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Iron Wolf Saber
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Posted - 2012.09.01 04:12:00 -
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Today CCP Wolfman and CCP CmndWang hot dropped into IRC during thier free time they found at lunch break.and left us a few lines and answered a few questions. These are just generalized summaries and don't hold ccp to anything and this is not specific wording as I dont have the character limit to post all of it also understand that devlopment on the white board is subject to horribel erasing cancellations and sometimes newer shineier toys so you might as well take all of this as fuel for speculation and your magic crystal ball.
If something here feels missing, untrue, doesnt happen, or the sorts blame me first I might have fogot to transpond something or it slipped my mind when it was dicussed during the QnA session last night.
Also becuase copy/paste dont work on my cleint ><
Reasoning behind HP nerf 'We wanted to emphasize modules and skill training support skills on suits and not have HP as the advantage, There is discussion about reducing prices of higher end suits becuase of the recent changes.'
Immortal Tanks 'We are well aware of the issue and will be addressing it soon.'
Swarm Launcher Wonkiness '*Looks into it 'its hard to tell because the numbers are looking right, warrents further investigation'
Tank Top Turret '360 rotation fixed'
Hit Detection 'We have this new system that auto adjusts hit detection based on lag and it will be in the next patch/build we pretty happy about this system.'
LAV Turret Tracking While moving 'Nothing worked on but its planned to be fixed'
Skills 'Next build you should see a larger number of skills providing bonsues.'
Who boosts what in a Vehicle? 'The driver only atm, I'll get back to you on the passenger effective turret effectiveness since dev who works on that isnt here.'
Forge guns and AV 'We're going to increase forge gun range we are also looking at the numbers being generated during the 'nerfed' session before moving foward with buffs and/or ajdustments.'
Dropship Landing 'We're getting better landing gear for them'
Tank Culture This was the longest discussion between multiple developers. IRCers expressed that most anti tank options currently are insufficent counters at similar cost ratios in both resources, options, isk and SP. Issues included tactics, remote repair, why HAV vs HAV doesnt happen and many more topics. CCP feels that additional options of next patch/build will address most concerns such as an AV statis webifier mine that would slow down a tank enough to OB to its death.
Newer Orbital Strikes 'These should severly damage/destroy even the best of tanks'
Lack of Communication over the (reason) of the AV nerf "We posted the hotfix patches and we just tested how much further we can make live changes. Remember this is temporary."
Anti-Material Rifle 'Sniper Rifle but for headshotting Tanks is currently heavily bugged no plans in the short time.
Flux Grenades 'Shouldnt be able to kill butterflies its currently a bug infantry are dying to it...'
Multiple Grenade Slots 'We're working on it so hopefully more 'options' will open up by having more than one kind'
Contact Grenades 'Isk variants and others are being discussed now'
New Build 'later this month'
Corporate Battles 'There will be a winner, We are tracking victories for this event to the corp that won the most battles.'
Females 'Soon(without the tm)'
*CCP Staff breaks for Lunch CCP Wolfman suggests he may be back to answer more post lunch. Resumption after lunch.
Ladders 'We adding more! and fixing bugs associated with them.'
Racial Dropsuit Symetry 'On the roadmap in other words Soon(tm)'
Bugs 'We're fixing them.'
Moving/Operative Doors and Gates 'No plans atm'
Multiple Stage Maps/Game Modes 'Yes they're comming back but not skirmish mode the skirmish fell apart with the overly favoring the defenders.'
Weakspots on Buildings 'We wherent aware of it... we're going to look into it'
Heavy Machine Guns 'Have been retweaked to work albit differently, may require a nerf based on internal testing'
Mass Drivers 'also getting a tweak to increase damage radius slighlty.'
Swarm Launchers 'we're currently testing dumbfireless launchers thus lock ons required'
After that CCP Wolfman booted up his private server began trying to replicate the wonky swarm launcher launching so they can start fixing it, the IRC channel broke down into explaining exact specific locations that was most notiourious for the issue, describing the behavior and various other possibilites of players causing the effors. I couldnt stay on log enough to see if he found it or not.
Either way enjoy the preview of new things to come, things being worked on and issues that are known, if you are unable to join us on IRC, dont worry too much, leave questions here and well do our best to make sure they get asked next go around. Remember some questions have already been asked before and it may take me time to confirm answers. If overly fogotten well be sure to 'reask' again after all things change over time. |
Iron Wolf Saber
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Posted - 2012.09.01 04:23:00 -
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Emperor Gestahl wrote:i think they need to work on the store too seems like you can only look up items once or twice and then they just load forever
This a dysncing issue I was told from previous QnAs I wasnt around for. Currently we are stressing Sisi beyond her nomral load I mean if you look at this page http://www.eve-offline.net/?server=singularity youll see pertty flat surface then MASSIVE spike being us. |
Iron Wolf Saber
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Posted - 2012.09.01 04:26:00 -
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KingBlade82 wrote:See i thought hp differences were fine it brought strategy instead of fps skill so even a person who wasnt good with shoot first die first could still do decent in games it would show its true colors once this game was out for awhile
btw wtf how come they dont post this stuff on here?
