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iDieALotx
Crux Special Tasks Group Gallente Federation
23
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Posted - 2012.09.01 17:04:00 -
[1] - Quote
DUST has tremendously improved after the last update but there are still some vital parts of gameplay that need to be addressed. It seems like corp battles have been thrown out there to "satisfy" the player base but personally I would rather see CCP fixing the gameplay mechanics rather than doing corp battles and fixing the graphics in my headquarters
Hit detection - Yes it is a beta but hit detection is very inconsistent. When enemies run sideways it is near impossible to get kills from mid range.
Landscape - Whoever designed the maps seemed to be thinking "Let's make this hard for the player to move around!". Please make the maps more player friendly to move around in. I shouldn't get stuck running up a hill that is basically flat.
Smoothness - Alright please read the entire thing before QQing. When I say please make the gameplay more like other mainstream FPSs, I am not trying to make this into another CoD. Now ask yourself, "Why do I hate on CoD so much?" From what I can tell from these forums and my own personal opinion, many of us hate the whiny, 12 year old gaming community and the bland repeating game modes where you go in shoot some dudes and there are no real consequences other than stats. DUST tries to fix these by aiming towards a more hardcore community and also makes the games actually mean something.
Cool, but CCP seems to have lost the smoothness of FPSs in the process. Yes hit detection and lag are both factors (and yes this is a beta, I realize that) but everything about DUST just feels slugish. Now stop and think for a minute what DUST would be like if it played like CoD/MAG/KZ/BF from a mechanics stand point. Everything would feel more fluid and I think it would enhance gameplay. Also remember that CCP isn't experienced in the FPS genre so I don't blame them for having a sub-par FPS but don't be QQing and crying that the game is fine the way it is because it's far from perfect.
[*] Mini-Map - Is it just me or does the mini map on the HUD seem off scale? I think the player indicators are just too big. It's hard to distinguish whether an enemy is 5yds away or 15. The indicator for one player is as large as some of the small buildings on the map :p |
Titus Stryker
Internal Error. Negative-Feedback
35
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Posted - 2012.09.01 17:11:00 -
[2] - Quote
Ty for a well thought out post. |
Obama DAT
Doomheim
389
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Posted - 2012.09.01 17:12:00 -
[3] - Quote
Is losing shields while goat hopping up mountains a intended feature or just a bug? |
Drake Gro'Dar
19
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Posted - 2012.09.01 17:12:00 -
[4] - Quote
All good points but Id rather see CCP work on the invalid bug, hard freezes, infinite load screens, entering games that are 10 seconds from ending, and all the other issues that make it impossible to play more than 2 or 3 games befor having to reboot or reset the game. |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
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Posted - 2012.09.01 17:17:00 -
[5] - Quote
Drake Gro'Dar wrote:All good points but Id rather see CCP work on the invalid bug, hard freezes, infinite load screens, entering games that are 10 seconds from ending, and all the other issues that make it impossible to play more than 2 or 3 games befor having to reboot or reset the game.
TL;DR - they needtoaddin features because if they just fixed cert bugs now, when they add in new features, the old bugs may come back. They need to add features then stop pout. Bugs.
i found this post from another thread interesting:
Sees-Too-Much wrote:The fact that they've been made aware of the issue doesn't mean they can wave a magic wand and make it go away. Project development on this scale is extremely complicated. Everything has to be planned and considered. Rest assured that every bug we identify has been logged somewhere at CCP HQ and is ready to work on.
On top of that in many cases they can't even do bug fixes yet because they still have features to implement. Now, I know what you're thinking. "Fix the bugs before adding new features". It seems to make sense to the layperson, but in software development everything is interconnected. If they fix bugs now they're just going to have other bugs pop up when they add new features. The process will go a lot faster if they introduce the features first, that way they can identify all the bugs together and get them fixed.
Plus, knowing CCP, they'll break a dozen things every time they introduce a new feature. Seriously, love those guys, they made the only MMO worth playing, but every time they add an expansion or a major addition something gets majorly borked. Then a few days later they fix it, and everything is awesome again, more so than it was before the expansion. |
Aighun
Zumari Force Projection Caldari State
666
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Posted - 2012.09.01 17:32:00 -
[6] - Quote
iDieALotx wrote:DUST has tremendously improved after the last update but there are still some vital parts of gameplay that need to be addressed. It seems like corp battles have been thrown out there to "satisfy" the player base but personally I would rather see CCP fixing the gameplay mechanics rather than doing corp battles and fixing the graphics in my headquarters
Good post and yep, getting stuck on a tiny slope that takes 15 minutes to jutter and rubber band down if your character is at a very slight angle to the slope is one of the more frustrating things about game play.
