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Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.08.29 01:55:00 -
[1] - Quote
Remote explosives are hopefully the best it ever gets. Something where you need to actually observe the area and time the explosion. Things you just throw on the ground and forget about while you go and shoot people with a rifle would suck. Dying to something that involves no more skill than clicking the ground a few times shouldn't be encouraged. |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.08.29 02:56:00 -
[2] - Quote
That sucks. I hate passive methods of fighting. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.08.29 15:37:00 -
[3] - Quote
Carelessness is punished by people losing their tank because they wandered into a danger area or didn't retreat to heal when they should have, or whatever. Any PvP game automatically punishes carelessness. There isn't some great demand in the game to punish tank drives for not looking down at the road enough, is there? Or LAV drivers for driving too fast? Those are the things you'll be punishing with mines. It'll be basically a coin toss, where either you happen to see the mines before you hit them, or you lose your tank. Very arbitrary. No skill requirement. Wee, sounds fun. |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.08.30 00:39:00 -
[4] - Quote
Sure, some people will put them in the middle of nowhere. Maybe they're sniping there and want to blow up any LAVs that run at them?
But again, the demand for skill is non-existent on anyone. Vehicle drivers are forced to constantly look at the ground. Great. Sounds fun. The people deploying the mines are... what? What is the demand on the player, exactly? There's no aiming, no positioning, no timing. You just point at the ground near some objectives or whatever and press the button a few times. For that people should get vehicle kills? Really?
No. I'd say not. At most mines should be EMP devices of some sort that temporarily immobilize the vehicles or something. No damage, just makes them vulnerable, so that if you throw them down you can deter tanks, but you can't substitute for actual people aiming actual weapons and putting themselves at risk to get kills. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.08.30 21:58:00 -
[5] - Quote
Eskel Bondfree wrote:You have a strange definition of 'skill'. Fast reflexes and physical dexterity are not the only kind of 'skill' you can apply in a FPS, you know. Thinking, planning and being smart about what you do are skills aswell, and they should matter just as much. So yes, there is skill involved in placing a mine in the right spot at the right time.
And if some sniper anticipated that you'll hunt him in an LAV and places AV mines on the ground that blow you up, he simply outsmarted you. Well played I'd say, you lose, he wins. Where's the problem here? Not that many people would snipe in the middle of a road or a plain field anyway...
Even someone who has never played a video game before and knows nothing about strategy would be "smart" enough to know that putting land mines in a place where enemies will probably be is better than putting land mines where enemies won't be. It is not skill if it is common sense. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.08.31 17:20:00 -
[6] - Quote
Eskel Bondfree wrote:And what is so exceptional about being able to point a virtual view at some entity and then push a button?
Uh, well, you have to actually hit a moving target, you're putting yourself in danger because the target is engaging you, and the million other things that are involved with a gun fight?
I mean, I seriously have a difficult time believing you don't think there's a pretty big divide between casually throwing some mines down near an objective and a tank hitting them later, and being in a fight with someone where you're both shooting at each other and dodging shots and throwing grenades and using terrain to get an advantage and such. |
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