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Dewie Cheecham
Villore Sec Ops Gallente Federation
677
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Posted - 2012.09.01 06:33:00 -
[1] - Quote
Some inCCP can read the future, when they look at the past build apparently. Here Tanks were the king of the game for a fairly long time, and all AV and Infantry people we screaming their heads of about them being OP.
And they were at the time.
Then what happened? People started speccing into AV gear, beyond the initial Militia weapons, and tanks started dying in droves, because AV gear were too cheap, too easy to use (skill point wise) and too powerful.
This time, they increased the cost, but they also added a homing device on the AV grenades, and apparently a proximity fuse as well, as I've been hearing about people just dropping them on the road when a vehicle come at them....handheld mine = new RE spam.
To balance things before they get out of hand, an AV nerf were needed. We can argue if they did too much, then again, when a few Militia fit swarm launchers can kill Madrugars and Gunnologies with relative ease, something has to change. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.09.01 06:57:00 -
[2] - Quote
Hollow Ling wrote:Pretty sure with racial weapons that we could have different kinds of rounds for AV weapons. But I HIGHLY doubt they would put in entirely new AV weapons......at least not any time soon.
I'm almost certain we will get different types of ammo eventually. I just doubt it'll be before the release. It'll add a lot of complexity to the balancing of the weapons themselves, and it is obvious that many DUST testers come from other FPS games, and are unfamiliar with most of the terminologies and mechanics adopted from EVE so far, adding 8 types of ammo, in standard, tech 2, faction and other variants, with different sizes for different weapons for each of those, would be almost too much to handle for most.
Just for hybrid ammo (the ones I have the most experience with) you have:
8 types, with different stats, damage profiles and flight characteristics. 4 sizes of each 6 Factional variants, of each (Tech 2 is for railguns and advanced blasters, they have 2 types each)
For a look at EVE ammo and weapons, these pages should give people an idea: EVELOPEDIA: Ammunition & Charges And the EVELOPEDIA: Weapons Guide
Specifically: Frequency Crystals (for Lasers, Amarr prefer these) Hybrid Charges (For blasters, Gallente prefer blasters, where Caldari uses the longer range railguns) Projectile Ammo (A Minmatar preference) and Missiles (Caldari have a thing for rockets and missiles)
All in all, you can see that adding all the ammo would complicate things immensely :) |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.09.01 07:17:00 -
[3] - Quote
Leither Yiltron wrote:Tanks have never died in "droves" in Dust514.
True, and then again, not. Tanks are hard to kill, and should be. But I saw battles where 3-4 tanks owned the field in the previous build, but I also saw battles where Suryas and Sagarises died, in droves. 3-5 of them in some battles. And not poorly fitted ones either, people just managed to organize themselves and counter them.
Just s you see friends squad up for a tank, imagine 4 people working in a permanent squad as AV specialists. We didn't even have that before. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.09.01 08:25:00 -
[4] - Quote
Ignatius Crumwald wrote:Dewie Cheecham wrote:Leither Yiltron wrote:Tanks have never died in "droves" in Dust514. True, and then again, not. Tanks are hard to kill, and should be. But I saw battles where 3-4 tanks owned the field in the previous build, but I also saw battles where Suryas and Sagarises died, in droves. 3-5 of them in some battles. And not poorly fitted ones either, people just managed to organize themselves and counter them. Just s you see friends squad up for a tank, imagine 4 people working in a permanent squad as AV specialists. We didn't even have that before. Are you even playing the same game as the rest of us? You simply cannot kill a Sagaris in this build without another tank. All AV has been nerfed down by two tiers - proto av does the same damage as standard in the last build did. Tanks should be ashamed to take the field.
That much?
I knew they took off 100 HP per rocket in an SL, have they nerfed all other AV even more?
Edit: Btw, I were referring to the previous build in my comment. Where tanks were OP in the beginning, then became UP when AV became (too) prevalent. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.09.01 11:23:00 -
[5] - Quote
Looking at it now. I'd say everything were just fine, and as people gain SP, things would have balanced out on their own.
The only thing I would have changed were the AV grenades, especially the P2W variants. Loose the homing feature and narrow the proximity fuse on the AV grenades, and lower the DMG of the P2W models.
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