|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
DUST Fiend
Immobile Infantry
1903
|
Posted - 2012.08.31 04:37:00 -
[1] - Quote
I used to use RE's quite a bit the past two builds, and I only just decided to check them out...what's the deal with only being able to carry 2 at a time now? You used to be able to lay traps for tanks since you could carry 5 at a time.....now, unless you have a nanohive right next to you this just isn't going to happen. Can anyone shed some light on this decision? Does anyone still use remote explosives, for that matter?
Come to think of it, I haven't seen a single remote explosive since Precursor launched... |
DUST Fiend
Immobile Infantry
1903
|
Posted - 2012.08.31 04:42:00 -
[2] - Quote
TheInfectedOne wrote:It's because with how the old spawn system was setup in previous builds, they were used relentlessly for spawn camping.
Well I know that, but even that doesn't really justify a decrease in capacity....
Plus, this change went live at the same time that spawns were changed, so that doesn't really explain it. |
DUST Fiend
Immobile Infantry
1903
|
Posted - 2012.08.31 04:58:00 -
[3] - Quote
STB Vermaak Doe wrote:TheInfectedOne wrote:It's because with how the old spawn system was setup in previous builds, they were used relentlessly for spawn camping. If you got spawn camped at all it's your fault. You shouldn't spawn at objectives getting captured
This old argument. It was the fact that you would spawn in the same place, 100% of the time. This was broken, and only people who abused it think otherwise.
Period. |
DUST Fiend
Immobile Infantry
1903
|
Posted - 2012.08.31 05:12:00 -
[4] - Quote
Gyrnius wrote:from a heavy's perspective, they were instakill inescapable pancakes of doom in the previous build. Some dancing pansy in a scout suit would come running up with them in their hand while I fire away with my smg as I try to run and fling it at my feet. Even at a full sprint there was no escape. Hell, even killing the RE-using pansy would sometimes result in death as they SOMEHOW triggered the things from beyond the CRU.
They were far too powerful and deserved every inch of the nerf they received. Now, at least people are using ACTUAL grenades as grenades.
This has absolutely nothing to do with the change to capacity. The change to arm time, yes, this is relevant. Capacity? No, completely unrelated. The arm time allowed them to be used up close as grenades, now it actually takes a chunk of time, plenty for you to move away if you're paying attention. |
DUST Fiend
Immobile Infantry
1903
|
Posted - 2012.08.31 05:49:00 -
[5] - Quote
Tech Ohm Eaven wrote:Hell no!! RE use is lame as is with just two of them!!!
Look....down?
I haven't seen a single RE used this build and I STILL check the ground, EVERY time I go near an objective >_< |
DUST Fiend
Immobile Infantry
1903
|
Posted - 2012.08.31 05:55:00 -
[6] - Quote
Ignatius Crumwald wrote:SImple reason:
You can only carry up to three grenades and they do 1/3rd the damage in half the radius of a remote explosive.
The difference here is that you can throw, and cook grenades.
RE's have to be placed, then wait to be armed. They can easily be avoided, or destroyed, by anyone that actually keeps their eyes open for them. They are no longer a clutch explosive that can be used in the middle of combat (as it should be). I guess if you stick next to your logi bro's at all times it's not so bad, if you don't mind running back to their nano hives every time you get a kill.... |
|
|
|