Simple reasoning is that most forum readers can act like 3 year olds (such as the one question of why the av nerf had ot happen was very rudely asked) and thus any developer post made is treated like prohpecy and people get very very upset when miracles dont happen.
Which is another reason why I paraphrased everything they said. if something doenst happen. well you have to skin me first. |
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Posted - 2012.09.01 04:27:00 -
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Veigar Mordekaiser wrote:Iron Wolf Saber wrote:New Build 'later this month'
So, later this month? Tonight then? lol
Its september over there already, the just went to lunch. |
Iron Wolf Saber
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Posted - 2012.09.01 04:33:00 -
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nothing is stopping anyone from spending some time and reading instructions to get into IRC channel
also i call this community building. when other players do the community work.
Trust me I am no favorite of the developers I probably cause more work than they wanted. |
Iron Wolf Saber
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Posted - 2012.09.01 04:35:00 -
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Time sentivie edit to the readers of this post from Ironwolf: BTW if you got any game play questions ask them here Ill relay them when they get back.
Post post
this time period has long expired sorry if you missed out but feel free to ask me more and ill replicate it to other normal ircers to make sure it gets asked next time. |
Iron Wolf Saber
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Posted - 2012.09.01 04:41:00 -
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KingBlade82 wrote:Iron Wolf Saber wrote:nothing is stopping anyone from spending some time and reading instructions to get into IRC channel
also i call this community building. when other players do the community work.
Trust me I am no favorite of the developers I probably cause more work than they wanted. yeah but its like chat in game right,skype,aol, whatever u use if u miss it u cant find it or do they have a log of everything stated
The developers have a log of all thier outer game comms about cept the voice ones if they're ever on those. The CCP in IRC are normally just logging bots though but they do poke thier heads in to say hi or tell us something they fixed or use us for experiments (I think we lost one duster so far because of these experiments) |
Iron Wolf Saber
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Posted - 2012.09.01 04:42:00 -
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DaReaperPW wrote:I'm not sure about during beta, but CCP is actually really good at communicating things, at least when it comes to eve. So no clue why they are being hush hush about some things here.
Fixes fixes fixes and not enough time before launch day.
Some forum postings require peer reviews mostly to prevent mispeaking something that wasnt intended as stated above earlier but IRC is quite informal so they can give rather informal answers too.
For example I think the thing about a laser war hammer was a joke. |
Iron Wolf Saber
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Posted - 2012.09.01 04:53:00 -
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Uhm nope, its not like a special club you need super secret codes to get into. The channel is mostly sharing feedback in smaller lines at a time and mostly refelcts the forum complaints thoughout the day.
The pulling a voulnteer out for an experiment would be like...
CCP Developer> I need a voulentteer Voulenteer guy that was just complaining about tanks being OP> Pick me! CCP Developer> I need you to jump in this fire, possibly blow up your ps3 and tell me how it feels when you do. Voulnteer> Okaies! Runs off and gets data! ARRRGH it burns! and my PS3 keeps crashing! But I am doing it for Science! CCP Developer> Very Interesting *scribbels stuff down on notepad, then runs off
Utimately its things you really really dont want the entire game testing base to experince. |
Iron Wolf Saber
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Posted - 2012.09.01 05:09:00 -
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Well I just happened to be on and relayed the inforation a bit so its better than the nothing most forum posters had before I posted.
Its like all the interviews ccp has with game sites that dont get find out until somone psots it here containing new information. |
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Iron Wolf Saber
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Posted - 2012.09.01 05:15:00 -
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Maximus Stryker wrote:Not sure if this has been answered before but I am curious if it has not been answered if you wants to ask a dev...
Right now we currently have 4 drop suit classes and each class has a race associated with it. In th future (by full retail release) will each drop suit have a variant in multiple races with different perks/bonuses/draw-backs? Ie Caldari suits more shields, Gallente suits more armor etc.
Thank you.
This has been previously answsered as in yes, every race will have thier full loadout of suits and vehicles.
The current question is when? or By launch? Developers have been hinting this may be a possibility by launch. but until stated other wise its a current no.
