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Rorek IronBlood
ZionTCD Legacy Rising
746
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Posted - 2012.09.02 05:24:00 -
[1] - Quote
Iron Wolf Saber wrote:After lots of complaints and issues surrounding the upcomming changes IRC had to remind ccp that the payout was so massively low that even the best players couldnt afford to die more than af ew times.
How is that a problem? Ha-ha. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.09.02 05:34:00 -
[2] - Quote
Meh. Personally I enjoyed the low ISK acquisition. People who rely on "higher" end gear sound like they are compensating for lack of actual skill, but whatever. Guess the laughing at those losing large amounts of ISK is over with. Meh. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.09.02 06:01:00 -
[3] - Quote
Pokey Dravon wrote:Rorek IronBlood wrote:
Meh. Personally I enjoyed the low ISK acquisition. People who rely on "higher" end gear sound like they are compensating for lack of actual skill, but whatever. Guess the laughing at those losing large amounts of ISK is over with. Meh.
I can understand that, but the old ISK gain was so low that even standard fits were basically impossible to pay for. It completely negates higher level gear because no one could use it, even on an occasional basis.
Not a problem for me. I have no need to use higher end gear when I can just use skills to update my gear. Besides I have faith in my own skills behind a controller or keyboard. Oh well though. As long as it's not as high as it was last build I have no complaints I suppose. As long as things are balanced that is what matters. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.09.02 06:17:00 -
[4] - Quote
It's to make them feel more signifacant when see and used. If you are forced to use them only when necessary they feel more rewarding and significant. It also serves to balance the game. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.09.02 06:25:00 -
[5] - Quote
Pokey Dravon wrote:But the Risk/Reward ratio is totally off in that case.
How so? Plenty of both to be had honestly. In the end it comes down to the "player" themselves to make use of what they have. You cannot just apease everyone by handing out too much. Then you end up with a generic game. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.09.02 18:38:00 -
[6] - Quote
See that is why I enjoyed the low ISK acquisition rates. Because, it helped to ensure a sense of balance, and created a true -- Risk & Reward -- factor that could not be topped. If everyone is just going to be running fully pimped out proto gear and uber tanks I see no point in playing. Because, the sense of actual skill is lost, and it just becomes a lost cause. The reason people enjoy, and/or enjoyed games such as -- Call of Duty, MAG, Battlefield, or even Counter Strike -- was because, beyond individual skill you had a large sense of balance. Gear was not drastically a playing factor. If I went by the numbers and stats of gear the game seems balanced, but again putting those numbers into practice proves that something is not working. I argued this last build infact.
Nonethelesss as long as the increase is not enough to allow for this imbalance, and is justified due to increasing costs of them hinting towards making militia consumables insteads of BPO (Blueprint Originals) then I have no real problem. However if all they did was cave to griefing I have a huge problem. |
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