minmatar Republic
106
|
Posted - 2012.09.02 08:47:00 -
[8] - Quote
Dr Skurlock wrote:AV has gotten alot more effective over the last few days as people have developed their skills. I drive a tank and have noticed a definite difference in how often I run for cover and losses vs wins. There are a few proto weapons out there now and believe me, you can tell the difference when they hit you. Tell me about it scares the **** out of me when a upper teir swarm launcher hits may dropship and makes me activate my repers and run |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.09.02 09:00:00 -
[9] - Quote
Again, every single role on the battlefield that doesn't involve running and gunning in close quarters is "easy mode". Its no wonder I get bored of darn near every shooter I play these days. The fact is that a tank should be an asset capable of holding a large number of infantry at bay, because that's what they do in reality, which pretty much all games are a simulation of in some respect. And no, the fact that you yourself cannot solo said tank with some kind of one-shot rocket launcher or something is not bad game design. We're playing in a sandbox with a limited toolset, and as the RE debacle of last build showed, and as you can see in pretty much any other game, people are going to go for whatever can give them an edge on the battlefield, such as sniping. With tanks, well, people are gonna specialize into tanks because this is an MMO. When you get into a large armored battle, you're going to need as many tanks as you can get. |
Clone Number 1
Royal Uhlans Amarr Empire
77
|
Posted - 2012.09.02 09:23:00 -
[10] - Quote
Mobius Wyvern wrote:Again, every single role on the battlefield that doesn't involve running and gunning in close quarters is "easy mode". Its no wonder I get bored of darn near every shooter I play these days. The fact is that a tank should be an asset capable of holding a large number of infantry at bay, because that's what they do in reality, which pretty much all games are a simulation of in some respect. And no, the fact that you yourself cannot solo said tank with some kind of one-shot rocket launcher or something is not bad game design. We're playing in a sandbox with a limited toolset, and as the RE debacle of last build showed, and as you can see in pretty much any other game, people are going to go for whatever can give them an edge on the battlefield, such as sniping. With tanks, well, people are gonna specialize into tanks because this is an MMO. When you get into a large armored battle, you're going to need as many tanks as you can get.
Well said. We should all spec into tanks. Problem solved. No reason to have foot soldiers. |
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STB Vermaak Doe
558
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Posted - 2012.09.02 09:24:00 -
[11] - Quote
Clone Number 1 wrote:Mobius Wyvern wrote:Again, every single role on the battlefield that doesn't involve running and gunning in close quarters is "easy mode". Its no wonder I get bored of darn near every shooter I play these days. The fact is that a tank should be an asset capable of holding a large number of infantry at bay, because that's what they do in reality, which pretty much all games are a simulation of in some respect. And no, the fact that you yourself cannot solo said tank with some kind of one-shot rocket launcher or something is not bad game design. We're playing in a sandbox with a limited toolset, and as the RE debacle of last build showed, and as you can see in pretty much any other game, people are going to go for whatever can give them an edge on the battlefield, such as sniping. With tanks, well, people are gonna specialize into tanks because this is an MMO. When you get into a large armored battle, you're going to need as many tanks as you can get. Well said. We should all spec into tanks. Problem solved. No reason to have foot soldiers.
Gunners |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.09.02 09:35:00 -
[12] - Quote
Clone Number 1 wrote:Mobius Wyvern wrote:Again, every single role on the battlefield that doesn't involve running and gunning in close quarters is "easy mode". Its no wonder I get bored of darn near every shooter I play these days. The fact is that a tank should be an asset capable of holding a large number of infantry at bay, because that's what they do in reality, which pretty much all games are a simulation of in some respect. And no, the fact that you yourself cannot solo said tank with some kind of one-shot rocket launcher or something is not bad game design. We're playing in a sandbox with a limited toolset, and as the RE debacle of last build showed, and as you can see in pretty much any other game, people are going to go for whatever can give them an edge on the battlefield, such as sniping. With tanks, well, people are gonna specialize into tanks because this is an MMO. When you get into a large armored battle, you're going to need as many tanks as you can get. Well said. We should all spec into tanks. Problem solved. No reason to have foot soldiers. Way to take what I said out of any possible context.