But I forwarded the question to the IRC just in case. |
Iron Wolf Saber
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Posted - 2012.09.01 05:29:00 -
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Far as I know it would be matching up nearer to eve online's winter expansion.
Either way when they're ready.
Next build from what I been hearing so far is show worthy It would not surprise me if NDA gets lifted then. |
Iron Wolf Saber
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Posted - 2012.09.01 05:45:00 -
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KingBlade82 wrote:Iron Wolf Saber wrote:Far as I know it would be matching up nearer to eve online's winter expansion.
Either way when they're ready.
Next build from what I been hearing so far is show worthy It would not surprise me if NDA gets lifted then. r they wiping us again when new build comes or no? have u guys talked about it i just cant wait until the day comes i start to keep my stuff :P
They said they where going to be redoing alot of the books. I am not sure about the technicalities of it but that could be grounds for a wipe. |
Iron Wolf Saber
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Posted - 2012.09.01 06:20:00 -
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kalahari ilkeston wrote:Iron Wolf Saber wrote:This a dysncing issue I was told from previous QnAs I wasnt around for. Currently we are stressing Sisi beyond her nomral load I mean if you look at this page http://www.eve-offline.net/?server=singularity youll see pertty flat surface then MASSIVE spike being us. cant be right, i experience it all the time even during the low user count periods
Previous server loads never went past 400 players and sisi lagged at those times. we're floating near 3k. Our low times has 1.2k. |
Iron Wolf Saber
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Posted - 2012.09.01 06:54:00 -
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Maximus Stryker wrote:Not sure if this has been answered before but I am curious if it has not been answered if you wants to ask a dev...
Right now we currently have 4 drop suit classes and each class has a race associated with it. In th future (by full retail release) will each drop suit have a variant in multiple races with different perks/bonuses/draw-backs? Ie Caldari suits more shields, Gallente suits more armor etc.
Thank you.
CCP Wolfman > 'We're are looking to continue to expand racial choices. Hard to place a time table on this so Soon(tm)' |
Iron Wolf Saber
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Posted - 2012.09.01 07:37:00 -
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anyways more updates and chances are thats it becuas ccp wolfman began hunting down the swarm launcher misbehavior and we're trying to walk him step by step though replicating the misbehaving missile behavior. |
Iron Wolf Saber
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Posted - 2012.09.01 08:08:00 -
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Templar Two wrote:Quote:Skills 'Next build you should see a larger number of skills providing bonsues.' Oh come'on! More bonuses for stats, why? Also skills give bonuses without trade-off: welcome cheapness. Really this is a FPS player's skills should be the only hings that matter in a FPS not in-game stats. Why newcomers must be disadvantaged so much simply because they are new and don't have access to the enough in-game skills.
The bottom line is that we got far to many skill books with things that do absotlutely nothing once you get the gear associated with it.
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Iron Wolf Saber
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Posted - 2012.09.01 15:01:00 -
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Billi Gene wrote:[question] any chance of giving Mass Drivers a better aiming reticule?... like one that shows where the grenade will land +/-10%... something that moves along the ground like a small targeting square, that can follow terrain elevation, allowing for less "intuitive" use of the Mass Driver.
Ill try to remember your and all other future questions for next time sorry for missed oppertunity. |
Iron Wolf Saber
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Posted - 2012.09.01 15:05:00 -
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Benjamin Hellios wrote:Multiple Stage Maps/Game Modes 'Yes they're comming back but not skirmish mode the skirmish fell apart with the overly favoring the defenders.'
What does this mean? They're not actually getting rid of skirmish are they or am I reading that wrong?
The skirmish mode with multiple stages didnt work,
Skirmish mode we have now is probably going to stay.
This would be something more along the lines of a new game mode.
They just basically said that the old multiple stage skirmished maped heavily favored the denfenders and would have eventually resulted in redlining too often. |
Iron Wolf Saber
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Posted - 2012.09.01 15:18:00 -
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JonnyAugust wrote:
This is a true testamenant to how out of touch the IRC channel truly is with what FPS gamers want. Not even a single mention of RBS, Recoil, Weapon Mechanics, or New Assault Rifles & Attachements.
Fact is, the vast majority of PS3 players won't go near that channel b/c the fact you even have to memorize commands to log in is a wall no one wants to deal with.
The problem with most FPSers is they dont like to share what they feel is wrong beliving they wont be heard. The problem with most FPSers is they CANT be heard because they dont ever SPEAK. Most of the items you mentioned above takes me browsing dozens of pages to go find an example and its one single non-original poster in some unrelated thread. Outside of the weapon attachments which have been currently stated as 'not being planned for... yet'
I mean seriosly the questions I ask would be the same kinds you ask just right now I have a short amount of time (these sessions are like 20 minutes or less when they happen) just right now some things are majorly more annoying than others. I sweep the fourums daily and the questions asked mostly reflected pages 1-3 of GD and Feedback (not involving entirely new ideas) most questions of this nature gets asked before its my turn.