However, I do not at all believe corp battles were thrown in to please or satisfy the player base. I hope. Seems like they are testing low sec. dynamics, how to structure and how players will react to something like faction warfare. Faction warfare needs to be ready to go as close to full release as possible. By the holiday season at the very latest.
Also, the merc quarters are designed by completely different teams (than those working on gameplay) and it would be unfair (and kind of silly) to make them go without work or sit around not doing anything just so it seems like CCP are focusing on gameplay. I like to see the new stuff and appreciate the work those people put into the merc quarters. Helps to create a living, breathing world.
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Th3rdSun
L.O.T.I.S. Legacy Rising
323
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Posted - 2012.09.01 17:35:00 -
[7] - Quote
iDieALotx wrote:DUST has tremendously improved after the last update but there are still some vital parts of gameplay that need to be addressed. It seems like corp battles have been thrown out there to "satisfy" the player base but personally I would rather see CCP fixing the gameplay mechanics rather than doing corp battles and fixing the graphics in my headquarters Hit detection - Yes it is a beta but hit detection is very inconsistent. When enemies run sideways it is near impossible to get kills from mid range.
Landscape - Whoever designed the maps seemed to be thinking "Let's make this hard for the player to move around!". Please make the maps more player friendly to move around in. I shouldn't get stuck running up a hill that is basically flat.
Smoothness - Alright please read the entire thing before QQing. When I say please make the gameplay more like other mainstream FPSs, I am not trying to make this into another CoD. Now ask yourself, "Why do I hate on CoD so much?" From what I can tell from these forums and my own personal opinion, many of us hate the whiny, 12 year old gaming community and the bland repeating game modes where you go in shoot some dudes and there are no real consequences other than stats. DUST tries to fix these by aiming towards a more hardcore community and also makes the games actually mean something.
Cool, but CCP seems to have lost the smoothness of FPSs in the process. Yes hit detection and lag are both factors (and yes this is a beta, I realize that) but everything about DUST just feels slugish. Now stop and think for a minute what DUST would be like if it played like CoD/MAG/KZ/BF from a mechanics stand point. Everything would feel more fluid and I think it would enhance gameplay. Also remember that CCP isn't experienced in the FPS genre so I don't blame them for having a sub-par FPS but don't be QQing and crying that the game is fine the way it is because it's far from perfect. Mini-Map - Is it just me or does the mini map on the HUD seem off scale? I think the player indicators are just too big. It's hard to distinguish whether an enemy is 5yds away or 15. The indicator for one player is as large as some of the small buildings on the map :p
Aside from the usual bugs and stuff,the one thing that has always annoyed me,but is really wearing me down now,is the graphical choppiness,and missing frames that seem to drop out of the animation of the game the second that I start shooting at someone.
I'm really hoping that in the next build we see vast improvements on the overall gameplay mechanics,and a smoother experience,I'm not necessarily saying that the game should be running at 60 frames per second,but the constant skipping and choppiness needs to be rectified soonish.
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Benjamin Hellios
Villore Sec Ops Gallente Federation
259
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Posted - 2012.09.01 17:37:00 -
[8] - Quote
My post will be less well thought out. Right now it just feels like they're trying to cram a bunch of new shiny things into a soggy old cardboard box. When the thing falls apart, and you can't join games, servers are 'full', hard freezes and whatnot, all these new features won't do you any good. I'm hoping things get fixed with the september build because right now it's unplayable/untestable, at least for me, some people don't seem to be having any problems. |
Vitriol18
Osmon Surveillance Caldari State
56
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Posted - 2012.09.01 17:38:00 -
[9] - Quote
iDieALotx wrote:
Mini-Map - Is it just me or does the mini map on the HUD seem off scale? I think the player indicators are just too big. It's hard to distinguish whether an enemy is 5yds away or 15. The indicator for one player is as large as some of the small buildings on the map :p
I stopped running once and looked at the mini map, there was a turret on it which acording to the mini map, was slowly moving away from me, not very usefull when i want to judge distances. |
Aighun
Zumari Force Projection Caldari State
666
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Posted - 2012.09.01 17:38:00 -
[10] - Quote
Obama DAT wrote:Is losing shields while goat hopping up mountains a intended feature or just a bug?
