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Thread Statistics | Show CCP posts - 0 post(s) |
Grenwal Hiesenberg
Shadow Company HQ
223
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Posted - 2012.09.02 03:03:00 -
[1] - Quote
Great writeup sir, there is so much good information in here I hope everyone who chooses to attempt flight reads this guide first. Thanks to everyone else who put their 2 cents in as well |
Grenwal Hiesenberg
Shadow Company HQ
223
|
Posted - 2012.09.02 14:59:00 -
[2] - Quote
I wonder if they are going to add things like a horizon line indicator or a meter that tells you what angle your nose is facing (up or down, 0 for level, etc.). Basic flight instruments and such, maybe even incoming projectile sensors/warnings. Got rocked by two swarms in a viper last night, they didn't take me down but neither of my gunners said a thing (no mics?). Maybe some sort of colored indicator on the minimap to show which direction they are coming from, how fast, how many and so forth. |
Grenwal Hiesenberg
Shadow Company HQ
223
|
Posted - 2012.09.02 15:02:00 -
[3] - Quote
Sees-Too-Much wrote:Skihids wrote:Regular practice of the ground reference maneuvers will provide the feedback to wire this in your brain. Oh, this actually brings up something I've been struggling with a bit. If I get enough altitude to where I can't see buildings anymore, I have a really hard time maintaining awareness of where I am on the map. I have to use the down-looking camera after that, which is a pain in the butt and often doesn't help. Any thoughts on something that might help with that? I wish we were able to pull waaaayyy back in third person view, we would be able to see buildings, mountains, projectiles; enough to be spacially aware. |
Grenwal Hiesenberg
Shadow Company HQ
223
|
Posted - 2012.09.02 17:08:00 -
[4] - Quote
Jak Teston wrote:I'd really like the HUD, perhaps when in first person view, to show altitude, rate of ascend, true ground speed and inclination. That'd make things easier.
And the minimap should definitely show missiles. Ground speed never even crossed my mind for some reason but definitely needed, especially when you're drifting slightly in one direction or another in first person. + and - for fore and aft motion respectively. What about being able to lock the third person camera in an overhead view for setting up your flying spawn over an objective? It would allow you to stabilize yourself over top of certain terrain characteristics, where teammates can drop behind a ridge, in a ravine, etc. for a bit of added cover upon dropping. |
Grenwal Hiesenberg
Shadow Company HQ
223
|
Posted - 2012.09.02 17:41:00 -
[5] - Quote
Jak, yes terrain on the minimap would kill many birds with one stone, nice idea. The only slight problem I could see would be people playing on smaller screens might lose detail to point where it could be unreadable and hard to determine what is what. How about making it kind of like a very basic topographical make with colored lines denoting rises and falls in terrain. I really do think we need a fixed hud just for flying, I would be willing to bet that it is already being considered or worked on. |
Grenwal Hiesenberg
Shadow Company HQ
223
|
Posted - 2012.09.02 17:48:00 -
[6] - Quote
Skihids, plus 1 in the last post on 1-3, the red line *needs* to be there. I lost a ship last night that just blew up and I'm thinking this was why, in infantry view there is a timer but i didn't notice it on my screen (2 in the morning...), an alarm would be nice along with your suggestion. |
Grenwal Hiesenberg
Shadow Company HQ
223
|
Posted - 2012.09.02 18:00:00 -
[7] - Quote
Wathak, i guess we'll have to agree to disagree. Edit : though I do believe number one is what i was referring to in an earlier post about a pitch indicator. |
Grenwal Hiesenberg
Shadow Company HQ
223
|
Posted - 2012.09.02 18:39:00 -
[8] - Quote
Sha Kharn Clone wrote:Not sure if mentioned but if you end up on the ground upside down (swarms can do this) jump out then order an lav asap. Use LAV to ram it upright again. Saved about 7 dropships this way.
Warning it all feels very back hawk down as all the angrys come looking for revenge while your grounded. Great tip, i appreciate the info and will have to try that out if i ever get a ship on the ground in one piece, lol.
Sin3, I'd love to take you up on that offer, keep an eye out for me at the BOTTOM of the leaderboard... |
Grenwal Hiesenberg
Shadow Company HQ
223
|
Posted - 2012.09.02 18:42:00 -
[9] - Quote
Jak Teston wrote:Sha Kharn Clone wrote:Not sure if mentioned but if you end up on the ground upside down (swarms can do this) jump out then order an lav asap. Use LAV to ram it upright again. Saved about 7 dropships this way. That's an ... interesting ... method, so kudos to you for pulling that off, but I somehow think it's not what should be printed in Dust's manual once released. Perhaps one day it will be possible to have an RDV take back a vehicle once you're done with it. There are situations where I would leave my dropship due to tactical reasons, but I can't because I'd lose it in the process. I was just thinking about this earlier, people would probably glitch t to refill armor and shields though. I wish there was a squad lock on your vehicles to prevent teammates from jacking your ride, this was mentioned earlier and has happened to me twice now. |
Grenwal Hiesenberg
Shadow Company HQ
223
|
Posted - 2012.09.02 19:16:00 -
[10] - Quote
Sees-Too-Much wrote: Also, I've created a channel in game: "0k0d" (a DS pilot's ideal KDR). This is intended as a "pilots seeking gunners" channel. Basically a special purpose "LFSquad".
Good idea, If I'm not too inebriated after my homebrew meeting I'll join in for a little while |
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