You can see that the first questions getting asked where about the hot fixes today.
You can tell there was a crud tonn of questions about the tanks. Which alot of IRCers are beginning to feel that this game is going to turn into tanks online in which if tanks become to prevalant (which they are atm) how else are you going to test for bad weapons?
Aim assist was asked about too, alot of the IRCers feel that tweaking weapons before fixing hit detection can be a bad thing as it leads to some weapons being much more powerful than first intended such as last builds breach AR, and this builds Milita Shotgun
Dropship handeling was discussed a bit.
I mean seriously when was the last thread you saw about AR spread being bad? SMG recoil complaints died 2 builds ago, only one guy ever complained about reloading needing something more.
There are hundreds and hundresds of issues dedicated forum community guys have been trying to compile all of your complaints and so far not one mention that SMG turn rate while ADS, or Where is our Laser Rifle (SOONtm)? Or Gauss Rifle?
CCP cant do everything neither can we, I mean I cant read your thoughts right now.
Please please oh please tell me what FPS mechanics are broken. Becuase as a casual shooter I have no kitten idea what is wrong with some guns and not. I cant read your mind and keeping these damn things to yourself is the other half of the effing problem.
I would love to post for those guys that dont want to be in IRC. I can even go into the game and see if from your point of view as. We have wonderful people trying to form a communit and bring you information when we can. I could have chosen not to post this at all and you'd be none the wiser wondering and contemplating what the developers are currently doing. Just know they're all really busy getting all the features in as possible before launch and fixing as many bugs as possible.
Examples of people trying to help the communication lines https://forums.dust514.com/default.aspx?g=posts&t=33334&find=unread
Even my own list of things which I verified with my own two eyes which is why I am way behind everyone atm. https://forums.dust514.com/default.aspx?g=posts&t=30130
So instead of complaing how we're a special club? why dont you help me by I dunno, compiling a similar list of why fps mechanics are bad and start listing them in one convient place where any other real fpser can come in and contribute?
Maybe if you are one of those real fpsers having you in channel when its question time would allow you to have on the spot interaction with the developer. Last night Wolfman was mostly back and forth trying to get the screwed up missile launchers to repeat the slamming into building bug we wher ehaving and was really asking things like where you guys where at? or what we where shooting which angles any special thing before letting go the list went on.
My previous talks about forge gun range feels insuffience was not just my own, it was the voice of alot of previous forge gunners, while many where asking on the foruums to return it to the old ranges which clearly they wont because fo the recoiless rifle the range bump being slight seems acceptable. Well have to regage it from there. |
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Iron Wolf Saber
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Posted - 2012.09.01 15:36:00 -
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....Then why dont you take up thier torch?
Also to support the other guys you could I dunno, make posts? You know how often I 'troll' the forums for game related things if I see a certain topic pop up alot Ill be sure ot mention it next time they have QnA. I been running out of questions lately.
BTW there been plenty of times ccp links us a thread in the IRC and ask us to interate.
I think last time was about the dropship crashing anytime something sneezes on it. which they asked us real quick to confirm a bit. |
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Posted - 2012.09.01 15:48:00 -
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Nova Knife =/= Nova Fox = Iron Wolf Saber
Thats how disconnected you are with the community.
telling me friends are leaving becuase they said 'screw this game' isnt helping either.
LIST YOUR ISSUES NOW!!!
Becuase from what I am looking at is that there is no issues. they're made up until you bring them to the light this is the fourth time I asked for them and you refuse to yeild anything.
Do i need to take a can opener and extract some grey matter?
Spill the beans kittens. |
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Posted - 2012.09.01 15:52:00 -
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Prove me wrong.
List me 30 gun handeling speific issues and ill consider your arguement valid.
Also at the rate you guys keep off topic posting I am requesting a cleanup, lock, or deletion. Depends how [CCP]Frame or the GMs are feeling today. |
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Posted - 2012.09.01 16:29:00 -
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J'Jor Da'Wg wrote:Iron Wolf Saber wrote:Prove me wrong.
List me 30 gun handeling speific issues and ill consider your arguement valid.