Well, the power source for shield generation is in the shoes of the drop suit. Least likely place to take fire during a shoot out, and it usually works well.
However, if exert too much force on those power packs trying to climb hills or jump on surfaces that are even slightly angled you can short them out for a second. Also sometimes climbing can cause blood to rush to your merc's head and squirt out the eyeballs a little. Just be careful. |
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Th3rdSun
L.O.T.I.S. Legacy Rising
323
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Posted - 2012.09.01 17:52:00 -
[11] - Quote
Benjamin Hellios wrote:My post will be less well thought out. Right now it just feels like they're trying to cram a bunch of new shiny things into a soggy old cardboard box. When the thing falls apart, and you can't join games, servers are 'full', hard freezes and whatnot, all these new features won't do you any good. I'm hoping things get fixed with the september build because right now it's unplayable/untestable, at least for me, some people don't seem to be having any problems.
I hate to say it,but i have to agree with this.I've been playing since the PS Home beta keys were first given out,and this build that has more maps and weapons and stuff,seems to be the most unplayable so far.
I got into a match on Thursday and immediately froze.Got into a match last night,and froze about 2 minute into a match,and froze hard.Had to completely unplug my console.Sorry,but at this point,I'd rather not play than give this beta a chance to do irreparable damage to my console.
Hard to test this beta at the moment for me.The last build was much more stable.
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Rasatsu
Much Crying Old Experts
437
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Posted - 2012.09.01 17:59:00 -
[12] - Quote
If by fluid you mean instant action on spawn then no this is not that kind of game, if you mean something else then I'm just drunk and didn't read your boast. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
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Posted - 2012.09.01 18:06:00 -
[13] - Quote
The map has gone completely downhill from a few builds ago.
The map now has no reverence points. It's just dots moving around.
I liked having somekinda overview map of my area so when a red appeared i knew how far and what directions i could take him from |
Th3rdSun
L.O.T.I.S. Legacy Rising
323
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Posted - 2012.09.01 18:10:00 -
[14] - Quote
Rasatsu wrote:If by fluid you mean instant action on spawn then no this is not that kind of game, if you mean something else then I'm just drunk and didn't read your boast. Don't know what others mean when they say "smooth",but what I mean is when the game freezes for a split second every 30 to 40 seconds,or when you start shooting at someone,and if freezes.I also call it frame drops,when it seems that it skips a frame in the animation of the game. |
Rasatsu
Much Crying Old Experts
437
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Posted - 2012.09.01 19:23:00 -
[15] - Quote
Th3rdSun wrote:Rasatsu wrote:If by fluid you mean instant action on spawn then no this is not that kind of game, if you mean something else then I'm just drunk and didn't read your boast. Don't know what others mean when they say "smooth",but what I mean is when the game freezes for a split second every 30 to 40 seconds,or when you start shooting at someone,and if freezes.I also call it frame drops,when it seems that it skips a frame in the animation of the game. If that's all then who cares?
These things get resolved invariably when the developers get time. |
Th3rdSun
L.O.T.I.S. Legacy Rising
323
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Posted - 2012.09.01 23:21:00 -
[16] - Quote
Rasatsu wrote:Th3rdSun wrote:Rasatsu wrote:If by fluid you mean instant action on spawn then no this is not that kind of game, if you mean something else then I'm just drunk and didn't read your boast. Don't know what others mean when they say "smooth",but what I mean is when the game freezes for a split second every 30 to 40 seconds,or when you start shooting at someone,and if freezes.I also call it frame drops,when it seems that it skips a frame in the animation of the game. If that's all then who cares? These things get resolved invariably when the developers get time.
Who cares?!
I know that it's still a work in progress,and I'll treat it as such,but one thing that can not be tolerated in an online shooter for it to survive is bad connectivity and lag.
Just look what happened to Brink in it's first week out of the gate.Terrible skipping and rubberbanding,and the game never recovered,even after they patched it.
I'm looking for a more than noticeable improvement in the framerate issues in the next build.
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