|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.09.01 14:54:00 -
[1] - Quote
Iron Wolf Saber wrote:KingBlade82 wrote:See i thought hp differences were fine it brought strategy instead of fps skill so even a person who wasnt good with shoot first die first could still do decent in games it would show its true colors once this game was out for awhile
btw wtf how come they dont post this stuff on here? Simple reasoning is that most forum readers can act like 3 year olds (such as the one question of why the av nerf had ot happen was very rudely asked) and thus any developer post made is treated like prohpecy and people get very very upset when miracles dont happen. Which is another reason why I paraphrased everything they said. if something doenst happen. well you have to skin me first.
So they can trust us enough to let us test their game and give feedback, but they can't give us the info themselves? If we are so immature that we can't be given information, why on earth can we be trusted to test a tame reliably?
Why even have these forums or a beta!?
What sets you apart from the rest of us? I fan't be in IRC all day but does that mean I am worthless?
>_< |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.09.01 15:09:00 -
[2] - Quote
It should be Forums > IRC
There should be polls, we shouldn't have to run and dig for info, we shouldn't get it secondhand.
If these forums have a point at all, then make them the focus.
We need more communication from CCP directly.
I don't have time to sit in IRC all day, my computers in another room.
Honestly I could care less about IRC and I guarentee thr same for most other testers. Half probably don't rven come on these forums.
Anyone saying otherwise is making excuses or just really wants it to be the way they want it to br, not the most logical or easy to use way.
/discussion
Also Templar Two I agree on all of your points. +1 |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.09.01 15:15:00 -
[3] - Quote
arimal lavaren wrote:Fair enough I normally try not to be so rude around here, but seems plain silly to complain about a thing simply because you can't be bothered to put forth any effort. If you can't see an inherit benefit to having real time communication when say, trying to identify network issues or anything else really. I'll just stop typing now.
kthnxbai |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.09.01 15:49:00 -
[4] - Quote
Actually its not as much annoying to me that they give info on IRC as much as they don't post about it here. They kind of have bad communication here, we never hear from them other than on their own stickied threads or when the close/ move a thread. Its really getting lame |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.09.01 16:07:00 -
[5] - Quote
Iron Wolf Saber wrote:Prove me wrong.
List me 30 gun handeling speific issues and ill consider your arguement valid.
Also at the rate you guys keep off topic posting I am requesting a cleanup, lock, or deletion. Depends how [CCP]Frame or the GMs are feeling today.
30 is kind of an arbitrary number. Why choose it?
Here some issues just off the top of my head.
1. Hit detection sucks 2. Controls are terrible and need redone 3. Range on weapons is stupid, I can hold my SMG on tsrget and have a chance 9m away, but 10m away I don'tland a single hit. 4. The feedback on when you get hits is terrible, don't know if one or everyone of my hits are landing. 5. Skills that improve a guns stats like weapon damage 6. Tanks > infantry 7. Games movement is too slow for the amount of health we have. 8. Skill is usually overturned by lag or the fact that the person your facing has grinded for SP longer.
Thats just a few of the issues I see. I have heard them voiced several times and zippo feedback from devs
And I don' even play that much so I am not totally sure if these are the only ones either. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.09.02 01:05:00 -
[6] - Quote
Going back to my quick list of issues,
# 5 I think was damage increased by gun stats. - Personally I think that increasing material stats such as damage a bullet does per shot is bad in an FPS game. Same with fire rate in automatic weapons or such. Base gun stats should be pretty similar between a new player and an old player, the old players gun shouldn't somehow be more damaging that the new players because he is "skilled" at it.
Things such as bein certified to operate a weapon, compensate for recoil, hold steady to reduce barrel wander, reload faster, swap faster, fire steady for a longer time, and other more physically related skills make sense. But no amount of training is going to make a gun hit harder.
On the #7 movement issue, I believe the game should be faster as in movement speed. Initially I wanted the game slowed down, but I have decided otherwise since E3 build. The game benefits from faster movement. Not drastically faster, just a buff combined with fixed hit detection to help keep scouts from being OP again. Also I believe that stamina could use a buff, you do so much running it takes forever on foot, and vehicles are too expensive to use as a regular infantry. The militia LAV is also tin foil armor, so it dies really fast too.
As for your answers to my other issues, they have been "fixing" hit detection for 3 builds now. I will believe it when I see it. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.09.02 01:18:00 -
[7] - Quote
Iron Wolf Saber wrote:J'Jor Da'Wg wrote:Going back to my quick list of issues,
# 5 I think was damage increased by gun stats. - Personally I think that increasing material stats such as damage a bullet does per shot is bad in an FPS game. Same with fire rate in automatic weapons or such. Base gun stats should be pretty similar between a new player and an old player, the old players gun shouldn't somehow be more damaging that the new players because he is "skilled" at it.
Things such as bein certified to operate a weapon, compensate for recoil, hold steady to reduce barrel wander, reload faster, swap faster, fire steady for a longer time, and other more physically related skills make sense. But no amount of training is going to make a gun hit harder.
On the #7 movement issue, I believe the game should be faster as in movement speed. Initially I wanted the game slowed down, but I have decided otherwise since E3 build. The game benefits from faster movement. Not drastically faster, just a buff combined with fixed hit detection to help keep scouts from being OP again. Also I believe that stamina could use a buff, you do so much running it takes forever on foot, and vehicles are too expensive to use as a regular infantry. The militia LAV is also tin foil armor, so it dies really fast too.
As for your answers to my other issues, they have been "fixing" hit detection for 3 builds now. I will believe it when I see it. *Hugs This is what I am looking for. ill be sure you are heard, posting your post now so we can discuss it further. There is eve side lore as to why weapon skills increase damage but its really hard to belilve that having better knowledge of bulelt prejectories, shield frequency, resonance, spin angle of the shot can be applied at infantry levels, and while this may not make sense infantry size there is little excuse for vehicles to manage the same feats as eve ships on smaller scales. From the game point of view I can see where the question raises with this one, I rather see the damage increases with the guns unlocked per level. However this brings into the question hw to counter those who say trained shield management and mechanics which makes them thicker targets.
I try to avoid arguing but this is a game with huge potential, emotions run high on all sides of every issue. Most people want it to be the best game possible, but how is where the disagreements lay.
It is a tough thing to balance, but that could be solved by making damage mods more effiecent. Currently a 3% bonus is negligible and I would rather have shield extenders or such as they are more useful. Most others I talk to agree. Honestly a 10% bonus per module makes more sense due to the tradeoff in portection or other modules/eauipment you must make.
It sould have to be carefully balanced with CPU/PG costs, and per module ISK cost.
|
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.09.02 17:58:00 -
[8] - Quote
KingBlade82 wrote:Cerebral Wolf Jr wrote:They have said skills will have more of an impact than they currently do on passive bonus's during the next build and i think that's going to change things again when people realise their fittings are what makes them surive, not their SP or choice of actual dropsuit.
It's all about the fittings.
The guy up there posted about being a bad ass the more you play, that's fine and good, but you still need to be able to die to someone below you or Dust will suffer the same fate of MAG and get a good, solid, loyal fanbase but it won't get any new blood because they won't be able to compete with older corps. ??? MAG had no skills plus u get passive SP daily the good players will always be good players the bad players the longer they play the better so it makes the game more accepting its just a time thing trust me this game will be ruthless either way lol
Sorry to say, but MMORPG mechanics don't translate well into FPS's.
The edge should be in modules on eah suit since you have to trade off other modules to get those.
Skills have no limiter or tradeoff so making you "more awesome" just sucks for new guys. And just discourages use of specialization in modules and such. |
|
|
|