Also at the rate you guys keep off topic posting I am requesting a cleanup, lock, or deletion. Depends how [CCP]Frame or the GMs are feeling today. 30 is kind of an arbitrary number. Why choose it? Here some issues just off the top of my head. 1. Hit detection sucks 2. Controls are terrible and need redone 3. Range on weapons is stupid, I can hold my SMG on tsrget and have a chance 9m away, but 10m away I don'tland a single hit. 4. The feedback on when you get hits is terrible, don't know if one or everyone of my hits are landing. 5. Skills that improve a guns stats like weapon damage 6. Tanks > infantry 7. Games movement is too slow for the amount of health we have. 8. Skill is usually overturned by lag or the fact that the person your facing has grinded for SP longer. Thats just a few of the issues I see. I have heard them voiced several times and zippo feedback from devs And I don' even play that much so I am not totally sure if these are the only ones either.
1. New Hit detection mehtood was mentioned and questioned about in the IRC 2. Also mentioned more remapping on the way. 3 IE see hit detection 4 IE see hit detection 5 IE see me, a guy that barely just got out of milita fits today and is still mass murdering entire teams when going anti infantry skill level in ar 1 and mililita ar, this argument is something that cannot be broken down in one single session or question unfourtuantely however bottom line it warrents further disucssion. An example of a question a developer would ask back is what sort of bonuses would you like to see? How would you handle the skill point progression? Why have weapon unlocks per level instead? These are the things IRC channel get though is questions are bounced back and forth between palyers and developers over specific issue because the first question was no where near specific. 6 Was the dominate topic of the night and discussed in great lengths topic was called tank culutre in summary 7 IE see biotics, further interations in IRC is that players expressed map layouts favoring tanks over infantry and there isnt enough infantyr sized cover so to say and it was discussed at length as well ccp only took notes and didnt respond other than they're adding more ladders and fixing bug associated with them to help AV get to locations where they can possible take advantage against vehicles. 8 Lag issues are well known by EVERYONE
Things that I would ask you 7 Care to Interate on this? do you mean that more HP means its should flow faster? Run movment? Sprinting? Map sizes being too massive?
Things if I where in IRC with a developer now would ask from that list. How much controller remapping will we be able to do on every controller variant? Adjustable Sensitivy between different control modes? Sperating Infantry Tracked Wheeled and Dropship Cotnrol into thier own controller pages?
You see how this is working though. I am lacking information overall on alot of things from you but I am giving you an oppertunity to present your case further. CCP does very similar when we ask questions we mention something and sometimes we find out that netheir point of view on the subject was supposed to happen. IE buildings having weakspots was entirely unintentinal feature which I do belive from the looks of it is getting removed.
As for the 30 number its more along the lines of what I am capable of and expect the average person to be capable of. Basically if 400 issues in two game play sessions I think you can come up with 30 problems with gunplay since the build's launch.
If you interate on 7 and 5 a bit Ill be sure to ask about those when given the oppertunity or give them to somone who will re-express them when they QnA again. |
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Posted - 2012.09.01 17:14:00 -
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Billi Gene wrote:I'm guessing that what seems to be upsetting some people is that the DEVs don't post everything to do with DUST onto the DUST forums.
I think i really like this game, and until it is released(and therefore considered somewhat finished) i'd like to be able to hear more about what is being planed for this game, and about any changes that may find their way into it.
As a beta tester, i'd like to think that my input is more then as a mere data producing automaton, that the forums are being read by CCP employees and the collective observations of the beta testers taken into account.
really what would alleviate some of this concern, would be more DEV responses and posts.
but then i've seen in other games forums how often such posts can be taken out of context, can take on a life of their own in a chinese whispers kind of way. People get worked up over things that people are saying that the DEVs said were going to be done or undone, and in reality DEVs are usually quite cryptic about changes that Might get made.
The DEVs also have seen how things get out of control, so though they may want to say more then they do, they just cannot.
This is usually why a lot of what players learn, doesn't always come from the games forums, but from other sites that deal with reviews or publicity. Doing things this way allows the DEVs to get information out to its players, in a round about way, but also to people who aren't playing the game, so that they can become interested in it.
In the end, as long as I can be sure that CCP employees are reading these forums and passing along information, I can be happy that my part in this games creation is valid.
I know that CCP has already got planned how this game should be, I am just here to test the games' systems, and that eventually all the systems will get compiled into one program, and that the game will be released when that happens.
I can assure you the thread are being read because its quite often ccp asks us to read them as well in irc and chime in on if its the same issues for the rest of us. these are issues I oftenly miss myself as often as I browse.
As for you false prophecy dev posting I have to agree there had been things said on IRC months ago that are currently no longer true in any shap form or fashion and would ultimately cause threadnaughts today. Which is why I put the nice warning anything mentioned in IRC is subject to deletion or totally outright fasle and the other reason why I avoided direct quoting.
