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Carilito
Algintal Core Gallente Federation
345
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Posted - 2012.09.01 15:13:00 -
[1] - Quote
Tank Drivers; The Av guys have to lower the teams overall DPS against the band of roaming infantry, while the Tank Drivers ostensibly creates a 3 man squad with massive armor/DPS buffs that can easily support and be supported by infantry. This is very realistic in terms of heavy warfare but when you are able to just air drop HAVs with out any thought to logistics(how did those drop ships get here and why didnt anything get set up to stop them) isnt realistic at all. Ambush maps right now seem to be HAV group are spawned in the beginning and a big battle happens and one sides HAVs are usually left standing. No one wants to waste isk by dropping in another proto HAV in a disadvantaged fight so it turn to AV infantry to take them down. Vietnam had a better survival ratio then a concentrated AV assault, granted some HAVs will die but the cost in clones is to much.
As it stands a dumb ass calling in a proto HAV can almost gurantee 30 clone kills if no other HAVs are on the ground, this is fact. Thats half an ambush game BTW.
The Av guys is ****** |
Carilito
Algintal Core Gallente Federation
345
|
Posted - 2012.09.01 15:14:00 -
[2] - Quote
Sha Kharn Clone wrote:Cant speak for a Maug but my gunlogi would rofl stomp them. Not lost a tank to any infantry in 50+ games now.
Its a joke thats not funny anymore.
Lets say it was Howdidthattaste,Dark Templar,The Dark Cloud and maybe one of the really upset warrior crew then that might give me pause 4 a few seconds.Unless these 4 AV guys or some of the better lads then nope not a chance in hell.
Prove me wrong.
Edit: Its broken but as long as we have tank lovers with brown nose's on IRC feeding CCP the welp my poor tank lifes so hard and expensive dribble then expect the beatings to continue.
BTW if you see me out of a tank be nice cos I have totaly forgotten how to aim and its like kicking a puppy maky
Signed |
Carilito
Algintal Core Gallente Federation
345
|
Posted - 2012.09.01 15:21:00 -
[3] - Quote
I know the people who are guaranteed to spawn an HAV and you know who you are; when I see these people I generally dont take out my pro fits and I try to hunt them as much as I can.
Militia Sniper Rifle Is the best counter to HAVs and thats sad. I have to kill all the infantry from a spot that when they shoot at me the hit detection makes its so it has to pass/hit by 3 or 4 obstructions. Then I have to take fire until they are dead or I am dead then Av can swarm the beast then we can work on winning. |
Carilito
Algintal Core Gallente Federation
345
|
Posted - 2012.09.01 15:28:00 -
[4] - Quote
Last build this question was answered with "its a situational thing" now its most defiantly the HAV driver |
Carilito
Algintal Core Gallente Federation
345
|
Posted - 2012.09.01 16:48:00 -
[5] - Quote
Pezz IsDank wrote:Pent'noir wrote:Proto swarms 250dmg per missle for 6 missles, giving 1500 dmg per swarm launch. You have 4 rounds per clip and holdling a max of 6 in storage, for a total of 10 swarm launches.
It will take about 3-5 seconds to aquire a lock per swarm launch, with an extra 4.5 seconds for reload every 4 launches.
I have no idea what the ehp of a good tank is, but lets just say it is 18k ehp.
Given a squad of 4 ppl, all with proto swarms.
1500dmg x4 = 6k per launch. 6k x 3 launches =18k It would take between 9-15 seconds to do three launches. Probably take 4 launches to account for the tank reps... (although, unless in a bad spot, the tank probably found cover by then)
What if they were all suicide fitted with wiyrkomi av grenades (assuming 196dmg is a typo and it is really 1960 dmg per grenade) 1960 x 3 grenades = 5880 dmg 5880 dmg x 3 ppl per lav = 17640 dmg Then plus what ever swarms they could get off.
It would appear both methods have merit, unless I'm off on my estimate of the tanks ehp. This could happen in corp matches when ppl are organized, but rarely in the public matches. Almost the only hope for a public match is to have a majority of your team switch to av or someone calls in their own tank.
Don't forget to take into account the damage resistance amplifiers that I believe every well fit marauder tank has. I had 2x 25% ones on mine and DCU, giving me around 55-60% damage reduction IIRC.
The math is right Dmg/investment wise but to actually do it in practice is a 100k+ loss every time for the AV squad due to one or two of the anti av is gonna die. No losses on the HAV squad except for EHP.
Honestly reduce the price by X3 for infantry gear to account for infantry loses and HAVs/AV will be more equal due to the reduced investment of AV supplies Vs the endurance of the HAV |
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