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Avenger 245
Crux Special Tasks Group Gallente Federation
477
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Posted - 2012.08.29 13:01:00 -
[1] - Quote
COMBAT MOVEMENTS I think the mercenaries should have more movements for them to use in the field this will make a player fill like he really is in the think of the action. This should be balanced against with limitation requirements and a player need a little bit a skill to do any combat movements. Something like this should have a foundation layed early in beta or else it would fill like a gimmick and would be improperly balanced so adding a foundation for this and later building on this by adding more movements
Some important things about combat movements is they would have a few but strict requirements for each one so players couldn't use them when ever, each movement distance and speed would be limited by the suits so don't expect heavys to become ninjas, and each suit could be staggered thus canceling the movement and each movement would have a start up time after the short and simple button/analog combination was hit for the movement to be canceled by a accurate player to keep it from being used as a quick escape
>sliding: would have a player sprint in a straight line, then hold the crouch button and the player would enter a slide which distance would be based of sprint speed
>diving: would have a player stand stock still, then hold crouch and lean forward on the analog stick to enter into a dive. The distance would be based of weight.
>roll: would have a player stand stock still, then hold crouch while doing a hard left or right movement on the analog stick. The distance would also be based off weight
>climbing: when near a object lower than their upper body they climb over it by double tapping jump
>vaulting: same as climbing but happen when the reach an object they can normally climb over while they are moving and if there timing is really good they vault over it quickly.(really really good timing required)
movement over terrains or incline should show more realistically when going up hill a suit would move slower when going down hill it would move faster etc. Also a player movement should build up to their Max sprint speed or walking speed, and a player should have a bit of momentum to contend to when they stop.
A major part of balancing a lot of movement things would be stagger which would cause a players screen to shake a bit the more there staggered the more it shakes. In general staggering would cause player to pause in there movement for less than a second showing how staggering cause them to miss a step. But staggers biggest thing would be how once a person reaches a certain point stagger it cancels a combat movement, this threshold would be pretty low for complex/most useful movements
Has more bullets hit you it builds up the amount of stagger, the bigger the bullet the more it staggers the smaller the suit the more it staggers. But before some of you hate this stagger wont do much a small amount of stagger would hardly be noticeable and even maximum stagger would be within the acceptable annoyance level.
post more ideas at the bottom ill add them |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.30 12:48:00 -
[2] - Quote
Diving would be the most limited because of peoples abuse of it. I mentioned above that all movements cannot shoot or aim while doing them so diving just a movement thing |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
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Posted - 2012.08.30 13:00:00 -
[3] - Quote
Mobius Kaethis wrote:Sari Galana wrote:Avenger 245 wrote:COMBAT MOVEMENTS >climbing: when near a object lower than their upper body they climb over it by double tapping jump Most of these I'm indifferent to. This one however, I would like. Also include climbing on to things like boxes. This is also the only idea I am am even remotely interested in from this thread. The others I have to respond to with a hearty "NO" since I don't want this game to turn into "Action Quake" the mod that started all this ridiculous movement junk. The idea was silly and didn't really work then, why should we do it now. It would make DUST into a video game equivalent of a John Woo film with the kind of hokeyness that I hate in an action film. Why? I sure if you provide a proper reason I could or already have a way to balance it. Please give a good reason |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.31 02:24:00 -
[4] - Quote
Now I was thinking about what would happen if CCP did start the ground work for this. It woupd have to flow together pretty well and the movement could be tweaked a little for example include a short pause in movement when you quickly change direction, dropping from high places force player into a crouch if they are not inertia dampening, or something else to make movement seem more realisitc.
Also could our character crawl up inclines that they cant walk up normally? They should be able to accuarctly shoot but I would like 45 degree angels to not be a barrier like they are now |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.09.05 02:19:00 -
[5] - Quote
So any one have a way for this to be abused? Or do you like the idea, should it be implemented? if it was implemented right would you enjoy it? How realistic would you like movement around and though different parts to be? Do you have any ideas for other movment types? |
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