Communication overall can improve but Developer CCP Cmndwang who is in charge of it, is being used for other things other than posting cat pictures with us. When the game launches expect cmmanderwang and other community developers to post in higher frequency as the team will have some breathing space post launch. |
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Posted - 2012.09.01 23:05:00 -
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Thank you.
GM Unicorn Best Unicorn. |
Iron Wolf Saber
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Posted - 2012.09.01 23:24:00 -
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Skilfer wrote:1) When do you guys plan on 'adjusting' this current AV 'fix'? Are we going to have to wait clear until the next build? :/
2) How are you distributing the rewards for the corp battles? The Caldari and Gallente are putting up good fights for one another, while the Minmatar are decimating the Amarr. I don't believe it would be fair for the Minmatar to get rewards and neither the Caldari or Gallente, seeing as they didn't have a chance to fight the Minmatar corps.
Question 1 is likely to get answered in the game well before the the next QnA session unfouruntely as the speed things develop vs how often they poke thier head in.
Question 2 is better off being asked in here. https://forums.dust514.com/default.aspx?g=posts&t=33811&find=unread |
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Posted - 2012.09.01 23:37:00 -
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The corp battles thing if I remember right was a line they dropped stating they where watching them very carefully and keeping track. Either way Im nearly as cluess as you are, only managed to get into one fight so far and it was a tank fest. |
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Posted - 2012.09.01 23:55:00 -
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Icy Tiger wrote:Question: What was the weapon chosen from Wolf somethings world of weapons thread?
I think he posted he was going to put those in his thread starting next week. let me look around.
edit
found it
https://forums.dust514.com/default.aspx?g=posts&m=278441#post278441 |
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Posted - 2012.09.02 00:59:00 -
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No I am not Nova Knife. In the iRC channel I am Ironwolf the guy without a greendot. |
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Posted - 2012.09.02 01:02:00 -
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So.. what about those webber mines? |
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Posted - 2012.09.02 01:07:00 -
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J'Jor Da'Wg wrote:Going back to my quick list of issues,
# 5 I think was damage increased by gun stats. - Personally I think that increasing material stats such as damage a bullet does per shot is bad in an FPS game. Same with fire rate in automatic weapons or such. Base gun stats should be pretty similar between a new player and an old player, the old players gun shouldn't somehow be more damaging that the new players because he is "skilled" at it.
Things such as bein certified to operate a weapon, compensate for recoil, hold steady to reduce barrel wander, reload faster, swap faster, fire steady for a longer time, and other more physically related skills make sense. But no amount of training is going to make a gun hit harder.
On the #7 movement issue, I believe the game should be faster as in movement speed. Initially I wanted the game slowed down, but I have decided otherwise since E3 build. The game benefits from faster movement. Not drastically faster, just a buff combined with fixed hit detection to help keep scouts from being OP again. Also I believe that stamina could use a buff, you do so much running it takes forever on foot, and vehicles are too expensive to use as a regular infantry. The militia LAV is also tin foil armor, so it dies really fast too.
As for your answers to my other issues, they have been "fixing" hit detection for 3 builds now. I will believe it when I see it.
*Hugs
This is what I am looking for. ill be sure you are heard, posting your post now so we can discuss it further.
There is eve side lore as to why weapon skills increase damage but its really hard to belilve that having better knowledge of bullet prejectories, shield frequency, resonance, spin angle of the shot can be applied at infantry levels, and while this may not make sense infantry size there is little excuse for vehicles to manage the same feats as eve ships on smaller scales.
From the game point of view I can see where the question raises with this one, I rather see the damage increases with the guns unlocked per level. However this brings into the question how to counter those who say trained shield management and mechanics which makes them thicker targets. |
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Posted - 2012.09.02 01:12:00 -
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DON RODIE II wrote:I'M LOOKING FOR TO THEM FIX GERNADES AT SOME POINT.
GO DUST
Mentioned alot. so far no reason why it doesnt work but standard message of 'we know' is quite common concerning this. |
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Posted - 2012.09.02 01:21:00 -
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Further interating though
profiency does coorelate with 'technology tier 2' skills in eve, they too are mostly more damage but space wise its far to easy to understand increased damage.
Tech 2 uses morphite and are very expesnive overall and requires much more technology to be created (its not as simple as throw minerals in a box shake = item) The entire process of making tech 2 items is long convulted and complciated, but what we get in the end is a ship able to accept more skill level of oeprations well above and beyond tech 1.
It may be possible the 'tech 2' guns. Tie into the suits computer, takes sensor data and programs the shot to behave differently to account for the hostile suits target. Defense software and algortithms defeated. Shield Frequencies exploited, Armor resonace defeated. Angle of attack and the sorts. The bottom line is we really dont know how advance infantry weapons are in new eden.
