Leither Yiltron
KILL-EM-QUICK RISE of LEGION
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Posted - 2012.09.01 03:22:00 -
[1] - Quote
CCP.nothin wrote:
[22:37] <@[CCP]nothin> I urge you guys to post in the forums about it, since there are conflicting opinions within the team on the topic :) [22:37] <@[CCP]nothin> make your voice heard
This problem isn't going to go away by just sitting on our hands ignoring it.
There are a ton of reasons that the AV nerf today was totally unwarranted. Remarks on the lackluster AV measures in Dust have circulated on the forums for a long time. Many of us have sat by, wisely by my estimation, waiting to see how grouping would affect the dynamics of AV versus vehicles. The time for waiting has passed.
Nerfs to the range of the Forge Gun have made it practically useless in its intended role. The FG's primary advantage over the Swarm Launcher is that it had a long range and doesn't require a lock on to hit. Without that range, there's practically no reason to waste a Heavy's weapon slot on it. Some people complained that Forge Guns were "sniping" infantry. I never experienced that, but if it was a problem why wasn't the Swarm Launcher fix applied? The Forge Gun is a desperately needed AV tool, but with the range nerf it has been forced into the role of some sort of exotic shotgun.
Anyone who thought to switch to the Swarm Launcher after the Forge Gun lost its steam, keep dreaming. Today's nerf to the Swarm Launcher's lock on range was completely unnecessary. All the SL's missiles hardly ever a tank because of the terrible AI pathing, and the missiles are easy to dodge already. At least the damage was about in line with expectations...
Until today, when infantry lost 25% of its damage potential to vehicles. Was this because vehicles were going down too much? No. Were tank drivers complaining about AV? No. Did anyone from the community think that AV was broken? No. Well then, CCP must have a good reason why they changed the AV damage, then.
I'd like to know what that reason is, wouldn't you? Let's look at the announcement post.
https://forums.dust514.com/default.aspx?g=posts&m=282524#post282524
This underscores a trend that we can't let develop, because there IS NO EXPLANATION for the nerf. Just unilateral changing of a game mechanic that wasn't even broken. And you know what they say- if it ain't broke, don't fix it.
We're here to do just this as beta testers. CCP have tried a change, and it's bad. We know it's bad. And we have the opportunity to fix it, right here, right now.
If anything, the corporation battles today have made this issue extremely obvious. You haven't really met despair in Dust until you have 16 guys trying to train down a single Sagaris, and you can't do it. Make that 8 HAV's, and I can tell you from experience earlier today- it's zero fun for anybody. Grouping won't ever resolve this issue. If 16 guys dedicated to nothing except killing a single tank can't do it, I don't care how coordinated you are. It's not going to happen.
CCP knows from Eve experience that changing the game without asking the community is just silly, and [CCP]nothin asked us to make our voices heard on the issue. So be a proper beta tester, and do just that. Don't just upvote people's posts and hope it gets better. Here's our chance. Post here or post somewhere else, POST ANYWHERE FFS. Just post and let CCP know that this is not the way we want Dust to go. Unless you want to SpamTanks514. |