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Gyrnius
ZionTCD Legacy Rising
65
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Posted - 2012.08.31 05:02:00 -
[1] - Quote
from a heavy's perspective, they were instakill inescapable pancakes of doom in the previous build. Some dancing pansy in a scout suit would come running up with them in their hand while I fire away with my smg as I try to run and fling it at my feet. Even at a full sprint there was no escape. Hell, even killing the RE-using pansy would sometimes result in death as they SOMEHOW triggered the things from beyond the CRU.
They were far too powerful and deserved every inch of the nerf they received. Now, at least people are using ACTUAL grenades as grenades. |
Gyrnius
ZionTCD Legacy Rising
65
|
Posted - 2012.08.31 05:19:00 -
[2] - Quote
DUST Fiend wrote:Gyrnius wrote:from a heavy's perspective, they were instakill inescapable pancakes of doom in the previous build. Some dancing pansy in a scout suit would come running up with them in their hand while I fire away with my smg as I try to run and fling it at my feet. Even at a full sprint there was no escape. Hell, even killing the RE-using pansy would sometimes result in death as they SOMEHOW triggered the things from beyond the CRU.
They were far too powerful and deserved every inch of the nerf they received. Now, at least people are using ACTUAL grenades as grenades. This has absolutely nothing to do with the change to capacity. The change to arm time, yes, this is relevant. Capacity? No, completely unrelated. The arm time allowed them to be used up close as grenades, now it actually takes a chunk of time, plenty for you to move away if you're paying attention.
Bullkitten. Pansies could prance around and do that SAME CRAP 5 times with one suit and they could even be refilled at the supply depots. The number of units any one suit could carry had a huge part to play in the necessity of the nerf. People were stacking 2x of these things and running around with 10 of those little doom musubis in their arsenal.
As I said - they deserved every inch of the nerf they received. |
Gyrnius
ZionTCD Legacy Rising
65
|
Posted - 2012.08.31 05:27:00 -
[3] - Quote
STB Vermaak Doe wrote:Gyrnius wrote:DUST Fiend wrote:Gyrnius wrote:from a heavy's perspective, they were instakill inescapable pancakes of doom in the previous build. Some dancing pansy in a scout suit would come running up with them in their hand while I fire away with my smg as I try to run and fling it at my feet. Even at a full sprint there was no escape. Hell, even killing the RE-using pansy would sometimes result in death as they SOMEHOW triggered the things from beyond the CRU.
They were far too powerful and deserved every inch of the nerf they received. Now, at least people are using ACTUAL grenades as grenades. This has absolutely nothing to do with the change to capacity. The change to arm time, yes, this is relevant. Capacity? No, completely unrelated. The arm time allowed them to be used up close as grenades, now it actually takes a chunk of time, plenty for you to move away if you're paying attention. Bullkitten. Pansies could prance around and do that SAME CRAP 5 times with one suit and they could even be refilled at the supply depots. The number of units any one suit could carry had a huge part to play in the necessity of the nerf. People were stacking 2x of these things and running around with 10 of those little doom musubis in their arsenal. As I said - they deserved every inch of the nerf they received. You would have more than five seconds to avoid any explosive recently thrown. You're just butthurt
Yeah, I'm definitely butthurt over how superpowered they were in the previous build. Seriously - full health prototype heavies died with a single one of those things, and people were prancing about with minimum 5 each suit. Are they still a level 1 skill item? Someone with 10,000 sp into RE could one shot me with 4m sp and 80k in just my suit, so yeah I hated them with a passion. I'm glad they received the nerf they did - now they fit right where they belong. |
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