My point is that a tank is not an asset that should be destroy-able by a single player. When a tank is on the field, it should be able to mow down infantry with ease if they're dumb enough to get in it's sights. I was in a Corp v Corp battle on Friday where we darn near won even with 2 Sagaris's and a Soma on the field because we moved in groups and skirted around the tanks, leaving them nothing to shoot. Those tanks didn't last the whole time either. A Sagaris and Soma were both destroyed and had to be recalled because we lured them in with a Heavy firing an HMG at them, and then threw down AV grenades from a nearby hill.
You can't, and shouldn't be able to take down a tank on your own. However, you can accomplish this fairly easily even with a single squad of 4 if you outsmart them. Play to the fact that the driver probably fancies himself invincible, and give him what look like easy targets, as we did. |
STB Vermaak Doe
558
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Posted - 2012.09.02 09:38:00 -
[13] - Quote
Mobius Wyvern wrote:Clone Number 1 wrote:Mobius Wyvern wrote:Again, every single role on the battlefield that doesn't involve running and gunning in close quarters is "easy mode". Its no wonder I get bored of darn near every shooter I play these days. The fact is that a tank should be an asset capable of holding a large number of infantry at bay, because that's what they do in reality, which pretty much all games are a simulation of in some respect. And no, the fact that you yourself cannot solo said tank with some kind of one-shot rocket launcher or something is not bad game design. We're playing in a sandbox with a limited toolset, and as the RE debacle of last build showed, and as you can see in pretty much any other game, people are going to go for whatever can give them an edge on the battlefield, such as sniping. With tanks, well, people are gonna specialize into tanks because this is an MMO. When you get into a large armored battle, you're going to need as many tanks as you can get. Well said. We should all spec into tanks. Problem solved. No reason to have foot soldiers. I'm going to get myself into trouble here, but you remind me of Christians that take Bible quotes out of context and use them as justification for hating people. My point is that a tank is not an asset that should be destroy-able by a single player. When a tank is on the field, it should be able to mow down infantry with ease if they're dumb enough to get in it's sights. I was in a Corp v Corp battle on Friday where we darn near won even with 2 Sagaris's and a Soma on the field because we moved in groups and skirted around the tanks, leaving them nothing to shoot. Those tanks didn't last the whole time either. A Sagaris and Soma were both destroyed and had to be recalled because we lured them in with a Heavy firing an HMG at them, and then threw down AV grenades from a nearby hill. You can't, and shouldn't be able to take down a tank on your own. However, you can accomplish this fairly easily even with a single squad of 4 if you outsmart them. Play to the fact that the driver probably fancies himself invincible, and give him what look like easy targets, as we did. could you at least add a bolded and/or all caps some before Christians. It would be a bit less offensive.
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Mobius Wyvern
BetaMax.
