Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.09.05 22:30:00 -
[1] - Quote
A game mode where the two teams spawn, and the round doesn't end until everyone is dead, with no respawning (only reviving) allowed, or until one side captures a central objective. So, basically a mode with no CRUs, and no MCC. The entire game session can maybe be a best out of 5.
A very vehicular kind of map would also be interesting. Maybe some kind of vast, expansive desert map where there is very little cover (couple small clusters of buildings here and there) and where the objective is to capture some kind of physical device. So you can grab it, and then hop in a vehicle to get back to your MCC area with the device in-hand. The idea would be to emphasize fast vehicles like LAVs and dropships, with infantry fighting over small urban clusters from which they can exert control over an area of the map, but the infantry otherwise being really exposed amidst the salt flats or tundra or whatever beyond the urban areas. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.09.06 05:32:00 -
[2] - Quote
Kaif Zel wrote:Lovin the vehicle map idea, but wouldn't the no-respawn mode defeat the whole "Immortal soldier" thing? why would a corp send in such a finite amount of troops? The only way i could think of it being explained is maybe the facility has some feature that prevents clones awaking, so once you die your consciousness is zipped off the battlefield and then a ship brings in the next wave of clones, but then why wouldn't you just send one giant wave all at once?
Well, in terms of the fiction, as I understand it, the mercenaries have their brain state uploaded on death whether there's a clone nearby to respawn into or not. So it wouldn't really defeat the purpose.
As for justification, consider it as being a single squad of soldiers covertly inserted via a large, cloaked dropship to disable an orbital defense cannon to allow for a Skirmish-scale invasion to begin. So there is no orbital support stuff -- no installations, no CRUs to respawn from -- but the dropship contains enough clones to allow the squad to respawn as a unit twice. So it'd be more of a surgical strike, and to keep the attack low-profile you don't have the same kind of respawn capabilities.
But really I just think it'd be cool to have a game mode where teamwork is paramount, and your death matters in terms of more than just ISK or a total clone amount a la Ambush. |