Nova Knife
Seituoda Taskforce Command Caldari State
789
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Posted - 2012.09.07 21:00:00 -
[1] - Quote
Anyone who thinks a tank without support is going to survive is pretty delusional. Even on IRC, Telc deflates his own arguement.
When suggested he fit proto swarms his response was : "But then I am harmless against enemy infantry" or something along those lines. What do you think the enemy infantry is? Support for your tank. A shield tank gets into armor? He definitely needs a logibro or the fire on his hull will kill him even if he escapes. An armor tank has a logibro following him? (Which is pretty common) His tank gets that much beefier. I've seen people run setups where their secondary gunner was also a logi bro, so he could get out and repair or revive the guy following if he died.
Pretty much everything you complain about in a tank already exists, Tanks are not immortal solo vehicles. They just appear that way to someone who doesn't drive them, because they don't know the effort a driver has to do to keep them alive. With a reasonably intelligent driver sure they are pretty hard to kill. But it's a tank, not an oversized jeep. They're built to withstand punishment.
Before you go on about how "BLAH BLAH I WANT TO KEEP MY OP TANK": Keep in mind that it was prominent tank drivers who proposed half the upcoming nerfs to tanks. We told them turrets were wtfbroken, we told them tanks were too fast at cruising speeds. We told them it was too easy to escape from an OB and that an OB couldn't even kill a tank if it didn't move.
Even right now with the current state of AV, a single person in a good spot can put a tank at bay with prototype swarms and make them flee or even kill it. Those things -hurt- tanks like you would not believe. Each volley takes away like 18% of my shield from a person with decent swarms. Part of the problem is that most people only use militia swarms. Not only is their damage terrible, but the two shot + reload makes their DPS a joke. It's been suggested that they get buffed tothe normal four shot clip. People use the militia and then figure the swarm launcher is not worth training... it definitely is. Even the standard launcher puts some decent DPS on a tank.
Ask people like Jessie Jayne, the dark cloud, and Hell... Even Zionshad (No offense Zion but I consider you at best an average FPS player, but even you put the hurt on my tank! I'm using you as an example to show that anyone can do it because you're a prominent name that most people should know.. I hope we can still be chums!) Ask them about how they fit their AV suits and what they do. Each one of those three people I have noted on several occasions singlehandedly putting my tank at risk of death or forcing me to flee. When they work in a squad? I've had a tank almost instantly from full health killed by four people syncing up their swarm launches leaving me unable to react. The first volley pretty much obliterated my shield, and the second was already in the air before I even knew the first was coming. This particular 4 man squad was on the tower in plataeu's.
Sure, it's tricky to get into these good spots as an AV guy. I won't deny that. A large part of the problem as well is the fact that we instantly know where you are due to lolpassive scanning (More detailed thread on that here.) But passive scanning is one of the largest contributers for 'immortal' tanks because it tells us exactly where AV dudes are no matter how they try to hide. This is obviously bad. |