Shyeer Alvarin
Dead Six Initiative
45
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Posted - 2012.09.17 10:36:00 -
[1] - Quote
I have a thought, but due to my eye infection, I can't read very well at the moment.
A "Base War" game mode would be interesting, particularly if it were set in an urban environment with a lot of cover and essentially heavily armored bunkers.
Here's the idea-
Game starts 16v16. Both teams have a base that must be defended from capture due to the high number of military assets (or maybe even illegal ISK laundering.) Due to the location of the battle, Orbital Strikes would be ruled out due to the high potential for civilian casualties. There could even be Civvies running around that lower your WP accrued and cost you ISK in damages. Tight streets also rule out HAV combat, while the Dropship can truly shine during the whole match by putting troops on top of rooftops for a better vantage.
First line of defense is a heavy barricade that must be broken with heavy explosives/weapons; IE- Swarm Launchers, Remote Explosives, AV Grenades, Forge Guns, Mass Drivers, and LAV mounted weapons. Relatively high HP so it's not 4 guys all throwing 2-3 volleys of Swarms at it. In addition to the barricade itself, attackers must also contend with Blaster emplacements (More than likely small blasters because Infantry.) and 1 large blaster in the back to contend with aerial bombardment VIA dropships/gunships.
Second line is the installation itself. Tight corridors provide defending players a veritable killing ground with the ability to place traps.
Rather than having the ability to call down vehicles to the field, there could be a landing pad up top with a number of dropships available for team usage, and groundside LAV's as well, along with a Supply Depot to give people the ability to swap loadouts on the fly without having to die first, and a CRU for in-base spawning.
Capturing the base involves hacking or destroying the mainframe, destroying the CRU, and the destroying Supply Depot.
The End-Of-Round payouts would depend on the number of Vehicular Assets remaining (meaning that Less Is More), and whether the Mainframe was Hacked, or Destroyed (remote explosives).
An alternative to this would be that the Defenders have a base, and Attackers drop in from their MCC with limited vehicular resources.
(Edited to add-)
Inspiration from a Garry's Mod gamemode that would work pretty well for DUST, I think. I had a blast with it at least. |