1216
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Posted - 2012.09.02 09:44:00 -
[14] - Quote
STB Vermaak Doe wrote:Mobius Wyvern wrote:Clone Number 1 wrote:Mobius Wyvern wrote:Again, every single role on the battlefield that doesn't involve running and gunning in close quarters is "easy mode". Its no wonder I get bored of darn near every shooter I play these days. The fact is that a tank should be an asset capable of holding a large number of infantry at bay, because that's what they do in reality, which pretty much all games are a simulation of in some respect. And no, the fact that you yourself cannot solo said tank with some kind of one-shot rocket launcher or something is not bad game design. We're playing in a sandbox with a limited toolset, and as the RE debacle of last build showed, and as you can see in pretty much any other game, people are going to go for whatever can give them an edge on the battlefield, such as sniping. With tanks, well, people are gonna specialize into tanks because this is an MMO. When you get into a large armored battle, you're going to need as many tanks as you can get. Well said. We should all spec into tanks. Problem solved. No reason to have foot soldiers. I'm going to get myself into trouble here, but you remind me of Christians that take Bible quotes out of context and use them as justification for hating people. My point is that a tank is not an asset that should be destroy-able by a single player. When a tank is on the field, it should be able to mow down infantry with ease if they're dumb enough to get in it's sights. I was in a Corp v Corp battle on Friday where we darn near won even with 2 Sagaris's and a Soma on the field because we moved in groups and skirted around the tanks, leaving them nothing to shoot. Those tanks didn't last the whole time either. A Sagaris and Soma were both destroyed and had to be recalled because we lured them in with a Heavy firing an HMG at them, and then threw down AV grenades from a nearby hill. You can't, and shouldn't be able to take down a tank on your own. However, you can accomplish this fairly easily even with a single squad of 4 if you outsmart them. Play to the fact that the driver probably fancies himself invincible, and give him what look like easy targets, as we did. could you at least add a bolded and/or all caps some before Christians. It would be a bit less offensive. I'm confused, are you recommending such because it would better act as a disclaimer? I guess it would be better stated as a too-common practice in virtually every religious group, but that particular group is on - god dammit, now I'm getting off topic.
It might not be in the best taste, but its easy to identify with, and it gets my point across. Just don't make the assumption I'm some kind of arrogant atheist, and there shouldn't be an issue. |
Kyy Seiska
Zumari Force Projection Caldari State
188
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Posted - 2012.09.02 09:47:00 -
[15] - Quote
We should all spec to scouts suits and all other kinds of stealthy ****. Then battle out while playing hide and seek with tanks. Tank pilots will never know what hit them, because nothing hit em and they'll just get annoyed when they can barely find anyone.
Edit: just did this in a match with 2 tanks, and got as much kills as they got combined (13...) and died like 2 times to a enemy ambush and a sniper rifle shot. Too bad rest of my team didn't fare as well and we still lost |
STB Vermaak Doe
558
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Posted - 2012.09.02 09:48:00 -
[16] - Quote
I just wanted to reply calmly and not imply about your beliefs. Personally I've never tried to judge some using a Bible quote and generally i keep it out of most conversations.
And yes it would be a better disclaimer |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.09.02 09:54:00 -
[17] - Quote
Kyy Seiska wrote:We should all spec to scouts suits and all other kinds of stealthy ****. Then battle out while playing hide and seek with tanks. Tank pilots will never know what hit them, because nothing hit em and they'll just get annoyed when they can barely find anyone.
I like the way you think!
In all seriousness, I've been an avid supporter of limited ammo capacity for all vehicles since I started playing this game. The majority of the tank dominance issues come from the fact that you can just use all your weapons with reckless abandon because you'll never run out of shots. Give vehicles a limit to ammunition carried, and you'll notice operators being far more conservative with their shots. Now, they would obviously only be able to rearm at supply depots, which would be great for two reasons: A. They have to fall back to a fixed location to re-arm, making them vulnerable to ambush B. If they sit on said resupply point in order to spam their weapons, how long do you figure it takes before the enemy gets pissed and gets the surround on it?
Vehicles are always going to seem overpowered until they have limited ammo counts like infantry do
@Vermaak Doe I'll keep that in mind, thank you. |
Kyy Seiska
Zumari Force Projection Caldari State
188
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Posted - 2012.09.02 10:11:00 -
[18] - Quote
They should also click the friendly-fire switch on with heavy team killing penalties. That way you would actually need to watch where you're pointing your boomstick. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.09.02 10:14:00 -
[19] - Quote
Kyy Seiska wrote:They should also click the friendly-fire switch on with heavy team killing penalties. That way you would actually need to watch where you're pointing your boomstick. Agreed. |
STB Vermaak Doe
558
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Posted - 2012.09.02 10:14:00 -
[20] - Quote
Kyy Seiska wrote:They should also click the friendly-fire switch on with heavy team killing penalties. That way you would actually need to watch where you're pointing your boomstick.
