Lucivar Athonille
Planetary Response Organisation Test Friends Please Ignore
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Posted - 2012.09.02 20:46:00 -
[1] - Quote
Sees-Too-Much wrote:This post is intended as an instruction manual for dropship gunners. I've never gunned myself, so as far as things like "aiming" I can't offer much.
1) Your primary role is not to get kills. You are your pilots eyes in directions he or she cannot see. Every few seconds scan the area for incoming swarms, railguns that have taken an interest in your DS, or other threats. When you see something give your pilot an identification, and clock direction. E.g. "Railgun shots incoming from 7 o'clock"
2) The pilot is in charge. If the pilot says "target the guy by the pillar at 11 o'clock" then that is your primary. I don't care if you've got a bead on three snipers right next to each other who would be a perfect triple kill. If the pilot says bail, bail. If the pilot has not given the bail order, do not bail.
Also, I've created a channel in game: "0k0d" (a DS pilot's ideal KDR). This is intended as a "pilots seeking gunners" channel. Basically a special purpose "LFSquad".
As Sees-to-much's primary gunner, we've seen our fair share of flight time together.
The gunner's job is one part recon, and one part killing machine. You'll want to constantly keep an eye on the tide of the battle and call out targets and flight patterns for the pilot. You'll want to identify high value targets, and confrontations that could help the tide of battle.
My target priorities: 1) Dropships: They are potentially very dangerous to you. 3) HAVs/LAVs: You can be the bane of their existence just as they strike fear into your allies on the ground. I thoroughly enjoy watching them try to scramble away from my shots. You will run into some HAVs that are so well tanked however that it isn't worth your time. 4) Objectives: Usually a target rich environment. Nothing is more satisfying then bringing down the full force of your air support in direct support of your ground troops. Focus first on objectives currently being fought over 5) Other: These are your snipers, and your enemy in an open field. I usually blow these guys up on the way to more important targets.
Our Lingo: He spoke about it a little before, but I want to emphasis that a gunner has better eyes on the battlefield and should be directing the pilot. I'll usually call out the direction I want him to fly, where I want to be facing and in what direction he should be flying. For example, "I need to be over objective A, circle around it counter clockwise around your nine." Too easy eh?
Since Sees-to-much can't speak much on aiming, I wanted to just say this one thing. Mouse and Keyboard. There is no other way. |