They have to be advanced enough that traditional like fire arms still are able to compete against railgun weaponry and shields. |
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Posted - 2012.09.02 01:27:00 -
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True but look what they did to the suits. they normalized all thier hp values so that slots are the only advantage.
I think the best solution is to do what they did with suits to the skills of the guns. Make the guns the sole reason it does more damage, make the skills the other reason you're better at using them.
However I can also see this being a problem as well inversely when we have to apply profiency skills. There would have to require a nerf of the guns to the point that it warrents both but the profiency we select has to be minor enough issue to not feel useless when you skill lvl 1-5 you cant double nerf/dip.
Moving more stuff other the modules is a good idea, overall I feel that alot ofmoudles effects are not well felt. I kileld plated heavies without probelm this build and plating myself just made me feel just a crunchy as before. |
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Posted - 2012.09.02 01:28:00 -
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Cerebral Wolf Jr wrote:The top tier damage modules are 10% and do make quite a big difference, especially with a proto rifle and maxed skills in those areas.
I'm still running around in an assault II suit and taking out guys with much better tank than me due to having a really, really high DPS.
I've got long term concerns about how weapon damage is going to scale on new players against older players.
Has their been any mention of T2 equipment in Dust as early as launch?
No so far we got the meta +5 factional variant weapons the other special issue side grades, and officer variants.
I dont expect to see tech 2 guns until we start industrial side in dust 514. |
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Posted - 2012.09.02 01:31:00 -
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As for infantry movement they all warrent questions on the direction ccp wants to go. Ill be sure those get asked.
And for hit detection they keep working on it. and every build its gotten better and sometimes worse. Its almost as bad as the aim assist feature that I cannot for some reason turn off.
But Im in the same bandwagon as you, Ill keep complaining about hit detection until its 'fully' fixed. Right now this build made sniping and shotgunning very possible now it seems cqc with standoff weapons is nearly impossible. |
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Posted - 2012.09.02 01:36:00 -
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For the longest time i really thought the non vanillia variants need to be unlocked at lvl 2. |
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Posted - 2012.09.02 01:40:00 -
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Now that I think about it, How does a computer from the damage mod increses weapon damage....
Dammit it is the same tech/lore reasons.
Either way Ill bring it up as a question, both movement and gun damage thing. |
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Posted - 2012.09.02 01:51:00 -
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One IRC bought up a good point, dropsuits have much more in common with an F-16 than tradtional body armor. |
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Posted - 2012.09.02 01:52:00 -
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KingBlade82 wrote:J'Jor Da'Wg wrote:Going back to my quick list of issues,
# 5 I think was damage increased by gun stats. - Personally I think that increasing material stats such as damage a bullet does per shot is bad in an FPS game. Same with fire rate in automatic weapons or such. Base gun stats should be pretty similar between a new player and an old player, the old players gun shouldn't somehow be more damaging that the new players because he is "skilled" at it.
Things such as bein certified to operate a weapon, compensate for recoil, hold steady to reduce barrel wander, reload faster, swap faster, fire steady for a longer time, and other more physically related skills make sense. But no amount of training is going to make a gun hit harder.
On the #7 movement issue, I believe the game should be faster as in movement speed. Initially I wanted the game slowed down, but I have decided otherwise since E3 build. The game benefits from faster movement. Not drastically faster, just a buff combined with fixed hit detection to help keep scouts from being OP again. Also I believe that stamina could use a buff, you do so much running it takes forever on foot, and vehicles are too expensive to use as a regular infantry. The militia LAV is also tin foil armor, so it dies really fast too.
As for your answers to my other issues, they have been "fixing" hit detection for 3 builds now. I will believe it when I see it. See i played alot of mmorpgs and the higher lvl u r the more awesome u r i like this concept i think they had it right before now with the changing the health so everyone is equal is like this game is going backwards I approve of skills that determine how well u do in battle and i never want that changed or i might as well go back to -imput name of popular shooter here-
On that point I think the modules all need a buff to be more drastic in presence. |
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Posted - 2012.09.02 02:14:00 -
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There is also the zoning potnetial, those who have a gun to sell will not hang out in low paying high sec matches. |
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Posted - 2012.09.02 02:21:00 -
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Anyways the gun skills effecting damage quickly divulged into modules vs skill discussion so far with the other IRCers... |
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Posted - 2012.09.02 04:15:00 -
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Grenwal Hiesenberg wrote:Didn't read the whole post so I'm sorry if this is a repeat. What about being able to compare items in the store simultaneously before purchase? It would make it a bit easier to choose an effective path for a build.