If you walk in the way of my hmg, exactly who's problem should/will be? |
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Mobius Wyvern
BetaMax.
1216
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Posted - 2012.09.02 10:17:00 -
[21] - Quote
STB Vermaak Doe wrote:Kyy Seiska wrote:They should also click the friendly-fire switch on with heavy team killing penalties. That way you would actually need to watch where you're pointing your boomstick. If you walk in the way of my hmg, exactly who's problem should/will be? Well, the only penalty you'd incur is gunning the person down. Its always their fault if they're dumb enough to walk in front of your bullets. |
STB Vermaak Doe
558
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Posted - 2012.09.02 10:20:00 -
[22] - Quote
Mobius Wyvern wrote:STB Vermaak Doe wrote:Kyy Seiska wrote:They should also click the friendly-fire switch on with heavy team killing penalties. That way you would actually need to watch where you're pointing your boomstick. If you walk in the way of my hmg, exactly who's problem should/will be? Well, the only penalty you'd incur is gunning the person down. Its always their fault if they're dumb enough to walk in front of your bullets.
I'll somehow find a way to cope with killing my teammate's best fit because of their actions. (Extreme sarcasm) |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.09.02 10:25:00 -
[23] - Quote
STB Vermaak Doe wrote:Mobius Wyvern wrote:STB Vermaak Doe wrote:Kyy Seiska wrote:They should also click the friendly-fire switch on with heavy team killing penalties. That way you would actually need to watch where you're pointing your boomstick. If you walk in the way of my hmg, exactly who's problem should/will be? Well, the only penalty you'd incur is gunning the person down. Its always their fault if they're dumb enough to walk in front of your bullets. I'll somehow find a way to cope with killing my teammate's best fit because of their actions. (Extreme sarcasm)
You deal with that the way anyone should in such a situation: tell him its his fault for being an idiot and to suck it up. |
STB Vermaak Doe
558
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Posted - 2012.09.02 10:27:00 -
[24] - Quote
Mobius Wyvern wrote:STB Vermaak Doe wrote:Mobius Wyvern wrote:STB Vermaak Doe wrote:Kyy Seiska wrote:They should also click the friendly-fire switch on with heavy team killing penalties. That way you would actually need to watch where you're pointing your boomstick. If you walk in the way of my hmg, exactly who's problem should/will be? Well, the only penalty you'd incur is gunning the person down. Its always their fault if they're dumb enough to walk in front of your bullets. I'll somehow find a way to cope with killing my teammate's best fit because of their actions. (Extreme sarcasm) You deal with that the way anyone should in such a situation: tell him its his fault for being an idiot and to suck it up. Or kill him again with militia gear because i wasted ammo on him |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
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Posted - 2012.09.02 11:20:00 -
[25] - Quote
Ow look another tank thread and ow look whos here trying to stompout the flames.. You know they are OP we all do and thye are ruining the game for so many.
Tanks cost hardly any isk for the performance they produce. I dont mind fighting tanks on foot but it irks me knowing they at most cost 2 mil. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.09.02 11:31:00 -
[26] - Quote
Trouble is Sha, CCP have some idiot on their team who is a tanky. He's clearly a very important member or tey're have already sacked him for being a ****.
1 man and a nano hive should kill any tank. It takes approx 21-28 AV nades to kill a well fit gunloggi. Game is ****. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
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Posted - 2012.09.02 11:47:00 -
[27] - Quote
It would take alot to turn me away from dust but if things did stay as they are I think it might just do it.
Luckily we are still in beta and there is at least a chance they can fix this.
I dont want to spec tanks when the main game comes out but I basicly have no choice if I wana try and keep up. |
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Pages: 1 :: [one page] |