Ill ask if market is going to get any improvments from compare tool to item preview(when applicable) |
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Posted - 2012.09.02 06:29:00 -
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Anyways I got the questions asked so far compiled up to be compact and detailed as possible. It may take sometime before they get answered though. you never know with the developers.
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Posted - 2012.09.02 12:50:00 -
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Mobius Wyvern wrote:J'Jor Da'Wg wrote: 6. Tanks > infantry
NO ****. They're tanks. Clearly another lone-wolf who can't stand the thought of someone he can't drop in one shot with his "skillz". It's a bloody tank. If you aren't killing it, it means your team isn't doing enough to surround and hammer it. Yes, one of the factors is that the things can just run away, but I think your complaints are going to vanish into thin air when the Web mines come out and suddenly that tank is standing still, just melting under your swarm launchers and AV nades. Tanks seem OP because we don't have all the tools to counter them yet. This is exactly why they said their focus was on deploying content and not bug fixing and balance right now, because you need to have all the assets in place before you can really work out how they balance against each other. I mean, everyone loves to say this isn't a Beta because "it isn't like (x) multiplayer beta I played". Well, to use that as an example, they talk about their experience with such "Betas" being indicative of CCP not caring about gameplay because in those they were re-adjusting mechanics from community feedback. The thing is, those were pretty much finished products, and with all the tools in play, they could work on balance without the worry of introducing something later that broke the whole system. Anyone here play the Starhawk closed beta? EDIT: This is now my favorite thread. The more I read through it, the more awesome it got. We need more threads like this that actually discuss perceived issues into a relate-able format. Good thread, Iron.
Please dont attack other posters.
Tank culture is a very heavily discussed topic and I am sure after this weekedns corp battels they're going to seriously get nerfed from the looks of it. |
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Posted - 2012.09.02 15:32:00 -
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Ill try to get them relayed, they go back to work today in about 8 hrs.
However I alrady know the answer to 3.
Squad size will be increased 4 was just to test for issues and bugs, once fixed theyll scale it up. |
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Posted - 2012.09.02 16:11:00 -
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Forgive my ignorance but RBS? |
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Posted - 2012.09.02 16:35:00 -
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Darky SI wrote:Iron Wolf Saber wrote:Forgive my ignorance but RBS? Random Bullet Spread
Thought it was rear break system. shows you what I know. |
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Posted - 2012.09.02 16:45:00 -
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Well as far as I know its not a cookie cutter pattern at least, I shot a shotgun at a wall and watched the spread patter and its very inconsistent unlike oh say halo 1 was.
As for RBS being talked about its like rarely if ever discussed its always hit detection no scoping and aim bots and shooting though walls. |
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Posted - 2012.09.02 23:43:00 -
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mikegunnz wrote:Iron Wolf Saber wrote:Well as far as I know its not a cookie cutter pattern at least, I shot a shotgun at a wall and watched the spread patter and its very inconsistent unlike oh say halo 1 was.
As for RBS being talked about its like rarely if ever discussed its always hit detection no scoping and aim bots and shooting though walls. Basically, devs use it as a replacement for weapon recoil. Instead of adding considerable recoil to a gun, where as you hold down automatic fire, and the longer you hold down the trigger, the more the gun bounces all over the screen (although usually upward) Instead of this, RBS make your first round or first couple rounds (depending on how dev programs it) go on target. However the more you hold down trigger, the more the subsequent "bullets" RANDOMLY spread away from center/cross hairs....this method is generally frowned upon by FPSers because even though your crosshairs are on target, the bullets randomly go elesewhere. Recoil is preferred because you KNOW your aim is off, because your crosshairs actually travel off target. You can visually see, and adjust.
Well for this experiment you need to use all the ars and shoot a wall you can easily see the bullet holes in. Then two characters one that is skilled in 1 lvl of ar and another skilled in 5 leveles of ar.
The tactical shouldn't climb at all if you keep up with good 'cadanace' and fire at the properly paced intervals rate of climb ont hese shouldnt be too high either.
Burst should have the climb but between proper cadance the first round should always be matching the previous busts location.
Breach should bouth climb and scatter when you full trigger down this is slightly faster than intended cadance.
AR vanillia should also do both but at a greater degree.
The climb should not go left or right however the scatter should be random.
The scatter should be observed for noticeable difference between lvl 1 and lvl 5 (or if possible a lvl 0 and 5)
Now to combat this dynamic crosshairs would be awsome as well. Halo does this quite well and helps users train up cadance better. But first we need results, and posisbly need to get the HMG and SMG on the same experiment (though HMG I belive wont need as much characters) |
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